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2020-03-11Fix basis_universal to not include tool main file.Fabio Alessandrelli
Avoid build error due to duplicate `main` symbol definition.
2020-03-11Merge pull request #36905 from Faless/js/restore_and_ciRémi Verschelde
Resurrect HTML5 platform, add it to CI (no rendering yet)
2020-03-10Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fixRémi Verschelde
GDScript duplicate arguments bug fixed
2020-03-10Merge pull request #36767 from ThakeeNathees/class-pass-fixRémi Verschelde
fix: Classes can't have pass
2020-03-10Merge pull request #36859 from ThakeeNathees/logic-error-for-loop-range-parsingRémi Verschelde
Fix: logic error in gdscript_parser.cpp for-loop-range
2020-03-09Merge pull request #36751 from Faless/debugger/threads_and_profilersRémi Verschelde
ScriptDebugger refactor, threading, profilers.
2020-03-09change an exclamation mark to a dotPierre Caye
2020-03-09Merge pull request #36912 from Xrayez/resurrect-module-iconsRémi Verschelde
Fix missing module editor icons
2020-03-08Fix missing module editor iconsAndrii Doroshenko (Xrayez)
Module icons need to be renamed to PascalCase as well for them to be registered in 4.0. See godotengine/godot#36513.
2020-03-08Complete NavigationMeshInstance renamelupoDharkael
2020-03-08Merge pull request #36683 from rafaeldelboni/masterRémi Verschelde
Return only scenes for script owners on LSP completion
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
2020-03-08Threaded networking for editor debugger.Fabio Alessandrelli
2020-03-08Fix Javascript platform after PoolVector removal.Fabio Alessandrelli
Eval should be rechecked.
2020-03-07fix: Return only scenes for script owners on LSP completionRafael Delboni
Fix: #36680
2020-03-07Merge pull request #36814 from ThakeeNathees/typo-gdscript_workspace-fixRémi Verschelde
typo in gdscript_workspace.cpp fixed
2020-03-06Merge pull request #36842 from Phischermen/mono-resource-loader-extension-updateRémi Verschelde
Mono/C#: Add missing parameters to 'ResourceLoader.Load<T>()'
2020-03-06Added parameters to Load()Phischermen
2020-03-06logic error in gdscript_parser.cpp for-loop-rangeThakee Nathees
there was a logic error in for loop range argument that check if all of the argument were constants, fixed
2020-03-06Merge pull request #36852 from akien-mga/assimp-unbundleRémi Verschelde
assimp: Clean and document buildsystem, update to upstream 0201fc5
2020-03-06duplicate arguments in a function handledThakee Nathees
2020-03-06Merge pull request #36854 from AndreaCatania/AndreaCatania-patch-3Rémi Verschelde
Added navigation mesh merging error.
2020-03-06Added error to notify that the Navigation triangle merging failed due to ↵Andrea Catania
incorrect parameter.
2020-03-06assimp: Clean and document buildsystem, prepare for unbundlingRémi Verschelde
- Improve the SCsub to allow unbundling and remove unnecessary code. - Move files around to match upstream source. - Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23 to ensure we don't have local modifications. - Doesn't actually build against current version 5.0.1 due to the lack of the new ArmaturePopulate API that Gordon authored. We'll have to wait for a public release with that API (5.1?) to enable unbundling.
2020-03-05typo in gdscript_workspace.cpp/remove_cache_parser() fixedThakee Nathees
2020-03-05pass keyword inside a class implementedThakee Nathees
2020-03-05Mono: Fix detection of Apple platforms in build scriptRémi Verschelde
2020-03-04Merge pull request #36657 from van800/rpl3Rémi Verschelde
On Windows find Rider installed for CurrentUser
2020-03-02Fix OGG audio loopsFabio Iotti
2020-03-02Fix missing null check in Mono Binding of GD.printRaul Santos
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01Merge pull request #36695 from clayjohn/ETC-mipmaps-4Rémi Verschelde
Force mipmaps off when importing RGBA4444 textures
2020-02-29Force mipmaps off when importing RGBA4444 texturesclayjohn
2020-02-29Merge pull request #36422 from madmiraal/fix-csgRémi Verschelde
Fix multiple issues with CSG module.
2020-02-28On Windows find Rider installed for CurrentUserIvan Shakhov
2020-02-28Merge pull request #36640 from reduz/resource-loader-refactorRémi Verschelde
Removed ResourceInteractiveLoader, add built-in threaded loading.
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class.
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-28Merge pull request #36622 from Calinou/doc-upnp-duration-unitRémi Verschelde
Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28Merge pull request #36623 from Calinou/doc-improve-regexRémi Verschelde
Improve the RegEx class documentation
2020-02-28Merge pull request #36620 from Calinou/doc-linear2db-exampleRémi Verschelde
Add a practical example for `@GDScript.linear2db()`
2020-02-28Merge pull request #36619 from Calinou/doc-improve-inverse-lerpRémi Verschelde
Improve the `@GDScript.inverse_lerp()` documentation
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-27Improve the RegEx class documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2522.
2020-02-27Mention the `duration` parameter unit in `UPNP.add_port_mapping()`Hugo Locurcio
2020-02-27Add a practical example for `@GDScript.linear2db()`Hugo Locurcio
One of its most common applications in games is for volume sliders. See https://www.dr-lex.be/info-stuff/volumecontrols.html for more information.
2020-02-27Improve the `@GDScript.inverse_lerp()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2589.