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2018-07-19Added some documentation for the CSG nodesBastiaan Olij
2018-07-18Merge pull request #20253 from neikeq/nobranchnameideasfeelsbadmanIgnacio Etcheverry
Make C# bindings generator ignore disabled classes
2018-07-18Make C# bindings generator ignore disabled classesIgnacio Etcheverry
2018-07-18Merge pull request #19931 from BastiaanOlij/csg_polygon_localJuan Linietsky
Added path_local, path_continuous_u and path_joined properties to CSGPolygon
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-17Merge pull request #20195 from Faless/ssl_handshakeMax Hilbrunner
Non-blocking SSL handshake
2018-07-16Implement non blocking-handshake for StreamPeerSSLFabio Alessandrelli
2018-07-15Global class names (and GDScript support for it)Juan Linietsky
2018-07-12Merge pull request #19540 from muiroc/cylinderMax Hilbrunner
Cylinder resource and collision shape (bullet only)
2018-07-10Fix visual script editor interfaceK. S. Ernest (iFire) Lee
2018-07-10Merge pull request #19422 from Faless/mbedtls_2.10Rémi Verschelde
Bump mbedTLS to version 2.10.0
2018-07-10Merge pull request #20046 from SaracenOne/bmp_fixMax Hilbrunner
Fix bits_per_pixel validation in BMP and TGA loader modules.
2018-07-10Added path for Mono installed through HomebrewMads Ynddal
On macOS, it is common to install packages like Mono through the third-party package-manager Homebrew. This commit simply adds an additional path to where Homebrew installs the Mono framework.
2018-07-08Fix bits_per_pixel validation in BMP and TGA loader modules.Saracen
2018-07-07Added path_local and path_continious_u properties to CSGPolygonBastiaan Olij
2018-07-05Merge pull request #19637 from dragmz/19548Max Hilbrunner
Fix onready vars / vars accessing class members if _ready / _init not present
2018-07-05Merge pull request #19231 from aaronfranke/mono-fposmod-to-modIgnacio Etcheverry
[Mono] Rename Fposmod to PosMod, fix output
2018-07-04Merge pull request #18966 from chanon/new-debug-printMax Hilbrunner
Add new debug print method that shows line number where the print came from
2018-07-04Merge pull request #19872 from exts/export_signalsIgnacio Etcheverry
Mono: Fixes annotated signal loading in exported binaries
2018-07-04Merge pull request #19756 from NathanWarden/mono_lerp_fixesIgnacio Etcheverry
[C#] Lerp now consistent with Godot API. InverseLerp fixed.
2018-07-04Merge pull request #19965 from neikeq/issue-19961Ignacio Etcheverry
Mono: Fix build script not decoding process utf-8 output
2018-07-04Mono: Fix build script not decoding process utf-8 outputIgnacio Etcheverry
2018-07-04Merge pull request #19937 from akien-mga/video-exportingRémi Verschelde
Fix loading and exporting of Theora and WebM video streams
2018-07-03Mono: Fixes annotated signal loading in exported binaries=
2018-07-04Merge pull request #16987 from neikeq/pending-exceptionsIgnacio Etcheverry
Mono: Pending exceptions and cleanup
2018-07-04Mono: Pending exceptions and cleanupIgnacio Etcheverry
2018-07-04Changes to default C# script template (#19940)Kelly Thomas
2018-07-03Fix loading and exporting of Theora and WebM video streamsRémi Verschelde
Theora and WebM video streams were mistakenly imported with a ResourceImporter, but those imported ogvstr and webmstr were simply links to the local resource. While that works fine in the editor, it no longer works when exporting a game as the "source" ogv and webm files are ommitted and only the ogvstr and webmstr references were exported. As discussed with @reduz, it doesn't make sense to import videos, as we only intend to play them back and not modify them/access their raw data. As such we use a ResourceFormatLoader instead of an importer, to load the file on the fly. ogv and webm files linked to this loader are now considered as resources, and thus exported. Note: The Theora and WebM loaders lack any kind of validity check beyond the existence of the target file, but it was already the case with the importer. Better checks and error reports could be added, but those loaders will eventually be obsoleted by GDNative plugins anyway. Fixes #14954.
2018-07-03Merge pull request #19828 from jjay/fix_yield_leakMax Hilbrunner
Fix memory leak in GDScript during infinnity loops with yields
2018-07-03Merge pull request #19919 from marcelofg55/notif_crashMax Hilbrunner
Add a new notification to detect crashes on native scripts
2018-07-03Merge pull request #16944 from rainerdeyke/masterMax Hilbrunner
Added 'fill selection' command to grid map editor
2018-07-03Merge pull request #18976 from chanon/new-get-stackMax Hilbrunner
Add new get_stack function to get GDScript stack trace as array
2018-07-03Merge pull request #19138 from firefly2442/pcre2-10.31Max Hilbrunner
update PCRE2 to version 10.31, fixes #15662
2018-07-03Merge pull request #19251 from YeldhamDev/script_templates_changesMax Hilbrunner
Small changes to the comments in the script templates
2018-07-03Merge pull request #19635 from bojidar-bg/19158-exported-array-new-inspectorMax Hilbrunner
Add proper type information to array property
2018-07-02Add a new notification to detect crashes on native scriptsMarcelo Fernandez
2018-07-02-Fixes to how hashing happened, now StringName and NodePath use default ↵Juan Linietsky
hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes
2018-07-01added cylinder shape supportmuiroc
2018-07-01Merge pull request #19768 from KellyThomas/env-stringIgnacio Etcheverry
mono: convert unicode mono root path to ascii string
2018-06-30convert unicode mono root path to ascii stringKelly Thomas
2018-06-29Merge pull request #19757 from Faless/gdnet_prThomas Herzog
Network bindings for GDNative
2018-06-28Fix memory leak in GDScript during infinnity loops with yieldsYasha Borevich
2018-06-28Merge pull request #19827 from Faless/lws_fix_liteRémi Verschelde
Fix fragment size bug in WebSocket (lws)
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-06-27Add [Packet/Stream/Multiplayer]PeerGDNativeFabio Alessandrelli
They provide an interface to implement PacketPeer, StreamPeer, and NetworkedMultiplayerPeer via GDNative.
2018-06-27[Mono] Rename Fposmod to PosModAaron Franke
[Mono] Rename Fposmod to PosMod
2018-06-24Lerp now consistent with Godot API. InverseLerp fixed.Nathan Warden
2018-06-23Sanitize protocol struct, def LWS T/RX buffer sizeFabio Alessandrelli
2018-06-22Merge pull request #19016 from neikeq/wIgnacio Etcheverry
Mono: Module build improvements
2018-06-22Mono: Module build improvementsIgnacio Etcheverry
- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild. - Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name. - Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.