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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-10-29
Use maximum zlib compression when generating editor translation headers
Hugo Locurcio
2021-10-29
Merge pull request #54361 from raulsntos/csharp-call-able-callable
Ignacio Roldán Etcheverry
2021-10-29
Merge pull request #54344 from mhilbrunner/rpc-error-msgs
Fabio Alessandrelli
2021-10-29
Websockets: Fix buffer size checks in put_packet()
Max Hilbrunner
2021-10-28
Implement Call methods in C# Callable
Raul Santos
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
Merge pull request #53526 from KoBeWi/super_print
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Improve GDScript indentation error message
Max Hilbrunner
2021-10-28
Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H
Max Hilbrunner
2021-10-28
Implement TextServer `strip_diacritics` function.
bruvzg
2021-10-28
ICU: Update to version 70.1
bruvzg
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-26
Merge pull request #54254 from mhilbrunner/ticks-msec-64
Rémi Verschelde
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-25
gltf: Fix validation errors due to chunk padding and empty skins.
Lyuma
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-24
Merge pull request #54130 from raulsntos/csharp-exports
Rémi Verschelde
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-22
Add support for the RISC-V architecture
Aaron Franke
2021-10-22
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master
Rémi Verschelde
2021-10-22
Keep order for C# exported members
Raul Santos
2021-10-22
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
Rémi Verschelde
2021-10-22
Don't ignore the type mismatch in setter function
Bartłomiej T. Listwon
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-21
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-21
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-20
Mono: Fix build after #52940
Rémi Verschelde
2021-10-19
Merge pull request #53081 from williamd67/GPULightmapper-first-dilate-than-de...
Rémi Verschelde
2021-10-19
Add support for returning the play area from XRInterface
Bastiaan Olij
2021-10-19
Merge pull request #52940 from groud/toast_notification
Rémi Verschelde
2021-10-19
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
Rémi Verschelde
2021-10-19
C#: Fix property set call boxing value when unboxed was expected
Ignacio Roldán Etcheverry
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-18
Merge pull request #53760 from V-Sekai/import-post
Rémi Verschelde
2021-10-18
Merge pull request #53946 from BenjaminNavarro/fix_dbg_check
Rémi Verschelde
2021-10-18
Merge pull request #53943 from raulsntos/fixup-53581
Rémi Verschelde
2021-10-18
Fix incorrect debug check for setters
Benjamin Navarro
2021-10-18
Fix marshaling generic Godot.Object in C#
Raul Santos
2021-10-18
Remove unused imports in .py, SCsub and SConstruct files
Anutrix
2021-10-17
Fix name used instead of doc for GDScript signals
opl-
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-10-16
Merge pull request #53865 from reduz/implement-blend-shape-tracks
Rémi Verschelde
2021-10-16
SCons: Fix missing mono `.gen.cpp` sources after #53860
Rémi Verschelde
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-16
GPULightmapper: execute dilate also after denoise
William Deurwaarder
2021-10-16
GPULightmapper: execute dilate before denoise
William Deurwaarder
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