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2021-01-15Merge pull request #45171 from Calinou/doc-enet-udp-onlyFabio Alessandrelli
Mention that NetworkedMultiplayerENet uses UDP only
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
Fix cast_motion sometimes failing
2021-01-14fix gltf not importing files w/o bufferViews or accessorsFabian Stiewitz
2021-01-14Mention that NetworkedMultiplayerENet uses UDP onlyHugo Locurcio
This is important to clarify for those doing port forwarding.
2021-01-13Merge pull request #45159 from madmiraal/fix-45145Rémi Verschelde
Only remove Bullet's body constraints when removing body from space
2021-01-13Merge pull request #45136 from akien-mga/clang-format-11Rémi Verschelde
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal
2021-01-13Update Mono module to use new execute method.Marcel Admiraal
2021-01-12Update PolyPartition / Triangulator libraryAaron Franke
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11Merge pull request #43176 from mateosss/crash-uninit-constRémi Verschelde
Fix crash by adding nullcheck for uninitialized constants
2021-01-11Merge pull request #43980 from gvekan/fix-missing-function-hintsRémi Verschelde
Fix missing function hints
2021-01-11Merge pull request #44104 from nekomatata/coroutine-await-fixRémi Verschelde
Fix error when calling coroutine with await in _ready
2021-01-11Merge pull request #44005 from RandomShaper/gds_needless_checkRémi Verschelde
Remove useless check in GDScript
2021-01-11Merge pull request #44604 from lyuma/gdscript_dictionary_crashRémi Verschelde
GDScript: Fix crash when iterating through empty dictionary.
2021-01-11Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixedRémi Verschelde
GDScript assert message parsing bug fixed
2021-01-11Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fixRémi Verschelde
Array/Dictionary marked as not safe to const fold
2021-01-11Merge pull request #44818 from ThakeeNathees/const-crash-fixRémi Verschelde
GDScript crash at incomplete const bug fix
2021-01-11Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fixRémi Verschelde
GDScript invalid method call on built-in crash fix
2021-01-11Merge pull request #45076 from ↵Rémi Verschelde
ThakeeNathees/gdscript-operator-precedence-bug-fix GDScript operator `+` `-` precedence bug fix
2021-01-11Merge pull request #45075 from VedatGunel/reserved-keywordRémi Verschelde
Change reserved keyword in Regex documentation code
2021-01-10Merge pull request #45054 from dsnopek/webxr-yaxis-masterRémi Verschelde
Invert the Y-axis on thumbsticks and trackpads in WebXR
2021-01-10GDScript operator `+` `-` precedence bug fixThakee Nathees
Fix: #43265
2021-01-10Change reserved keyword in Regex documentation codeVedat Günel
2021-01-10Fix WebXR module.Fabio Alessandrelli
Some functions and enums were renamed in 4.0 but not updated in the WebXR code.
2021-01-09Invert the Y-axis on thumbsticks and trackpads in WebXRDavid Snopek
2021-01-08make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITORNutmegStudio
2021-01-07Merge pull request #44918 from Chaosus/vs_assign_default_valueRémi Verschelde
Auto-assign default value for variable in visual script on type changing
2021-01-07Merge pull request #44986 from aaronfranke/audiostreamRémi Verschelde
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
2021-01-07Merge pull request #44832 from nathansmith339/opensimplex-optimizationRémi Verschelde
OpenSimplex data optimization
2021-01-07Descriptive error message when using AudioStream(OGG/MP3) incorrectlyAaron Franke
2021-01-06Optimize data format for OpenSimplex imagesnevarek
The previous RGBA format included unused RGB data. Using the LA8 format removes the need to store the extra data. The Docs have been updated to reflect the format changes.
2021-01-06doc: Sync classref with current sourceRémi Verschelde
2021-01-05Preliminary Blender FBX support [4.0]Gordon MacPherson
limitations: - always has to use generated normal's. - some animations won't be compatible (yet) Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05Merge pull request #44939 from akien-mga/gltf-external-imagesRémi Verschelde
glTF: Fix loading external images as buffer
2021-01-05Change the light attenuation formulas.reduz
-Much better looking, physically based. -Almost negligible extra cost.
2021-01-05glTF: Fix loading external images as bufferRémi Verschelde
We should first attempt loading as external files, thus creating a dependency. Loading as a buffer should only be used as fallback to support manually loading as PNG or JPEG depending on the defined mimeType. Fixes #44309, was a regression from #42504.
2021-01-05Changed type to make it work on x32 architecture.zero13cool
2021-01-05Merge pull request #44154 from dsnopek/webxr-masterRémi Verschelde
Add WebXR support (for Godot 4.0)
2021-01-04Add support for WebXRDavid Snopek
2021-01-04Merge pull request #44914 from swarnimarun/master-visualscript-refactorRémi Verschelde
Fix doc for the VisualScript class after #39649 PR
2021-01-05Fix doc for the VisualScript class.Swarnim Arun
2021-01-04Auto-assign default value for variable in visual script on type changingYuri Roubinsky
2021-01-04Merge pull request #39649 from swarnimarun/master-visualscript-refactorRémi Verschelde
Visual Script Refactor
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-03GDScript builtin invalid function call crash fixThakee Nathees
Fix: #44852
2021-01-01Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-defineRémi Verschelde
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01Use `static const int` instead of `#define` for OpenSimplexNoise octavesHugo Locurcio
This closes #44860.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆