Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-27 | Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu | Rémi Verschelde | |
2022-04-27 | Merge pull request #60481 from V-Sekai/animation-library-gltf | Rémi Verschelde | |
2022-04-27 | Merge pull request #60385 from timothyqiu/openxr-set-array | Rémi Verschelde | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Merge pull request #60312 from Geometror/improve-noise-2 | Rémi Verschelde | |
Restructure and refine the noise module | |||
2022-04-26 | Create NavMap thread pool only when it's used, to prevent creating excessive ↵ | bruvzg | |
amount of running threads. | |||
2022-04-26 | Merge pull request #60359 from adamscott/nav-map-thread-work-pool | Rémi Verschelde | |
2022-04-26 | Merge pull request #60418 from ShimmyShaman/master | Rémi Verschelde | |
2022-04-25 | Merge pull request #60436 from Scony/fix-map-get-path-crash | Rémi Verschelde | |
Fix crash in `GodotNavigationServer::map_get_path` | |||
2022-04-25 | Merge pull request #60445 from nathanfranke/minor-changes | Rémi Verschelde | |
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote | |||
2022-04-25 | Merge pull request #60394 from Chaosus/fix_range_doc | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-24 | Merge pull request #59763 from ↵ | K. S. Ernest (iFire) Lee | |
Gallilus/Improve-VisualScript-search-and-instancing-of-nodes Improve VisualScript search and instancing of nodes | |||
2022-04-23 | Discard images from gltf import for the animation library. | K. S. Ernest (iFire) Lee | |
This is an optimization. | |||
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-22 | improve OS.get_name classref, misc/scripts fixes, remove trailing quote | Nathan Franke | |
2022-04-22 | Fix crash in `GodotNavigationServer::map_get_path` | Pawel Lampe | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-22 | improved error msg for gdscript load_source_code | ShimmyShaman | |
2022-04-20 | Fix typo in `GDScript::range` doc | Yuri Roubinsky | |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Validate input in OpenXR array setter | Haoyu Qiu | |
2022-04-19 | Use ThreadWorkPool instead of thread_process_array in NavMap | Adam Scott | |
2022-04-19 | Restructure and refine the noise module | Hendrik Brucker | |
2022-04-18 | Merge pull request #59984 from BastiaanOlij/more_storage_20220407 | Clay John | |
More work on splitting up RendererStorage | |||
2022-04-17 | Improve VisualScript search and instancing of nodes | David Cambré | |
Constructors are more accessible. Basic type methods are now based on ClassDB and not registerd_node_names. Selecting search_classes now automatically changes the scope. | |||
2022-04-16 | Add spaces to FastNoiseLite enum hint names | FireForge | |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | |
2022-04-15 | Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d | Rémi Verschelde | |
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix | |||
2022-04-14 | NavMap::get_path Fix not resetting least_cost_id | kleonc | |
2022-04-13 | Merge pull request #60177 from reduz/animation-library-import | Rémi Verschelde | |
Import scenes as AnimationLibrary | |||
2022-04-13 | Import scenes as AnimationLibrary | reduz | |
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR. | |||
2022-04-13 | Color: Rename `to_srgb`/`to_linear` to include base color space | Rémi Verschelde | |
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit. | |||
2022-04-12 | Merge pull request #40975 from rohanrhu/master | Fabio Alessandrelli | |
Added set_extra_headers() to WebSocketServer | |||
2022-04-12 | Added set_extra_headers() to WebSocketServer | Oğuzhan Eroğlu | |
2022-04-12 | move gltf export under scene menu | Priyansh Rathi | |
2022-04-12 | Fix Visual Script's jump to function relative to zoom | Nicholas Huelin | |
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio. | |||
2022-04-12 | Narrow FileAccess scope to prevent deadlocks. | bruvzg | |
2022-04-11 | catch null profile_def causing crash on startup | Josh Kabo | |
2022-04-11 | Merge pull request #59980 from reduz/animation-libraries | Rémi Verschelde | |
2022-04-11 | Implement Animation Libraries | reduz | |
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything. | |||
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-11 | Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405 | Rémi Verschelde | |
2022-04-09 | Merge pull request #59995 from Scony/fix-threaded-navmesh-baking | Rémi Verschelde | |
Fix navmesh baking | |||
2022-04-08 | Fix navmesh baking | Pawel Lampe | |
- improved mesh data calculation from standalone static colliders so that no VisualServer calls are performed - and thus no VS mutexes need to be locked in case of on-thread baking - improved the same for GridMap's static colliders | |||
2022-04-08 | GDScript: Fix method call on singletons | George Marques | |
2022-04-07 | GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix | Aaron Franke | |
2022-04-07 | Fix path handling in FBX and Blend importers | Rémi Verschelde | |
Fixes #59996. | |||
2022-04-07 | Add built-in Variant types to autocompletion list | David Maziarka | |
Co-authored-by: Gustav <gusan092@student.liu.se> |