Age | Commit message (Expand) | Author |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde |
2021-07-30 | [Net] Fix ENet 'connect_to_host' creating only one channel. | Fabio Alessandrelli |
2021-07-29 | In glTF2 animations, log spam less when running. | K. S. Ernest (iFire) Lee |
2021-07-29 | Merge pull request #51009 from raulsntos/fix-csharp-split | Rémi Verschelde |
2021-07-29 | Merge pull request #51022 from raulsntos/csharp-interpolated-strings | Rémi Verschelde |
2021-07-29 | Use C# interpolated strings | Raul Santos |
2021-07-29 | Use `allowEmpty` parameter in Split | Raul Santos |
2021-07-29 | [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. | Fabio Alessandrelli |
2021-07-29 | [Net] Implement lower level ENet wrappers. | Fabio Alessandrelli |
2021-07-29 | [Net] Add generate_unique_id to MultiplayerPeer. | Fabio Alessandrelli |
2021-07-28 | Merge pull request #49723 from aaronfranke/fix-csg-sphere | Rémi Verschelde |
2021-07-27 | Merge pull request #50913 from Razoric480/lsp-SymbolKind-fix | Rémi Verschelde |
2021-07-27 | Merge pull request #50917 from raulsntos/more-iterators | Rémi Verschelde |
2021-07-27 | Ignore paths with invalid chars in PathWhich | Raul Santos |
2021-07-27 | Use C++ iterators in the Mono module | Raul Santos |
2021-07-26 | Fix LSP reporting wrong types | Francois Belair |
2021-07-26 | Use Ref<T> references as iterators where relevant | Rémi Verschelde |
2021-07-26 | Merge pull request #50847 from reduz/implement-binary-shader-compilation | Rémi Verschelde |
2021-07-26 | Implement Binary Shader Compilation | reduz |
2021-07-26 | Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang... | Rémi Verschelde |
2021-07-26 | Fix CSGSphere3D mesh creation | Aaron Franke |
2021-07-26 | Merge pull request #50867 from aaronfranke/cs-array-empty | Ignacio Roldán Etcheverry |
2021-07-26 | Use Array.Empty instead of allocating a every time | Raul Santos |
2021-07-25 | Add documentation to Array in C# | Aaron Franke |
2021-07-25 | Fix bindings generator range iterator errors | Raul Santos |
2021-07-25 | Fix instantiate line class | Julien Nguyen |
2021-07-25 | Change "Add Preload Node" action to "Add Node(s)" | Gallilus |
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-07-24 | Fix documentation in StringExtensions | Raul Santos |
2021-07-24 | Merge pull request #50757 from aaronfranke/simple-cs-editorconfig | Ignacio Roldán Etcheverry |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Add a simple C# .editorconfig | Aaron Franke |
2021-07-23 | Merge pull request #50748 from JFonS/gizmo_rework | Rémi Verschelde |
2021-07-23 | Merge pull request #50779 from DavidCambre/Revert-unnecessary-changes | Rémi Verschelde |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-23 | Revert unnecessary changes to VisualScriptEmitSignal | David Cambré |
2021-07-23 | Fix GLTF crash when the material is not set. | Andrea Catania |
2021-07-22 | Merge pull request #50704 from dsnopek/webrtc-gdnative-version | Rémi Verschelde |
2021-07-22 | Improve documentation for GDScript constants | Hugo Locurcio |
2021-07-21 | Update GDNative API version for changes from #50659 | David Snopek |
2021-07-21 | Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde |
2021-07-21 | Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_Type... | Rémi Verschelde |
2021-07-21 | Merge pull request #50686 from Calinou/use-standard-inf-nan-constants | Rémi Verschelde |
2021-07-21 | Set the surface name when GLTF file is imported. | Andrea Catania |
2021-07-21 | Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_... | Rémi Verschelde |
2021-07-21 | Merge pull request #50521 from aaronfranke/iseqapprox | Rémi Verschelde |
2021-07-21 | expose type hints for VisualScriptCustomNode | David Cambré |
2021-07-21 | Use the standard C `INFINITY` and `NAN` constants directly | Hugo Locurcio |