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4.0.3
Godot with FMOD integration
RayHammer
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2023-01-27
Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensions
Rémi Verschelde
2023-01-27
Merge pull request #71986 from raulsntos/dotnet/readonly-collections
Rémi Verschelde
2023-01-27
C#: Remove obsolete StringExtensions methods
Raul Santos
2023-01-27
Merge pull request #72111 from raulsntos/method-info-metadata
Rémi Verschelde
2023-01-27
C#: Implement readonly-ness in Array and Dictionary
Raul Santos
2023-01-27
Add missing classref changes after #62942
Rémi Verschelde
2023-01-27
Merge pull request #62499 from fire/gltf-binary-img-compression
Rémi Verschelde
2023-01-27
Merge pull request #72162 from lyuma/skeleton_rename
Rémi Verschelde
2023-01-27
Handle gltf binary
K. S. Ernest (iFire) Lee
2023-01-27
Merge pull request #71943 from paulloz/debugger/better-errors-printing
Rémi Verschelde
2023-01-27
Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fix
Rémi Verschelde
2023-01-27
Merge pull request #71845 from vonagam/fix-read-only
Rémi Verschelde
2023-01-27
Better error display in debugger panel
Paul Joannon
2023-01-26
Make BoneAttachment3D and Skeleton3D names consistent.
Lyuma
2023-01-26
Avoid nested skeletons, and handle skinned meshes with children.
Lyuma
2023-01-27
GDScript: Fix test for read-only state of constants
Dmitrii Maganov
2023-01-27
C#: Rename `Object` to `GodotObject`
Raul Santos
2023-01-27
C#: Renames to follow .NET naming conventions
Raul Santos
2023-01-27
C#: Add global namespace to grouping property info
Raul Santos
2023-01-27
Merge pull request #71825 from RedworkDE/net6-roll-forward
Rémi Verschelde
2023-01-27
Merge pull request #71356 from raulsntos/dotnet/get
Rémi Verschelde
2023-01-26
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
Rémi Verschelde
2023-01-26
Merge pull request #71984 from raulsntos/dotnet/dictionary
Rémi Verschelde
2023-01-26
Merge pull request #71946 from raulsntos/dotnet/gd
Rémi Verschelde
2023-01-26
Merge pull request #71583 from raulsntos/dotnet/math
Rémi Verschelde
2023-01-26
Merge pull request #71787 from raulsntos/dotnet/restore-properties
Rémi Verschelde
2023-01-26
Merge pull request #71988 from raulsntos/🦭-attributes
Rémi Verschelde
2023-01-26
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
Rémi Verschelde
2023-01-26
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
Rémi Verschelde
2023-01-26
Merge pull request #65529 from magian1127/4.0FixDocTag
Rémi Verschelde
2023-01-26
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rémi Verschelde
2023-01-26
Rename Navigation uses of 'location' to 'position'
smix8
2023-01-26
Add `GodotTypeInfo::Metadata` to `MethodInfo`
Raul Santos
2023-01-26
Merge pull request #71634 from dalexeev/gds-annotations-analyzer
Rémi Verschelde
2023-01-26
Merge pull request #72008 from vonagam/fix-property-access-unsafe-mark
Rémi Verschelde
2023-01-25
Update WebXR tutorial link to point at the Godot 4 version
David Snopek
2023-01-25
C#: Skip documentation syntax in MustBeVariant analyzer
Raul Santos
2023-01-25
C#: Annotate API with MustBeVariant
Raul Santos
2023-01-25
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class...
Raul Santos
2023-01-25
GDScript: Allow constant expressions in annotations
Danil Alexeev
2023-01-25
Merge pull request #71120 from jordigcs/ternary
George Marques
2023-01-25
Merge pull request #71349 from vonagam/disallow-infer-on-weak
Rémi Verschelde
2023-01-25
Merge pull request #71948 from dsnopek/webxr-godot4-world-scale
Rémi Verschelde
2023-01-25
Merge pull request #71142 from aaronfranke/never-duplicate-script
Rémi Verschelde
2023-01-25
Merge pull request #71963 from dalexeev/clarify-script-level-annotation-error
Rémi Verschelde
2023-01-25
Merge pull request #71858 from reduz/disable-stream-import-loop-by-default
Rémi Verschelde
2023-01-25
GDScript: Fix marking of line with unsafe property access as unsafe
Dmitrii Maganov
2023-01-24
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Aaron Franke
2023-01-24
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
C#: Sync GD with Core
Raul Santos
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