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AgeCommit message (Expand)Author
2023-04-24Improve line BiDi handling, prevent crash on recursive log updates.bruvzg
2023-04-24[TextServer] Improve BiDi error handling.bruvzg
2023-04-24GDScript: Add missing member type check when resolving `extends`Danil Alexeev
2023-04-24Fix blend_shape (shapekey) empty name import.Martin Capitanio
2023-04-24[TextServer] Use dedicated flag for object replacement characters.bruvzg
2023-04-24Poll LSP/DAP clients for connection status updatesRicardo Subtil
2023-04-07[SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG proces...bruvzg
2023-04-07SVG: fix tvg::Picture->size() and scale based errors.Martin Capitanio
2023-04-07C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversionkleonc
2023-04-04Bump version to 4.0.3-rcRémi Verschelde
2023-04-03Fix typo and slightly reword in @GDScript.xmlAraraura
2023-04-02Fix NavigationAgent enable avoidance crashsmix8
2023-03-30Bump version to 4.0.2-rcRémi Verschelde
2023-03-30Replaced operating system alert dialog with a warning log message,Chris Hutchinson
2023-03-30C#: Fix Array.AddRange index out of boundsRedwarx008
2023-03-30Fixups to list handling in SceneReplicationConfigMai Lavelle
2023-03-30Fix typo in OpenXR pose orientation checkBastiaan Olij
2023-03-30GDScript: Fix false positive `REDUNDANT_AWAIT` warningDanil Alexeev
2023-03-27Fix "hides member" warnings in `csharp_script.cpp`Ninni Pipping
2023-03-27C#: Do not print errors about missing references to intentionally ignored mem...RedworkDE
2023-03-27Improve Color8 documentationHugo Locurcio
2023-03-27Fix agents with disabled avoidance getting added to avoidance simulationsmix8
2023-03-27XR: When an sRGB target is used, check hardware sRGB conversionBastiaan Olij
2023-03-27Fix GridMap signal "cell_size_changed" disconnect errorsmix8
2023-03-27Fix GridMap free navigation RID error spamsmix8
2023-03-27OpenXR: Enable access to the Valve Index grip force sensingZac Luzader
2023-03-27C#: Fix building projects for MSBuild before 17.3RedworkDE
2023-03-27C#: Encode GodotProjectDir as Base64 to prevent issues with special charactersRaul Santos
2023-03-27Make GDScript number highlighting stricterVolTer
2023-03-27[TextServer] Add mutex for FreeType face creation/deletion operations.bruvzg
2023-03-27[macOS] Re-add support for the _sc_ inside app bundle. Update docs.bruvzg
2023-03-16Fix typos and inconsistencies in classrefHaoyu Qiu
2023-03-14GDScript: Fix autocomplete inside a block with a type test conditionDmitrii Maganov
2023-03-14Fix error spam when naming a func at the end of the scriptVolTer
2023-03-14FBX: Disable importer when canceling FBX2glTF setupRémi Verschelde
2023-03-13Fix blend-file import when using custom color management in blenderjuliuse98
2023-03-13[TextServer] Fix justification on punctuation characters.bruvzg
2023-03-13Fix NavigationServer free error printsmix8
2023-03-13Get the unlit / unshaded extension when importing GLTF and set it when exportingHakim
2023-03-13C#: Get singleton instances using the Core nameRedworkDE
2023-03-13C#: Ignore explicit interface implementationsRaul Santos
2023-03-13GDScript: Fix checking if a call is awaited in compilerDmitrii Maganov
2023-03-13Validate that C# class names are valid identifiersAleks Rutins
2023-03-13C#: Always show "Create C# solution" optionRaul Santos
2023-03-13Fix GDScript code style regarding colonDanil Alexeev
2023-03-13Document GLTFNode and some of GLTFStateAaron Franke
2023-03-13Fix various typos in the classrefHaoyu Qiu
2023-03-13C#: Fix crash when errors occur before language initialization.RedworkDE
2023-03-13Prevent crashing on startup if project has scripted theme typesYuri Sizov
2023-03-13[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts ...bruvzg