Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-08-27 | Merge pull request #52003 from BastiaanOlij/xr_interface_extension | Bastiaan Olij | |
Adding GDExtension support to XRInterface | |||
2021-08-26 | Merge pull request #52107 from timothyqiu/overriden | Juan Linietsky | |
Fix misspelled "overriden" | |||
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij | |
2021-08-25 | Merge pull request #52102 from Calinou/gdscript-tests-add-readme | Gilles Roudière | |
Add a README to link to the GDScript integration tests documentation | |||
2021-08-26 | Fix misspelled "overriden" | Haoyu Qiu | |
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. | |||
2021-08-25 | Merge pull request #52087 from raulsntos/expose-simplify-path | Max Hilbrunner | |
Expose `String.SimplifyPath` in C# | |||
2021-08-25 | Merge pull request #52086 from raulsntos/rename-string-is-abs-path-method | Max Hilbrunner | |
Rename `String.IsAbsPath()` to `String.IsAbsolutePath()` | |||
2021-08-25 | Add a README to link to the GDScript integration tests documentation | Hugo Locurcio | |
This makes the documentation about creating and running GDScript integration tests more discoverable. | |||
2021-08-25 | Expose `String.SimplifyPath` in C# | Raul Santos | |
2021-08-25 | Merge pull request #52023 from mhilbrunner/vs-fix-reloaded | Max Hilbrunner | |
Fix VisualScriptEditor after namespaces | |||
2021-08-25 | Rename `String.IsAbsPath()` to `String.IsAbsolutePath()` | Raul Santos | |
2021-08-24 | Fix Visual Script editor | Max Hilbrunner | |
2021-08-24 | Merge pull request #47295 from omegachysis/script-bind-mutex | Ignacio Roldán Etcheverry | |
Fix race condition on `script_binding` in C# | |||
2021-08-23 | Document ENetConnection compression must match between client and server | Hugo Locurcio | |
2021-08-23 | Merge pull request #51971 from aaronfranke/https | Max Hilbrunner | |
Replace HTTP URLs with HTTPS for sites with HTTPS versions | |||
2021-08-23 | Merge pull request #51947 from AnilBK/redundant-assignments | Michael Alexsander | |
[cppcheck] Remove some redundant assignments. | |||
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke | |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | |
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | |||
2021-08-21 | Merge pull request #51919 from raulsntos/csharp-renames | Aaron Franke | |
Rename C# string extensions to follow GDScript | |||
2021-08-21 | Remove redundant assignments. | Anilforextra | |
Use used_in_transfer instead of used_in_compute twice. | |||
2021-08-20 | Merge pull request #49105 from vnen/gdscript-inner-preload-type | Rémi Verschelde | |
GDScript: Fix inner classes and preloaded scripts as types | |||
2021-08-20 | GDScript: Make singleton functions be seen as static | George Marques | |
Since those can be called without an instance. | |||
2021-08-20 | Rename C# string extensions to follow GDScript | Raul Santos | |
Follow up to d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6. Renames `String.Extension` -> `String.GetExtension()` and `String.BaseName()` -> `String.GetBaseName()`. This makes those methods more consistent with GDScript and with the `GetBaseDir` method. | |||
2021-08-20 | Merge pull request #51916 from mhilbrunner/vs-fix | Rémi Verschelde | |
Fix VisualScriptEditor after namespaces | |||
2021-08-20 | Fix VisualScriptEditor after namespaces | Max Hilbrunner | |
2021-08-20 | C#: Fix bindings generator for Callable argument default value | Ignacio Roldán Etcheverry | |
Previously there weren't any Callable arguments with a default value, but d4dd859991205e6cecfa9a0553b89db47c983d0b introduced one. | |||
2021-08-20 | Merge pull request #51902 from vnen/variant-internal-constructor | Rémi Verschelde | |
Fix initialization of objects in VariantInternal | |||
2021-08-19 | Fix initialization of objects in VariantInternal | George Marques | |
2021-08-18 | GDScript: Fix memory leak when using self class as type | George Marques | |
2021-08-18 | GDScript: Fix calling builtin static functions | George Marques | |
2021-08-18 | GDScript: Fix issue when calling `new()` on its own | George Marques | |
2021-08-18 | GDScript: Fix inner classes and preloaded scripts as types | George Marques | |
2021-08-18 | Merge pull request #51859 from nekomatata/bullet-body-motion-fixes | Rémi Verschelde | |
Fixes in Bullet body_test_motion | |||
2021-08-18 | Fixes in Bullet body_test_motion | PouleyKetchoupp | |
Synchronize fixes from the 3.x branch to keep Bullet code in sync for later, even if it's disabled for now. | |||
2021-08-17 | Remove underscore hacks | Max Hilbrunner | |
Way less cruft. :) Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | |||
2021-08-17 | Namespaces instead of underscore prefix for binds | Max Hilbrunner | |
Thanks to neikeq for the initial work. Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | |||
2021-08-17 | Merge pull request #51762 from nekomatata/fix-crash-gdscript-cache | Rémi Verschelde | |
Fix crash when failing to load script from cache | |||
2021-08-16 | Fix crash when failing to load script from cache | PouleyKetchoupp | |
2021-08-16 | Merge pull request #51698 from Paulb23/text-editor-settings | Rémi Verschelde | |
Reorganise text editor settings | |||
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-16 | Fix C# native instance bindings after recent re-write | Ignacio Roldán Etcheverry | |
This was needed after: 44691448911f1d29d4d79dbdd5553734761e57c4 | |||
2021-08-15 | Add constant to vector function parameters that don't actually modify their ↵ | Ricard Rovira Cubeles | |
input. Add more overloads of vector multiplication, required by templates to compile with float=64. | |||
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde | |
2021-08-13 | Merge pull request #51508 from AndreaCatania/mem-placement | Rémi Verschelde | |
Refactors the memnew_placement. | |||
2021-08-13 | Merge pull request #51607 from aaronfranke/includes | Rémi Verschelde | |
Fix some unnecessary includes | |||
2021-08-13 | Refactors the memnew_placement. | AndreaCatania | |
With this commit the macro `memnew_placement` uses the standard memory placement syntax: `new (mem) TheClass()`, and removes the outdated and not used syntax: ``` _ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) { ``` Thanks to this change, the function `memnew_placement` call is compatible with any class, and can also initialize classes with non-empty constructor: ``` // This is valid, like before. memnew_placement(mem, Variant); // This works too: memnew_placement(mem, Variant(123)); ``` | |||
2021-08-13 | Fix duplicate conditions. | Anilforextra | |
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |