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2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-08Merge pull request #9058 from touilleMan/gdnative-clean-and-add-propertiesRémi Verschelde
Continue improving GDNative
2017-06-08[GDnative] API consistency + missing propertiesEmmanuel Leblond
2017-06-07TGA support based on SaracenOne's work.Juan Linietsky
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-05Merge pull request #8990 from zer0problem/masterRémi Verschelde
Fixed .hdr support to compile on windows
2017-06-05Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde
Added script overview
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-31Fix GDNative PoolVector typossheepandshepherd
2017-05-31Fixed compiling on windows after .hdr supportzer0problem
Changed type to avoid casting.
2017-05-31Wrap copy constructor for some GDNative typessheepandshepherd
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-29Added members overviewPaulb23
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-27GDScript: Use "is" keyword for type checking.Andreas Haas
Replaces the `extends` keyword with `is` in the context of testing for type compatibility. `extends` is still used for declaring class inheritance. Example: ```gdscript extends Node2D func _input(ev): if ev is InputEventKey: print("yay, key event") ```
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-25Merge pull request #8590 from tagcup/s3tc_stuffJuan Linietsky
Use libsquish to decompress DXT textures.
2017-05-23[GDNative] fixed some functions that returned referencesKarroffel
Those errors were introduced with #8821 (6fd217d). These functions need to return reference types, otherwise setting values on those containers does not work.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-19Finish implementation of GDnative builtins bindingsEmmanuel Leblond
2017-05-18Use libsquish to decompress DXT textures.Ferenc Arn
2017-05-18Merge pull request #8798 from RandomShaper/gdfs-ext-checkRémi Verschelde
Add extended check option to GDFunctionState::is_valid()
2017-05-17Fix two typos from previous commitRémi Verschelde
Also cleanup comments on variant types.
2017-05-17Add extended check option to GDFunctionState::is_valid()Pedro J. Estébanez
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-13[GDNative] fixed a reload bugKarroffel
When there was no terminate function defined in the library the exported variables would not update. This fixes that.
2017-05-12Merge pull request #8696 from bojidar-bg/fix-path-autocompleteRémi Verschelde
Fix gdscript autocomplete showing only paths
2017-05-11Merge pull request #8720 from karroffel/gdnative-methodbind-varcallThomas Herzog
[GDNative] added varcall and print
2017-05-11[GDNative] added varcall and printKarroffel
2017-05-11removed multiscriptKarroffel
removes MultiScript which was re-added in #8502 (aka 4c14700). This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good.
2017-05-10Add error printing functions to GDNativesheepandshepherd
2017-05-08Put brave old bb10 platform to a well-deserved restRémi Verschelde
Add some 🔥 to appease @reduz. Fixes #8692.
2017-05-08Fix #8674, and rename a few things for clarityBojidar Marinov
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-05-02Merge pull request #8571 from tagcup/squish_sseRémi Verschelde
Detect SSE/SSE2 for libsquish.
2017-04-28Move other lone thirdparty files to thirdparty/miscRémi Verschelde
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
2017-04-28Detect SSE/SSE2 for libsquish.Ferenc Arn
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-26Changed indent type settingsPaulb23
2017-04-26Merge pull request #8522 from NNesh/musRémi Verschelde
Fix AudioPlayer bugs with OGG
2017-04-25Fix AudioPlayer.get_pos() always returns 0NNesh
2017-04-25Honoring the Indent setting for gdscriptRamesh Ravone
2017-04-25Fix AudioPlayer.play() bug when music always starts from 0 posNNesh
2017-04-24fixed a bug where saving a GDScript file crashed the editorKarroffel
I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both