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2019-01-05Fix code completion on nodes in current sceneTimo Schwarzer
2019-01-04Merge pull request #24741 from ↵Rémi Verschelde
timoschwarzer/24697-fix-autocomplete-segfault-in-inner-classes Fix segfault when trying to autocomplete in inner classes
2019-01-04Merge pull request #24582 from Xrayez/script-encryptRémi Verschelde
Bring back script encryption in export preset
2019-01-03Merge pull request #24688 from Supatier/add-additional-vscode-nameRémi Verschelde
Add code-oss, vscode-oss, and visual-studio-code-oss to vscode path
2019-01-03Fix segfault when trying to autocomplete in inner classesTimo Schwarzer
Fixes #24697
2019-01-02Add code-oss, vscode-oss, and visual-studio-code-oss to vscode pathsupatier
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-30Merge pull request #24506 from JFonS/expose_gizmosRémi Verschelde
Expose the new gizmo plugin system to scripting
2018-12-30Merge pull request #24545 from akien-mga/osxcross-monoRémi Verschelde
SCons: Allow building Mono module with OSXCross
2018-12-30Fix loading EXR with alpha channelRémi Verschelde
Fixes #24659.
2018-12-27SCons: Drop ios_sim option forcing x86, simulator needs x86_64Rémi Verschelde
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-27Fix size in HeightMapShapeBullet::set_dataRémi Verschelde
2018-12-27Merge pull request #24622 from Supatier/fix-vscode-w-uncommon-exec-nameIgnacio Etcheverry
Fix: Cannot find code editor: VSCode; although installed on linux
2018-12-27Merge pull request #24610 from Faless/emws_buf_size_fixesRémi Verschelde
Fix HTML5 WebSocket client buffers size.
2018-12-27Fix Godot unable to find VSCode binarySupatier
VSCode's executable name is not uniform and godot only search for "code".
2018-12-27Merge pull request #24561 from KellyThomas/fix-antiquewhiteRémi Verschelde
fix capitalization for antiquewhite
2018-12-26Fix HTML5 WebSocket client buffers size.Fabio Alessandrelli
2018-12-24Bring back script encryption in export presetAndrii Doroshenko (Xrayez)
Retrieved working implementation from 2.1 branch and adapted to existing export preset system. Added Script tab in export preset to export script as raw text, compiled, or encrypted (same as in 2.1). The script encryption key is visually validated. The script export mode and the key is saved per per preset in `export_presets.cfg`, so it makes sense to ignore this file in version control system. Each custom exporting procedure can retrieve an export preset set during project exporting. Refactored project export dialog a bit to allow easier code comprehension.
2018-12-22`GodotRestInfoContactResultCallback::addSingleResult` now returns normalDaniel Abbott
`PhysicsDirectSpaceState.get_rest_info()` now provides normals in result Addresses issue 24558
2018-12-23fix capitalization for antiquewhiteKelly Thomas
2018-12-22SCons: Allow building Mono module with OSXCrossRémi Verschelde
Improve the test logic to only assume that we're building for macOS if OSXCROSS_ROOT is defined *and* we requested p=osx. Supersedes #24480.
2018-12-21Expose the new gizmo plugin system to scriptingJFonS
2018-12-21[Mono] Color - add ColorN(), Colors - add named color propertiesKelly Thomas
2018-12-20Merge pull request #24499 from akien-mga/android-thirdpartyRémi Verschelde
Android: Better identify thirdparty C/C++ code
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-12-20Android: Better identify thirdparty C/C++ codeRémi Verschelde
- The `cpu-features.{c,h}` code was only used by chance by the webm (libvpx) code, so I moved it there. It was actually introduced before that and wasn't in use, and libvpx just happened to be able to compile thanks to it being bundled. It could potentially be compiled on the fly from the Android NDK, but since we plan to replace the webm module by a GDNative plugin in the near future, I went the bundling route. - `ifaddrs_android.h` is already provided in the Android NDK as `ifaddrs.h`, same as on other Unixes. Yet we cannot use it until we up the min API level to 24, where `getifaddrs` is first defined. I moved the files to `thirdparty/misc` and synced them with upstream WebRTC (only indentation changes and removal of `static` qualifiers). Also removes dropped thirdparty files from COPYRIGHT.txt after changes in #24105 and #24145.
2018-12-18Merge pull request #23615 from buresu/pluginscript-newRémi Verschelde
PluginScript: Add support for the new() method
2018-12-16Merge pull request #24385 from hpvb/reduce-string-coewRémi Verschelde
Reduce String CoW
2018-12-16Reduce String CoWHein-Pieter van Braam
By introducing an intermediate proxy class for the array subscript operator for String and CharString we can control better when CowData will actually CoW. This should improve performance of String usage for most cases.
2018-12-16Merge pull request #19501 from Zylann/custom_loadersRémi Verschelde
Added basic support for custom resource savers and loaders
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-12-15doc: Sync classref with current sourceRémi Verschelde
2018-12-15Add support for collision layers and masks in CSG shapesmeditator
2018-12-14doc: Grammar and punctuation fixes for CSGMesh and CSGCombinercorrigentia
2018-12-13i18n: Sync translation template with current sourceRémi Verschelde
Also French translation update and misc fixes to source strings.
2018-12-11Merge pull request #24224 from BastiaanOlij/flip_bitangentRémi Verschelde
Reverse bitangent on everythings
2018-12-10Update libwebp to 1.0.1volzhs
2018-12-09Merge pull request #20609 from YeldhamDev/menu_hover_explicitRémi Verschelde
Make opening menus with the same parent on mouse focus explicit
2018-12-09Merge pull request #20745 from Zylann/heightmap_from_imageRémi Verschelde
Allow to create a heightmap collision shape from an image
2018-12-09Merge pull request #24223 from vnen/gdscript-better-type-compatibleRémi Verschelde
Fix type-compatibilty check in GDScript
2018-12-08Tweaks after feedbackBen Rog-Wilhelm
2018-12-07Implement CSharpScript::get_script_method_list and related functionality.Ben Rog-Wilhelm
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is ↵Bastiaan Olij
consistent
2018-12-07Fix type-compatibilty check in GDScriptGeorge Marques
Objects and PoolArrays are properly tested for conversion.
2018-12-07Merge pull request #22934 from SeleckyErik/issue-11457Rémi Verschelde
GDscript function str2var now returns null on invalid input
2018-12-03Fix csgshape collider without object idAron Castro
2018-12-01Fix crash due to ~CSharpInstance() being called on freed instanceIgnacio Etcheverry
This would be the case when calling SetScript on an object with a C# script.
2018-11-30Implement CSharpScript::is_valid()Ignacio Etcheverry