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2023-01-06GDScript: Fix typing of lambda functionsDmitrii Maganov
2023-01-06Merge pull request #70919 from Geometror/test-fastnoise-liteRémi Verschelde
Add tests for FastNoiseLite/NoiseTexture
2023-01-06GDScript: Fix array as default value for parameterDmitrii Maganov
2023-01-06Add tests for FastNoiseLite/NoiseTextureHendrik Brucker
+ fix some issues with seamless noise generation
2023-01-06Merge pull request #70464 from vonagam/unify-assignablesRémi Verschelde
Unify typing of variables, constants and parameters in GDScript
2023-01-06Merge pull request #70547 from TokageItLab/pingpong-wrapRémi Verschelde
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06Unify typing of variables, constants and parameters in GDScriptDmitrii Maganov
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05Merge pull request #70838 from reduz/gdscript-vm-optimizationRémi Verschelde
Optimizations for GDScript VM
2023-01-05Merge pull request #70694 from BastiaanOlij/change_openxr_extensionsRémi Verschelde
Various improvements to OpenXR extension wrappers
2023-01-04Merge pull request #70810 from adamscott/cache-gdscript-even-when-errorRémi Verschelde
Cache script when reloading even if there's errors
2023-01-04Removed member variables from OpenXRExtensionWrapperBastiaan Olij
Made extension container in OpenXRAPI static Moved controller meta data into extensions where applicable
2023-01-03Merge pull request #70859 from vonagam/fix-preload-native-typeRémi Verschelde
GDScript: Fix wrong native type for preloaded class
2023-01-03Merge pull request #70875 from MewPurPur/stop-highlighting-invalid-node-refsRémi Verschelde
Stop NodeRef highlighting if you start with a number
2023-01-03Stop highlighting node refs if they are invalid identifiersVolTer
2023-01-03Merge pull request #70850 from bruvzg/ts_tsafe_freeRémi Verschelde
[TextServer] Make `free` calls thread safe.
2023-01-03Merge pull request #70811 from ↵Rémi Verschelde
jamesmintram/jamesm/bugfix/gltf-import-fix-stale-node-ref Update stale node ref after replace_by in GLTF importer
2023-01-03Merge pull request #70702 from vnen/gdscript-error-on-assign-voidRémi Verschelde
GDScript: Error when assigning return value of void function
2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
Add safety-checks before some servers `free()`
2023-01-03Merge pull request #70656 from vonagam/fix-void-returnsRémi Verschelde
GDScript: Disallow return with value in void functions
2023-01-03Merge pull request #70503 from rune-scape/inner-class-docsRémi Verschelde
Inner classes get their docs back
2023-01-03GDScript: Fix wrong native type for preloaded classDmitrii Maganov
2023-01-02Optimizations for GDScript VMJuan Linietsky
* Removed instruction argument count and instruction prefetching. This is now done on the fly. Reduces jumps. * OPCODE_DISPATCH now goes directly to the next instruction, like in Godot 3.x. I have nothing I can use to test performance, so if anyone wants to lend a hand and compare with master (both on debug and release), it would be very welcome.
2023-01-02[TextServer] Make `free` calls thread safe.bruvzg
2023-01-01Update stale node ref after replace_by in GLTF importerJames Mintram
2023-01-01Cache script when reloading even if there's errors.Adam Scott
2022-12-30Merge pull request #62688 from cdemirer/assignments-and-typesGeorge Marques
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30GDScript: Make using return of void function an errorGeorge Marques
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors now.
2022-12-30Merge pull request #70613 from vonagam/fix-enum-as-constantGeorge Marques
Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30GDScript: Error when assigning return value of void functionGeorge Marques
This also makes built-in method calls empty the return value when the method is void, to avoid keeping returning a garbage value in such case.
2022-12-30Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-infoIgnacio Roldán Etcheverry
C#: Skip getting class info for unbound generics
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-29GDScript: Disallow return with value in void functionsDmitrii Maganov
2022-12-28C#: Avoid generic types in the script path attribute generatorRaul Santos
- Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28Fix usage of Enum as constantDmitrii Maganov
2022-12-27GDScript: Fix return type of constructor call for extending classDmitrii Maganov
2022-12-25Fix type adjustment skipped when value is considered both not hard and not ↵cdemirer
variant
2022-12-25Fix pingpong with loop wrap is not workingSilc Renew
2022-12-24Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPointIgnacio Roldán Etcheverry
C#: reverse Vector2.AngleToPoint
2022-12-24C#: reverse Vector2.AngleToPointAlexey Kim
2022-12-23Inner classes get their docs backrune-scape
2022-12-23C#: Fix leak in Span to Variant conversionsIgnacio Roldán Etcheverry
2022-12-23Merge pull request #70486 from raulsntos/dotnet/convert-toIgnacio Roldán Etcheverry
C#: Rename `ConvertToX` methods
2022-12-23C#: Rename `ConvertToX` methodsRaul Santos
- Renamed `ConvertToX` to `ConvertToNativeX`. - Renamed `ConvertToXObject` to `ConvertToX`. - Renamed `ConvertToXManaged` to `ConvertToX`. - Fix `Signal` name in bindings generator and csharp script.
2022-12-23C#: Disallow init-only propertiesRaul Santos
ReadOnly properties are currently not allowed because the generated code needs to set them, this also apply to `init` properties because they need to be set after initialization.
2022-12-23Revert "pcre2: Update to upstream version 10.42"Rémi Verschelde
This reverts commit 62c3e4ab9c87689ff0b7d27350bde176981daf1b. Needs more work, see comments about `_regex_free` errors in #70447.
2022-12-23Merge pull request #69991 from rune-scape/cast-typeRémi Verschelde
GDScript: Fix cast producing null
2022-12-23Merge pull request #70220 from adamscott/fix-external-enumRémi Verschelde
Fix external enums not assignable as constants
2022-12-22pcre2: Update to upstream version 10.42Rémi Verschelde
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog This should also fix support for RISC-V architectures, at least in the sljit library.
2022-12-22Merge pull request #70440 from rune-scape/null-againRémi Verschelde
Fix GDScript analyzer null literal