Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-22 | Fix typos in GodotSharp code docs | mega-bit | |
2020-07-22 | VisualScript: Fix -Wduplicate-branches warning | Rémi Verschelde | |
When VSDEBUG is a no-op (default), those branches did the same (nothing). | |||
2020-07-22 | Wrap up GDScript 2.0 base implementation | George Marques | |
2020-07-22 | C#: Fix restore not called when building game projects | Ignacio Etcheverry | |
2020-07-21 | Fix XML in Plane.cs | Aaron Franke | |
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-07-20 | Reintroduce code completion | George Marques | |
2020-07-20 | Reenable GDScript LSP server | George Marques | |
2020-07-20 | Added support for enums to be used as types in GDScript | George Marques | |
2020-07-20 | Add warning checks in GDScript analyzer | George Marques | |
Reenable checking those when validating code. | |||
2020-07-20 | Add new GDScript type checker | George Marques | |
2020-07-20 | Add better local variable detection in GDScript parser | George Marques | |
Also store Variant operator to avoid needing to do it repeatedly in later compiling stages. | |||
2020-07-20 | Add GDScript cache singleton | George Marques | |
2020-07-20 | Add support for properties | George Marques | |
2020-07-20 | Fix comments in beginning of file | George Marques | |
Also improve error for unknown characters. | |||
2020-07-20 | New GDScript tokenizer and parser | George Marques | |
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this. | |||
2020-07-18 | Use difference in position to check whether motion in Bullet is too close | Marcel Admiraal | |
to zero. | |||
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40386 from ↵ | Rémi Verschelde | |
touilleMan/correct-Reference-is_reference-api.json Correct is_reference attribute in api.json for Reference class | |||
2020-07-15 | Merge pull request #40392 from ↵ | Rémi Verschelde | |
touilleMan/missing-has_default_value-signals-api_json Add missing has_default_value field for signals in api.json | |||
2020-07-14 | Add missing has_default_value field for signals in api.json | Emmanuel Leblond | |
2020-07-14 | Correct is_reference attribute in api.json for Reference class | Emmanuel Leblond | |
2020-07-14 | Merge pull request #40374 from Faless/udp/server_abstraction | Rémi Verschelde | |
UDPServer uses single socket, abstract clients. | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Funnel refuse_new_connections to Godot ENet. | Fabio Alessandrelli | |
2020-07-14 | Include gdscript warning name in LSP message. | Ryan Roden-Corrent | |
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor. | |||
2020-07-14 | Revert "Include gdscript warning name in the warning message." | Ryan Roden-Corrent | |
This reverts commit de3ad3b30ecb8de1aa112df7d61630102f077b5b. | |||
2020-07-14 | Merge pull request #40218 from aaronfranke/mono-docs | Rémi Verschelde | |
Add C# XML documentation to core C# math types | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-14 | Merge pull request #40335 from aaronfranke/formatting-gh-actions | Rémi Verschelde | |
Use GitHub Actions for file formatting and style checks | |||
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-14 | Fix overlappingObjects vector crash | volzhs | |
use clear_overlaps() instead of clearing overlappingObjects directly | |||
2020-07-13 | Merge pull request #40261 from bruvzg/macos_mono_build | Rémi Verschelde | |
[macOS, Mono] Fix "Wdeprecated-declarations" build error. | |||
2020-07-13 | Merge pull request #40308 from madmiraal/fix-40283 | Rémi Verschelde | |
Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space. | |||
2020-07-13 | Improve the ENet channels documentation in NetworkedMultiplayerENet | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3598. | |||
2020-07-12 | Set isScratchedSpaceOverrideModificator to false when removing a | Marcel Admiraal | |
RigidBodyBullet from a space. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-11 | Add C# XML documentation to core C# math types | Aaron Franke | |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-10 | [macOS, Mono] Fix "Wdeprecated-declarations" build error. | bruvzg | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora | |
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com> | |||
2020-07-08 | Move Bullet physics query flush from Bullet space pre-tick callback to | Marcel Admiraal | |
Bullet physics flush_queries() as is done in Godot physics, and remove the pre-tick callback. | |||
2020-07-07 | Merge pull request #39726 from AndreaCatania/add_body_impr_physics | Rémi Verschelde | |
Optimized physics object spawn time | |||
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde | |
Added BulletPhysics APIs to return internal objects. |