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AgeCommit message (Expand)Author
2021-07-30Remove obsolete "dectime" methodAaron Franke
2021-07-31Do nothing when dragging CSGBox handle perpendicular to the cameraHaoyu Qiu
2021-07-30[Net] Implement RPC channels in MultiplayerAPI.Fabio Alessandrelli
2021-07-30Merge pull request #51052 from V-Sekai/gltf-fallbacksRémi Verschelde
2021-07-30Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tagsRémi Verschelde
2021-07-30glTF2 fallback load PNG and JPGK. S. Ernest (iFire) Lee
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-30[Net] Fix ENet 'connect_to_host' creating only one channel.Fabio Alessandrelli
2021-07-29In glTF2 animations, log spam less when running.K. S. Ernest (iFire) Lee
2021-07-29Merge pull request #51009 from raulsntos/fix-csharp-splitRémi Verschelde
2021-07-29Merge pull request #51022 from raulsntos/csharp-interpolated-stringsRémi Verschelde
2021-07-29Use C# interpolated stringsRaul Santos
2021-07-29Use `allowEmpty` parameter in SplitRaul Santos
2021-07-29[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.Fabio Alessandrelli
2021-07-29[Net] Implement lower level ENet wrappers.Fabio Alessandrelli
2021-07-29[Net] Add generate_unique_id to MultiplayerPeer.Fabio Alessandrelli
2021-07-28Merge pull request #49723 from aaronfranke/fix-csg-sphereRémi Verschelde
2021-07-27Merge pull request #50913 from Razoric480/lsp-SymbolKind-fixRémi Verschelde
2021-07-27Merge pull request #50917 from raulsntos/more-iteratorsRémi Verschelde
2021-07-27Ignore paths with invalid chars in PathWhichRaul Santos
2021-07-27Use C++ iterators in the Mono moduleRaul Santos
2021-07-26Fix LSP reporting wrong typesFrancois Belair
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-26Merge pull request #50847 from reduz/implement-binary-shader-compilationRémi Verschelde
2021-07-26Implement Binary Shader Compilationreduz
2021-07-26Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...Rémi Verschelde
2021-07-26Fix CSGSphere3D mesh creationAaron Franke
2021-07-26Merge pull request #50867 from aaronfranke/cs-array-emptyIgnacio Roldán Etcheverry
2021-07-26Use Array.Empty instead of allocating a every timeRaul Santos
2021-07-25Add documentation to Array in C#Aaron Franke
2021-07-25Fix bindings generator range iterator errorsRaul Santos
2021-07-25Fix instantiate line classJulien Nguyen
2021-07-25Change "Add Preload Node" action to "Add Node(s)"Gallilus
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-24Fix documentation in StringExtensionsRaul Santos
2021-07-24Merge pull request #50757 from aaronfranke/simple-cs-editorconfigIgnacio Roldán Etcheverry
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Add a simple C# .editorconfigAaron Franke
2021-07-23Merge pull request #50748 from JFonS/gizmo_reworkRémi Verschelde
2021-07-23Merge pull request #50779 from DavidCambre/Revert-unnecessary-changesRémi Verschelde
2021-07-23Node3D gizmo improvementsjfons
2021-07-23Revert unnecessary changes to VisualScriptEmitSignalDavid Cambré
2021-07-23Fix GLTF crash when the material is not set.Andrea Catania
2021-07-22Merge pull request #50704 from dsnopek/webrtc-gdnative-versionRémi Verschelde
2021-07-22Improve documentation for GDScript constantsHugo Locurcio
2021-07-21Update GDNative API version for changes from #50659David Snopek
2021-07-21Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
2021-07-21Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_Type...Rémi Verschelde