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2023-02-14Merge pull request #73281 from Mickeon/doc-misc-oopsRémi Verschelde
Slightly tweak `@GlobalScope` & `GDScript`'s documentation
2023-02-14Tweak `@GlobalScope` & `GDScript`'s documentationMicky
2023-02-14Merge pull request #73216 from baptr/multiplayerFabio Alessandrelli
Fix multiplayer replication crash in on_sync_receive.
2023-02-14Fix multiplayer replication crash in on_sync_receive.baptr
A number of early continue cases applied the packet-provided `size` without validation, allowing large uint32_t values to be treated as negative offsets and leading to segfaults. Now, we validate `size` against the buffer length immediately to avoid a crash. This could be triggered by receiving sync data for a synchronizer who's root node had just been removed, since the code path that checked for unusable sync state failed to advance the offset. Thus the next read could interpret part of the payload as such an invalid `size`. Now, we properly advance the read offset in that case (and raise a better error).
2023-02-14Merge pull request #73252 from ↵Rémi Verschelde
smix8/navigationserver_improve_rid_not_found_error_4.x Improve NavigationServer.free() error msg when RID not found
2023-02-13Merge pull request #72659 from Calinou/doc-rendering-method-supportRémi Verschelde
Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13Improve NavigationServer.free() error msg when RID not foundsmix8
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13Merge pull request #73244 from vonagam/fix-int-in-float-typed-arrayRémi Verschelde
GDScript: Fix usage of ints with typed array of floats
2023-02-13Document unsupported features in Mobile and Compatibility rendering methodsHugo Locurcio
2023-02-13GDScript: Fix usage of ints with typed array of floatsDmitrii Maganov
2023-02-13Add compatibility code for CSGBox3D width/height/depth from Godot 3.xDESKTOP-9O27V4U\Navi
Fixes #66420.
2023-02-13Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."Rémi Verschelde
This reverts commit 7eb6367d5cb62fb48563ad940423198f792e3fe8. Fixes #73058. Fixes #73167. This caused regressions, we'll retry with fixes for 4.1.
2023-02-12Merge pull request #73026 from SirUppyPancakes/sync-context-sendRémi Verschelde
Implement GodotSynchronizationContext.Send
2023-02-12Merge pull request #54034 from pkowal1982/fix_53878Rémi Verschelde
Improve GDScript error for method call on null/previously freed instance
2023-02-12Implement GodotSynchronizationContext.SendCaleb Kemper
2023-02-12Improve GDScript error for method call on null/previously freed instancepkowal
Fixes #53878.
2023-02-12[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.Fabio Alessandrelli
The connection used to happen during enter_tree, but this was causing issues when setting the spawnable scenes from code. The spawner now connects/disconnects to the signal during add_spawnable_scene/clear_spawnable_scenes if the node is inside tree and has a valid spawn_path.
2023-02-11Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-buildRémi Verschelde
Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11Merge pull request #73015 from raulsntos/dotnet/build-csprojRémi Verschelde
Build C# csproj instead of the solution
2023-02-11Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_objRémi Verschelde
Avoid losing references to objects in the native-scripting boundary
2023-02-11Merge pull request #73068 from dsnopek/webxr-bounds-geometry-bugRémi Verschelde
Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()
2023-02-10Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()David Snopek
2023-02-10Merge pull request #72045 from DeeJayLSP/update_libwebpRémi Verschelde
libwebp: Sync with upstream 1.3.0
2023-02-10Clean up ProjectConverter3To4 architecture, move renames map to separate fileRémi Verschelde
This allows properly limiting what features depend on the RegEx module (doing the actual conversion) and what features only require the renames data (GDScript suggestions). Also better excludes the conversion command line options when actually disabling deprecated code. Fixes #73029.
2023-02-10GDScript: Remove `treat_warnings_as_errors` project settingDanil Alexeev
2023-02-10Build C# csproj instead of the solutionRaul Santos
2023-02-09Merge pull request #72971 from vnen/gdscript-multiline-commentRémi Verschelde
GDScript: Allow strings as multiline comments
2023-02-09Merge pull request #72975 from vnen/gdscript-no-ascii-spoof-checkRémi Verschelde
GDScript: Be more lenient with identifiers
2023-02-09GDScript: Be more lenient with identifiersGeorge Marques
- Allow identifiers similar to keywords if they are in ASCII range. - Allow constants to be treated as regular identifiers. - Allow keywords that can be used as identifiers in expressions.
2023-02-09GDScript: Allow strings as multiline commentsGeorge Marques
Bring back the behavior in 3.x that was left out by oversight.
2023-02-09Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lspRémi Verschelde
Fix internal editor not updating when using external editor via LSP
2023-02-09Improve some editor strings for localizationHaoyu Qiu
2023-02-08Fix null message in assert()kobewi
2023-02-08Merge pull request #72700 from fire/gltf-export-animationRémi Verschelde
Fixes to the GLTF export with baking and null checks.
2023-02-08Merge pull request #72849 from RedworkDE/net-export-settingsRémi Verschelde
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-07Fixes for gltf export.K. S. Ernest (iFire) Lee
* Fix null crashes. * Bake tracks * Add some error messages.
2023-02-07Merge pull request #72493 from dalexeev/gds-export-flagsRémi Verschelde
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07Merge pull request #72789 from Vilcrow/fix-jump-to-definitionRémi Verschelde
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07Merge pull request #72061 from paulloz/csharp/better-logs-managementRémi Verschelde
C#: MSBuild logs and panel enhancements
2023-02-07C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settingsRedworkDE
2023-02-07GDScript: Improve validation and documentation of `@export_flags`Danil Alexeev
2023-02-07Try and match MSBuild and Godot UI languagesPaul Joannon
2023-02-07Add new settings about MSBuildPaul Joannon
- toggle creation of binary logs - manage log verbosity - toggle logging in console
2023-02-07Add button to open the msbuild logs folderPaul Joannon
2023-02-07Rename existing editor settings `mono` -> `dotnet`Paul Joannon
2023-02-07Some code simplificationsMarkus Sauermann
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows`
2023-02-07Remove script class checks when getting function signatureAdam Scott
2023-02-07Fixed the jumping to function definition using 'Ctrl+LMB'.S.V.I. Vilcrow
2023-02-06Merge pull request #72802 from RedMser/blender-rpc-error-handlingRémi Verschelde
Better error handling for Blender RPC import
2023-02-06Merge pull request #72546 from vonagam/fix-typed-array-can-referenceYuri Sizov
GDScript: Fix can_reference check for typed arrays