Age | Commit message (Collapse) | Author |
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Sorts the script variables in alphabetical order to display them
in VisualScriptEditor.
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autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body
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Add add Vector3 operator in Vector3i.
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crashes
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Default material is assigned to meshes without material for glTF export
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Fix infinite recursion when seeking Ogg Vorbis file
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Convert _notification methods to switch - Chunk C
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
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Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
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Remove EditorNode usage from the Navigation editor plugin.
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Implement `cubic_interpolate()` as MathFunc for refactoring
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This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810
Co-authored-by: Clay John <claynjohn@gmail.com>
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