Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-24 | -Code completion for enumerations | Juan Linietsky | |
-Disabled GDNative and GDNativeScript so build compiles again | |||
2017-08-23 | Changed MethodBind API to request information from methods. It's much claner ↵ | Juan Linietsky | |
now. Also changed PropertyInfo to include informatino about class names. | |||
2017-08-23 | Merge pull request #10563 from Hinsbart/vs_cancel_select | Rémi Verschelde | |
VisualScriptEditor: Remove Node when canceling PropertySelector. | |||
2017-08-23 | Merge pull request #10542 from karroffel/gdscript-match-index | Rémi Verschelde | |
support enums and nested constants in match statement | |||
2017-08-23 | Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks | Rémi Verschelde | |
Removed unnecessary returns and break statements [ci skip] | |||
2017-08-22 | VisualScriptEditor: Remove Node when canceling PropertySelector. | Andreas Haas | |
2017-08-22 | Fix crashes in SVG loading | Pedro J. Estébanez | |
Adding null terminators. | |||
2017-08-22 | Removed unnecessary returns and break statements | Wilson E. Alvarez | |
2017-08-22 | support enums and nested constants in match statement | Karroffel | |
The initial version of the pattern matcher in GDScript does not allow matching on nested identifiers, only one identifiers available in the current scope. With the introduction of enums to GDScript that's a huge missing feature. This commit makes the parser accept indexed constants and variables to properly support enums. | |||
2017-08-22 | readded ability to set loop offset in seconds, closes #9630 | Juan Linietsky | |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-22 | Merge pull request #10225 from Noshyaar/map | Rémi Verschelde | |
GDScript Built-in: add inverse_lerp & range_lerp | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-19 | Merge pull request #10446 from bojidar-bg/6583-fix-wait-node | Rémi Verschelde | |
Fix Condition + Wait nodes freezing the game | |||
2017-08-19 | [GDnative] Correct godot_string_chars_to_utf8_with_len function name | Emmanuel Leblond | |
2017-08-19 | Fix #6583, Condition + Wait nodes freezing the game | Bojidar Marinov | |
Make sure that only the first node after VS resume gets resumed | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |
2017-08-18 | GDScript Built-in: add inverse_lerp & range_lerp | Poommetee Ketson | |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Merge pull request #10356 from RandomShaper/fix-msvc-error | Rémi Verschelde | |
Add comment warning about include order | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Comment include order to avoid errors | Pedro J. Estébanez | |
So as to not revive #10071, as suggested by @akien-mga. | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-11 | Merge pull request #10179 from marcelofg55/master | Rémi Verschelde | |
Fix crash when running a game with the profiler enabled | |||
2017-08-11 | Merge pull request #10202 from neikeq/how-do-you-turn-this-on | Rémi Verschelde | |
Improves method bind's detecting of signarute types | |||
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-10 | Adds missing type information to virtual method binds | Ignacio Etcheverry | |
2017-08-09 | Merge pull request #10206 from endragor/show-base-nativescript-props | Thomas Herzog | |
Allow to edit base type NativeScript properties | |||
2017-08-09 | Allow to edit base type NativeScript properties | Ruslan Mustakov | |
2017-08-09 | Fix getting default values for NativeScript base type properties | Ruslan Mustakov | |
2017-08-09 | Merge pull request #9633 from ducdetronquito/gdnative_string_api | Thomas Herzog | |
[GDNative] Implement String API. | |||
2017-08-08 | Implemented String C API. | ducdetronquito | |
2017-08-08 | Fix crash when running a game with the profiler enabled | Marcelo Fernandez | |
2017-08-08 | Ability to set a function as sequenced, so when called you can choose not to ↵ | Juan Linietsky | |
use sequence ports. Fixes #6346 | |||
2017-08-08 | push variable later when created, to avoid self-referencing as a valid case, ↵ | Juan Linietsky | |
closes #6111 | |||
2017-08-08 | Properly rename visual script functions, fixed #6076 | Juan Linietsky | |
2017-08-07 | Implement len() gdscript built-in function for python users, closes #1960 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |