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2017-08-24-Code completion for enumerationsJuan Linietsky
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-23Changed MethodBind API to request information from methods. It's much claner ↵Juan Linietsky
now. Also changed PropertyInfo to include informatino about class names.
2017-08-23Merge pull request #10563 from Hinsbart/vs_cancel_selectRémi Verschelde
VisualScriptEditor: Remove Node when canceling PropertySelector.
2017-08-23Merge pull request #10542 from karroffel/gdscript-match-indexRémi Verschelde
support enums and nested constants in match statement
2017-08-23Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaksRémi Verschelde
Removed unnecessary returns and break statements [ci skip]
2017-08-22VisualScriptEditor: Remove Node when canceling PropertySelector.Andreas Haas
2017-08-22Fix crashes in SVG loadingPedro J. Estébanez
Adding null terminators.
2017-08-22Removed unnecessary returns and break statementsWilson E. Alvarez
2017-08-22support enums and nested constants in match statementKarroffel
The initial version of the pattern matcher in GDScript does not allow matching on nested identifiers, only one identifiers available in the current scope. With the introduction of enums to GDScript that's a huge missing feature. This commit makes the parser accept indexed constants and variables to properly support enums.
2017-08-22readded ability to set loop offset in seconds, closes #9630Juan Linietsky
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
ClassDB: Provide the enum name of integer constants
2017-08-22Merge pull request #10225 from Noshyaar/mapRémi Verschelde
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Added support for SVGDaniel J. Ramirez
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-20Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde
Some control fixes and removed other useless lines
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-19Merge pull request #10446 from bojidar-bg/6583-fix-wait-nodeRémi Verschelde
Fix Condition + Wait nodes freezing the game
2017-08-19[GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond
2017-08-19Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov
Make sure that only the first node after VS resume gets resumed
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18Update script signals in real-time when script changes. Fixes #8980Juan Linietsky
2017-08-18GDScript Built-in: add inverse_lerp & range_lerpPoommetee Ketson
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-16Merge pull request #10356 from RandomShaper/fix-msvc-errorRémi Verschelde
Add comment warning about include order
2017-08-16Revive inspector property evaluationPedro J. Estébanez
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500.
2017-08-15Comment include order to avoid errorsPedro J. Estébanez
So as to not revive #10071, as suggested by @akien-mga.
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-11Merge pull request #10179 from marcelofg55/masterRémi Verschelde
Fix crash when running a game with the profiler enabled
2017-08-11Merge pull request #10202 from neikeq/how-do-you-turn-this-onRémi Verschelde
Improves method bind's detecting of signarute types
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-10Adds missing type information to virtual method bindsIgnacio Etcheverry
2017-08-09Merge pull request #10206 from endragor/show-base-nativescript-propsThomas Herzog
Allow to edit base type NativeScript properties
2017-08-09Allow to edit base type NativeScript propertiesRuslan Mustakov
2017-08-09Fix getting default values for NativeScript base type propertiesRuslan Mustakov
2017-08-09Merge pull request #9633 from ducdetronquito/gdnative_string_apiThomas Herzog
[GDNative] Implement String API.
2017-08-08Implemented String C API.ducdetronquito
2017-08-08Fix crash when running a game with the profiler enabledMarcelo Fernandez
2017-08-08Ability to set a function as sequenced, so when called you can choose not to ↵Juan Linietsky
use sequence ports. Fixes #6346
2017-08-08push variable later when created, to avoid self-referencing as a valid case, ↵Juan Linietsky
closes #6111
2017-08-08Properly rename visual script functions, fixed #6076Juan Linietsky
2017-08-07Implement len() gdscript built-in function for python users, closes #1960Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia