Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-21 | Fix XML in Plane.cs | Aaron Franke | |
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-07-18 | Use difference in position to check whether motion in Bullet is too close | Marcel Admiraal | |
to zero. | |||
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40386 from ↵ | Rémi Verschelde | |
touilleMan/correct-Reference-is_reference-api.json Correct is_reference attribute in api.json for Reference class | |||
2020-07-15 | Merge pull request #40392 from ↵ | Rémi Verschelde | |
touilleMan/missing-has_default_value-signals-api_json Add missing has_default_value field for signals in api.json | |||
2020-07-14 | Add missing has_default_value field for signals in api.json | Emmanuel Leblond | |
2020-07-14 | Correct is_reference attribute in api.json for Reference class | Emmanuel Leblond | |
2020-07-14 | Merge pull request #40374 from Faless/udp/server_abstraction | Rémi Verschelde | |
UDPServer uses single socket, abstract clients. | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Funnel refuse_new_connections to Godot ENet. | Fabio Alessandrelli | |
2020-07-14 | Include gdscript warning name in LSP message. | Ryan Roden-Corrent | |
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor. | |||
2020-07-14 | Revert "Include gdscript warning name in the warning message." | Ryan Roden-Corrent | |
This reverts commit de3ad3b30ecb8de1aa112df7d61630102f077b5b. | |||
2020-07-14 | Merge pull request #40218 from aaronfranke/mono-docs | Rémi Verschelde | |
Add C# XML documentation to core C# math types | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-14 | Merge pull request #40335 from aaronfranke/formatting-gh-actions | Rémi Verschelde | |
Use GitHub Actions for file formatting and style checks | |||
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-14 | Fix overlappingObjects vector crash | volzhs | |
use clear_overlaps() instead of clearing overlappingObjects directly | |||
2020-07-13 | Merge pull request #40261 from bruvzg/macos_mono_build | Rémi Verschelde | |
[macOS, Mono] Fix "Wdeprecated-declarations" build error. | |||
2020-07-13 | Merge pull request #40308 from madmiraal/fix-40283 | Rémi Verschelde | |
Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space. | |||
2020-07-13 | Improve the ENet channels documentation in NetworkedMultiplayerENet | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3598. | |||
2020-07-12 | Set isScratchedSpaceOverrideModificator to false when removing a | Marcel Admiraal | |
RigidBodyBullet from a space. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-11 | Add C# XML documentation to core C# math types | Aaron Franke | |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-10 | [macOS, Mono] Fix "Wdeprecated-declarations" build error. | bruvzg | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora | |
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com> | |||
2020-07-08 | Move Bullet physics query flush from Bullet space pre-tick callback to | Marcel Admiraal | |
Bullet physics flush_queries() as is done in Godot physics, and remove the pre-tick callback. | |||
2020-07-07 | Merge pull request #39726 from AndreaCatania/add_body_impr_physics | Rémi Verschelde | |
Optimized physics object spawn time | |||
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde | |
Added BulletPhysics APIs to return internal objects. | |||
2020-07-06 | Add sort and has methods to PackedArrays | Aaron Franke | |
2020-07-07 | Merge pull request #40162 from vnen/autoloads-list | Rémi Verschelde | |
Add a map of autoloads to ProjectSettings | |||
2020-07-06 | Fix GDScriptEditorTranslationParserPlugin instance leak | SkyJJ | |
2020-07-06 | Merge pull request #40157 from madmiraal/fix-39765 | Rémi Verschelde | |
Clear a Bullet Area's overlappingObjects vector when removing an area from a space. | |||
2020-07-06 | Add a map of autoloads to ProjectSettings | George Marques | |
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton). | |||
2020-07-06 | Merge pull request #40155 from rcorre/warning-names | Rémi Verschelde | |
Include gdscript warning name in the warning message. | |||
2020-07-06 | Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor | Rémi Verschelde | |
Fix: editor crash on super constructor called | |||
2020-07-06 | Include gdscript warning name in the warning message. | Ryan Roden-Corrent | |
Occasionally you want to ignore a warning with a `warning-ignore` comment, and you have to go into the settings to look up what the actual name of the warning is. This patch appends the warning name to the end of the warning so you know what string to use to ignore it, similar to other linters like pylint. For example ``` "The signal 'blah' is declared but never emitted."; ``` is now ``` "The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)"; ``` | |||
2020-07-06 | Clear a Bullet Area's overlappingObjects vector when removing an area | Marcel Admiraal | |
from a space. | |||
2020-07-05 | Fix Mono PackedArray Marshalling | Daniel Doran | |
2020-07-05 | Merge pull request #40102 from SkyLucilfer/PotGenerationFix | Rémi Verschelde | |
Change translation parser plugin API to parse_file() | |||
2020-07-05 | Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono | Rémi Verschelde | |
Mono/C#: Fix several clang-tidy warnings and cleanup | |||
2020-07-05 | Mono/C#: Fix several clang-tidy warnings and cleanup | Ignacio Etcheverry | |
2020-07-05 | Change translation parser plugin API to parse_file() | SkyJJ | |
2020-07-04 | Fix: editor crash on super constructor called | Thakee Nathees | |
Fix: #39909 |