Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-14 | Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript | Rémi Verschelde | |
Add fully_qualified_name for GDScript class | |||
2020-01-14 | Merge pull request #35120 from Faless/docs/html5_restrictions | Rémi Verschelde | |
Update documentation to reflect HTML5 limitations. | |||
2020-01-14 | Add fully_qualified_name for GDScript class | Dani Frank | |
2020-01-14 | Update documentation to reflect HTML5 limitations. | Fabio Alessandrelli | |
2020-01-14 | Makes adding port in Visual Script nodes deferred | Haoyu Qiu | |
2020-01-13 | Merge pull request #35097 from neikeq/issue-34954 | Rémi Verschelde | |
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances | |||
2020-01-13 | Mono/C#: Add error checks to detect possible Reference leaks | Ignacio Etcheverry | |
2020-01-13 | Mono/C#: Fix _update_exports() leaking temporary Object/Node instances | Ignacio Etcheverry | |
2020-01-13 | GDScript: Check function arguments on release too | George Marques | |
Needed because otherwise the certain type operations (such as type casting) used as a function argument might become unresolved on release, causing a compilation failure. Fix #28680 | |||
2020-01-13 | Image: Include S3TC compression via Squish in non-tools build | Rémi Verschelde | |
We already build Squish in templates build for S3TC decompression, so we can as well expose the compression feature. Fixes #25640. | |||
2020-01-13 | Merge pull request #35076 from vnen/gdscript-type-match-assign | Rémi Verschelde | |
Type match on assignment only if operators have type | |||
2020-01-13 | GDScript: Type match on assignment only if operators have type | George Marques | |
This ensures that a value without type won't be wrongly assigned to a typed variable when the types mismatch. | |||
2020-01-13 | Fix infinite loop error in document link parsing | Geequlim | |
2020-01-11 | Remove completion triggers for ',' and '(' which may conflict with signature ↵ | geequlim | |
helper | |||
2020-01-11 | Allow enable/disable threading for LSP server | geequlim | |
Restart LSP server when configurations change without restart the editor | |||
2020-01-11 | Merge pull request #34225 from madmiraal/fix-34210 | Rémi Verschelde | |
Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion | |||
2020-01-11 | Merge pull request #35003 from vnen/gdscript-forbid-script-as-member | Rémi Verschelde | |
GDScript: Forbid using "script" as member name | |||
2020-01-10 | GDScript: Forbid using "script" as member name | George Marques | |
Avoids the user breaking things by creating a "script" variable with something else, effectively overwriting the "script" slot on Object. | |||
2020-01-10 | Use cycle and loop hint flags in FBX. | K. S. Ernest (iFire) Lee | |
2020-01-10 | Merge pull request #34962 from KoBeWi/randocs | Rémi Verschelde | |
Complete documentation of various classes | |||
2020-01-10 | Complete documentation of various classes | Tomasz Chabora | |
2020-01-10 | Expose instance_from_id to GDNative | toasteater | |
This function is available to GDScript but not to GDNative. When exposed, it allows building more ergonomic safe abstractions over the GDNative APIs, and covers the use cases of the original PR. Close #28478. Supersedes #28791. Co-authored-by: Markus Ewald <cygon@nuclex.org> | |||
2020-01-10 | Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion | Rémi Verschelde | |
LSP: Fix bracket completion for functions with one argument | |||
2020-01-10 | Merge pull request #34958 from vnen/gdscript-is-check-valid-instance | Rémi Verschelde | |
GDScript: Validate object instance on `is` operation | |||
2020-01-10 | LSP: Fix bracket completion for functions with one argument | Geequlim | |
2020-01-09 | GDScript: Fix type name on error message for function parameters | George Marques | |
2020-01-09 | GDScript: Fix resolution of default parameter values | George Marques | |
Fix #26556 | |||
2020-01-09 | GDScript: Validate object instance on `is` operation | George Marques | |
Avoids crashes on debug mode. Instead it now breaks the execution and show the error in-editor. Will still crash on release. Also add a similar check to Marshalls to ensure the debugger doesn't crash when trying to serialize the invalid instance. | |||
2020-01-09 | GDScript: Don't re-evaluate index on assigment with operation | George Marques | |
Pass the calculated index from the stack and use the same to get and set the value. This avoids a function with side effects being evaluated twice when using indexing in an assignment with operation statement (e.g. a[function()] += 1). | |||
2020-01-09 | Merge pull request #34948 from vnen/gdscript-copy-constructor | Rémi Verschelde | |
GDScript: Allow copy constructor for built-in types | |||
2020-01-09 | GDScript: Allow copy constructor for built-in types | George Marques | |
Those are implicitly defined in Variant. | |||
2020-01-09 | Add GDScript warning for standalone expression | George Marques | |
This makes the error message clearer as it might be used to call functions with side effects. | |||
2020-01-08 | GDScript: set assign operation on local var made by match | George Marques | |
This is needed in a all local variables with assigment to properly set the typed operation. Fix #34928 | |||
2020-01-08 | Merge pull request #34921 from akien-mga/bullet-2.89 | Rémi Verschelde | |
bullet: Sync with upstream 2.89 | |||
2020-01-08 | Merge pull request #34920 from GodotExplorer/lsp-signatureHelper | Rémi Verschelde | |
GDScript LSP: Implement signatureHelp | |||
2020-01-08 | Merge pull request #34918 from vnen/gdscript-assign-op | Rémi Verschelde | |
GDScript: enable type checks on release mode | |||
2020-01-08 | bullet: Sync with upstream 2.89 | Rémi Verschelde | |
This allows distro unbundling again for distros that ship Bullet 2.89+. | |||
2020-01-09 | GDScript LSP: Implement signatureHelp | geequlim | |
Enable smart resolve default to true as it is required for script symbol lookup | |||
2020-01-08 | GDScript: enable type checks on release mode | George Marques | |
Also make builtin GDScript functions report return type as Variant in release so type is converted when needed. | |||
2020-01-08 | GDScript: properly set type of local variable initialization | George Marques | |
Properly sets the type of the identifier for the local variable that is stored in the assignment operation. This makes sure that the compiler is aware of typing for local variables when they are initialized with the declaration. | |||
2020-01-07 | Merge pull request #34886 from JFonS/fix_32699 | Rémi Verschelde | |
Make NoiseTexture threading more robust | |||
2020-01-07 | Make NoiseTexture threading more robust | JFonS | |
Fixes crash when a NoiseTexture was freed before the generation thread finished. | |||
2020-01-04 | GDScript LSP: Implement goto declaration | geequlim | |
2020-01-04 | Merge pull request #34795 from dankan1890/mono_cs_icon | Rémi Verschelde | |
[Mono]: the C# script icon is now visible in the editor. | |||
2020-01-03 | [Mono]: the C# script icon is now visible in the editor. | dankan1890 | |
2020-01-03 | Merge pull request #34790 from clayjohn/ETC-support-alpha | Rémi Verschelde | |
Add support for Lum-alpha textures to ETC fallback | |||
2020-01-03 | Fix ENet max clients highest value. | Fabio Alessandrelli | |
Was 4096, while actually it's 4095. Fixed now in both docs and `create_server` check. | |||
2020-01-03 | Add support for Lum-alpha textures to ETC fallback | clayjohn | |
2020-01-03 | Merge pull request #34784 from neikeq/fix-hintpath-godottools | Rémi Verschelde | |
Mono/C#: Fix wrong HintPath for package in GodotTools | |||
2020-01-03 | Mono/C#: Fix wrong HintPath for package in GodotTools | Ignacio Etcheverry | |