Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-13 | Add compatibility code for CSGBox3D width/height/depth from Godot 3.x | DESKTOP-9O27V4U\Navi | |
Fixes #66420. | |||
2023-02-13 | Revert "Fixed the jumping to function definition using 'Ctrl+LMB'." | Rémi Verschelde | |
This reverts commit 7eb6367d5cb62fb48563ad940423198f792e3fe8. Fixes #73058. Fixes #73167. This caused regressions, we'll retry with fixes for 4.1. | |||
2023-02-12 | Merge pull request #73026 from SirUppyPancakes/sync-context-send | Rémi Verschelde | |
Implement GodotSynchronizationContext.Send | |||
2023-02-12 | Merge pull request #54034 from pkowal1982/fix_53878 | Rémi Verschelde | |
Improve GDScript error for method call on null/previously freed instance | |||
2023-02-12 | Implement GodotSynchronizationContext.Send | Caleb Kemper | |
2023-02-12 | Improve GDScript error for method call on null/previously freed instance | pkowal | |
Fixes #53878. | |||
2023-02-12 | [MP] Fix MultiplayerSpawner not connecting to child_entered_tree. | Fabio Alessandrelli | |
The connection used to happen during enter_tree, but this was causing issues when setting the spawnable scenes from code. The spawner now connects/disconnects to the signal during add_spawnable_scene/clear_spawnable_scenes if the node is inside tree and has a valid spawn_path. | |||
2023-02-11 | Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build | Rémi Verschelde | |
Clean up ProjectConverter3To4 architecture, move renames map to separate file | |||
2023-02-11 | Merge pull request #73015 from raulsntos/dotnet/build-csproj | Rémi Verschelde | |
Build C# csproj instead of the solution | |||
2023-02-11 | Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj | Rémi Verschelde | |
Avoid losing references to objects in the native-scripting boundary | |||
2023-02-11 | Merge pull request #73068 from dsnopek/webxr-bounds-geometry-bug | Rémi Verschelde | |
Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry() | |||
2023-02-10 | Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry() | David Snopek | |
2023-02-10 | Merge pull request #72045 from DeeJayLSP/update_libwebp | Rémi Verschelde | |
libwebp: Sync with upstream 1.3.0 | |||
2023-02-10 | Clean up ProjectConverter3To4 architecture, move renames map to separate file | Rémi Verschelde | |
This allows properly limiting what features depend on the RegEx module (doing the actual conversion) and what features only require the renames data (GDScript suggestions). Also better excludes the conversion command line options when actually disabling deprecated code. Fixes #73029. | |||
2023-02-10 | GDScript: Remove `treat_warnings_as_errors` project setting | Danil Alexeev | |
2023-02-10 | Build C# csproj instead of the solution | Raul Santos | |
2023-02-09 | Merge pull request #72971 from vnen/gdscript-multiline-comment | Rémi Verschelde | |
GDScript: Allow strings as multiline comments | |||
2023-02-09 | Merge pull request #72975 from vnen/gdscript-no-ascii-spoof-check | Rémi Verschelde | |
GDScript: Be more lenient with identifiers | |||
2023-02-09 | GDScript: Be more lenient with identifiers | George Marques | |
- Allow identifiers similar to keywords if they are in ASCII range. - Allow constants to be treated as regular identifiers. - Allow keywords that can be used as identifiers in expressions. | |||
2023-02-09 | GDScript: Allow strings as multiline comments | George Marques | |
Bring back the behavior in 3.x that was left out by oversight. | |||
2023-02-09 | Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp | Rémi Verschelde | |
Fix internal editor not updating when using external editor via LSP | |||
2023-02-09 | Improve some editor strings for localization | Haoyu Qiu | |
2023-02-08 | Fix null message in assert() | kobewi | |
2023-02-08 | Merge pull request #72700 from fire/gltf-export-animation | Rémi Verschelde | |
Fixes to the GLTF export with baking and null checks. | |||
2023-02-08 | Merge pull request #72849 from RedworkDE/net-export-settings | Rémi Verschelde | |
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings | |||
2023-02-07 | Fixes for gltf export. | K. S. Ernest (iFire) Lee | |
* Fix null crashes. * Bake tracks * Add some error messages. | |||
2023-02-07 | Merge pull request #72493 from dalexeev/gds-export-flags | Rémi Verschelde | |
GDScript: Improve validation and documentation of `@export_flags` | |||
2023-02-07 | Merge pull request #72789 from Vilcrow/fix-jump-to-definition | Rémi Verschelde | |
Fixed the jumping to function definition using 'Ctrl+LMB'. | |||
2023-02-07 | Merge pull request #72061 from paulloz/csharp/better-logs-management | Rémi Verschelde | |
C#: MSBuild logs and panel enhancements | |||
2023-02-07 | C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings | RedworkDE | |
2023-02-07 | GDScript: Improve validation and documentation of `@export_flags` | Danil Alexeev | |
2023-02-07 | Try and match MSBuild and Godot UI languages | Paul Joannon | |
2023-02-07 | Add new settings about MSBuild | Paul Joannon | |
- toggle creation of binary logs - manage log verbosity - toggle logging in console | |||
2023-02-07 | Add button to open the msbuild logs folder | Paul Joannon | |
2023-02-07 | Rename existing editor settings `mono` -> `dotnet` | Paul Joannon | |
2023-02-07 | Some code simplifications | Markus Sauermann | |
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows` | |||
2023-02-07 | Remove script class checks when getting function signature | Adam Scott | |
2023-02-07 | Fixed the jumping to function definition using 'Ctrl+LMB'. | S.V.I. Vilcrow | |
2023-02-06 | Merge pull request #72802 from RedMser/blender-rpc-error-handling | Rémi Verschelde | |
Better error handling for Blender RPC import | |||
2023-02-06 | Merge pull request #72546 from vonagam/fix-typed-array-can-reference | Yuri Sizov | |
GDScript: Fix can_reference check for typed arrays | |||
2023-02-06 | Merge pull request #72677 from dalexeev/gds-await-infer-type | Yuri Sizov | |
GDScript: Fix `await` type inference | |||
2023-02-06 | Merge pull request #72804 from vnen/gdscript-no-onready-without-node | Yuri Sizov | |
GDScript: Fix inheritance check of @onready for inner classes | |||
2023-02-06 | GDScript: Fix `await` type inference | Danil Alexeev | |
2023-02-06 | Merge pull request #70002 from poohcom1/fix/static-subscript-autocomplete | Yuri Sizov | |
Fix code-completion suggesting non-static members for custom classes | |||
2023-02-06 | Merge pull request #72708 from KoBeWi/PackedMultilineStringArray | Yuri Sizov | |
Fix @export_multiline for PackedStringArray | |||
2023-02-06 | GDScript: Fix can_reference check for typed arrays | Dmitrii Maganov | |
2023-02-06 | GDScript: Fix inheritance check of @onready for inner classes | George Marques | |
2023-02-06 | Better error handling for Blender RPC import | RedMser | |
- If RPC import fails, then try a direct import as well. While it's slower, it may be better than failing the import completely. - Connection errors will disable RPC automatically, to avoid having to wait the full 30 seconds timeout each time. This should be properly fixed by allowing to override the timeout per HTTPClient. | |||
2023-02-06 | GDScript: Fix recently merged test not ignoring warnings | Rémi Verschelde | |
2023-02-06 | Merge pull request #72330 from MinusKube/unreachable_code_bug | Rémi Verschelde | |
Fix unreachable code warning for elif block |