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Godot with FMOD integration
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2022-12-12
C#: Fix premature free of returned Variant in vararg methods
Ignacio Roldán Etcheverry
2022-12-12
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Rémi Verschelde
2022-12-12
Fix Navigation agent callback wild pointer crash
smix8
2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
Merge pull request #69925 from aaronfranke/gltf-export-pref-state
Rémi Verschelde
2022-12-11
Merge pull request #69416 from anvilfolk/default-val
Rémi Verschelde
2022-12-11
Merge pull request #69933 from neikeq/issue-69822
Rémi Verschelde
2022-12-11
Add GDScript member initializer implicit type conversion
ocean (they/them)
2022-12-11
Merge pull request #69869 from raulsntos/dotnet/attributes
Ignacio Roldán Etcheverry
2022-12-11
Merge pull request #69894 from evan-gordon/text-server-uppercase-fix
Rémi Verschelde
2022-12-11
Merge pull request #66733 from MewPurPur/unary-op-warnings
Rémi Verschelde
2022-12-11
C#: Fix exported properties of GodotObject[] type
Ignacio Roldán Etcheverry
2022-12-11
check for empty string TextServer _string_to_upper
evan-gordon
2022-12-11
Pass GLTFState to the export_preflight method
Aaron Franke
2022-12-11
Merge pull request #69897 from poohcom1/fix/function-return-completion
Rémi Verschelde
2022-12-11
Fix subscript of preloaded script
rune-scape
2022-12-11
Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash
Rémi Verschelde
2022-12-11
Fix autocomplete on functions returning variants
poohcom1
2022-12-10
Fix `GDScriptCache::clear()` crash when clearing packed scenes
Adam Scott
2022-12-10
Consistently use `p_` for parameters in GLTFDocument
Aaron Franke
2022-12-10
Merge pull request #69857 from bruvzg/bim_font_no_clean
Rémi Verschelde
2022-12-10
Merge pull request #67399 from Calinou/rename-precision-double-scons
Rémi Verschelde
2022-12-10
Merge pull request #66729 from DarkKilauea/nav-owners
Rémi Verschelde
2022-12-10
Merge pull request #69587 from adamscott/fix-constant-base-typing-in-extended...
Rémi Verschelde
2022-12-10
Enable assigning an owner to navigation regions and links
Josh Jones
2022-12-10
C#: Expose attribute properties and add documentation
Raul Santos
2022-12-10
Remove debug macro for GDScriptLanguage script_list
Adam Scott
2022-12-10
Fix constant base typing in extended GDScript class
Adam Scott
2022-12-10
Fix `GDScriptCache` to not remove scripts/scenes individually when clearing
Adam Scott
2022-12-10
Rename `float=64` SCons option to `precision=double`
Hugo Locurcio
2022-12-10
[TextServer] Do not clean up font texture cache when setting `allow_system_fa...
bruvzg
2022-12-10
Merge pull request #69518 from rune-scape/rune-analyze-values
Rémi Verschelde
2022-12-10
Merge pull request #69372 from aaronfranke/gltf-cleanup
Rémi Verschelde
2022-12-10
Merge pull request #69467 from rune-scape/rune-subclass-script-path
Rémi Verschelde
2022-12-09
Merge pull request #68747 from rune-scape/rune-stringname-unification
Rémi Verschelde
2022-12-08
Fix autocomplete crash as it would infinite loop
Adam Scott
2022-12-08
Use capitalized ID in the doc
Haoyu Qiu
2022-12-07
Add missing packed scene cache clear inside `GDScriptCache::clear()`
Adam Scott
2022-12-07
Merge pull request #69717 from Chaosus/gds_fix_lookup
Rémi Verschelde
2022-12-07
Merge pull request #69690 from BastiaanOlij/display_refresh_type
Rémi Verschelde
2022-12-07
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
Rémi Verschelde
2022-12-07
Merge pull request #69627 from RumblingTurtle/editor-scene-importer-crash-fix
Rémi Verschelde
2022-12-07
Fix lookup to docs for variables initialized with `get_node`
Yuri Rubinsky
2022-12-07
Fix property type for OpenXR display refresh rate
Bastiaan Olij
2022-12-06
EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from ...
Eduard Zalyaev
2022-12-06
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
Rémi Verschelde
2022-12-06
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Adam Scott
2022-12-06
Make submitting depth buffer in OpenXR optional
Bastiaan Olij
2022-12-06
Fix typo that resulted in left eye depth buffer being submitted for the right...
Bastiaan Olij
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