Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-11 | Merge pull request #34271 from vnen/gdscript-unused-class-variable-disable | Rémi Verschelde | |
Disable GDScript warning for unused class variable by default | |||
2019-12-11 | Merge pull request #34227 from akien-mga/scons-mingw-split-libmodules | Rémi Verschelde | |
SCons: Add 'split_libmodules' option to workaround linker issue | |||
2019-12-11 | SCons: Add 'split_libmodules' option to workaround linker issue | Rémi Verschelde | |
The new 'split_libmodules=yes' option is useful to work around linker command line size limitations when linking a huge number of objects. We're currently over 64k chars when linking libmodules.a on Windows with MinGW, which triggers issues as seen in #30892. Even on Linux, we can also reach linker command line size limitations by adding more custom modules. We force this option to True for MinGW on Windows, which fixes #30892. Additional changes to lib splitting: - Fix linking of the split module libs with interdependent symbols, hacking our way into LINKCOM and SHLINKCOM to set the `--start-group` and `--end-group` flags. - Fix Python 3 compatibility in `methods.split_lib()`. - Drop seemingly obsolete condition for 'msys' on 'posix'. - Drop the unnecessary 'split_drivers' as the drivers lib is no longer too big since we moved all thirdparty builds to modules. Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx> | |||
2019-12-11 | Merge pull request #33018 from Xrayez/fix-inst2dict-getters | Rémi Verschelde | |
Fix `inst2dict` calling to getters to retrieve value | |||
2019-12-11 | Disable GDScript warning for unused class variable by default | George Marques | |
2019-12-11 | Merge pull request #34181 from van800/rider | Rémi Verschelde | |
Support Rider as external editor for Godot mono version | |||
2019-12-11 | Support Rider as External Editor | Ivan Shakhov | |
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde | |
Removed unused variables, add some constants numbers | |||
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-12-09 | Check that motion is not zero before doing a sweep test. | Marcel Admiraal | |
Fixes #25476. | |||
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-12-06 | Fix missing null checks in Mono Binding of GD | Jonas | |
The print methods of mono binding was missing null checks for the params | |||
2019-12-05 | Merge pull request #34018 from ↵ | Ignacio Roldán Etcheverry | |
dsge/show-template-directory-path-in-error-message Make sure to include the path in the "Data template directory not found" error message | |||
2019-12-04 | Fixes wrong position when adding node in VS editor | codecustard | |
When adding a node in the visual script editor while zoomed in, the position of the newly added node would be wrong. | |||
2019-12-04 | Mono/C#: Several android fixes | Ignacio Etcheverry | |
- Added correct config file for android dllmaps. - Fix __Internal DllImports with a dlopen fallback. - Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo). - Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android. | |||
2019-12-04 | C#: Add Duplicate method to the Array and Dictionary bindings | Ignacio Etcheverry | |
2019-12-04 | Merge pull request #34094 from volzhs/compile-windows-on-linux | Rémi Verschelde | |
Fix compile error for Windows on Linux | |||
2019-12-04 | Merge pull request #34067 from bojidar-bg/32370-retype-message | Rémi Verschelde | |
Make error when accidentially redeclaring a variable's type clearer | |||
2019-12-04 | Fix compile error for Windows on Linux | volzhs | |
2019-12-03 | Mention that `int()` can be used as an alternative to `floor()` | Hugo Locurcio | |
2019-12-02 | Make error when accidentially redeclaring a variable's type clearer | Bojidar Marinov | |
Fixes #32370 | |||
2019-12-01 | Merge pull request #33992 from bruvzg/ios_modular_build | Rémi Verschelde | |
iOS modular build and export implementation. | |||
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-12-01 | Add missing on error manifest struct destroy in pluginscript script init | Emmanuel Leblond | |
2019-12-01 | Merge pull request #34002 from KoBeWi/crashonat | Rémi Verschelde | |
Don't try to initialize empty NativeLibrary | |||
2019-12-01 | Merge pull request #33997 from akien-mga/doc-makerst-escape | Rémi Verschelde | |
makerst: Escape default values using reST markup | |||
2019-11-30 | Add docs for is_equal_approx on structures | Aaron Franke | |
2019-11-30 | Fixed typo in docs for Script and GDScript classes ("exends" -> "extends") | miere43 | |
2019-11-30 | Make sure to include the path in the "Data template directory not found" ↵ | dsge | |
error message | |||
2019-11-30 | Merge pull request #34009 from flyingpimonster/gridmap-docs | Rémi Verschelde | |
Docs: GridMap and MeshLibrary | |||
2019-11-29 | Docs: GridMap and MeshLibrary | James Westman | |
The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes. | |||
2019-11-29 | Don't try to initialize empty NativeLibrary | Tomasz Chabora | |
2019-11-29 | makerst: Escape default values using reST markup | Rémi Verschelde | |
Otherwise the docs would complain about values like "godot_" which reST tries to interpret as an identifier. | |||
2019-11-29 | Merge pull request #33982 from neikeq/issue-29349 | Rémi Verschelde | |
Mono/C#: Add option to export assemblies outside of PCK | |||
2019-11-29 | Mono/C#: Fix crash on exported games that don't use C# | Ignacio Etcheverry | |
2019-11-29 | Mono/C#: Add option to export assemblies outside of PCK | Ignacio Etcheverry | |
When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'. | |||
2019-11-27 | Document how to bypass the unused argument/variable warning in message | Hugo Locurcio | |
Note that prefixing with an underscore only works with unused arguments and local variables, not class variables and signals. This closes #26056. | |||
2019-11-27 | Merge pull request #33946 from NeoSpark314/remove_exr_dbgprint | Rémi Verschelde | |
Remove .exr saver debug print | |||
2019-11-27 | Remove .exr saver debug print | Holger Dammertz | |
2019-11-27 | VideoStreamGDNative: Fix playing video files without audio stream | marcosjouron | |
2019-11-27 | Merge pull request #33939 from KoBeWi/grideprecatedmap | Rémi Verschelde | |
Remove deprecated theme property from GridMap | |||
2019-11-27 | Remove deprecated theme property from GridMap | Tomasz Chabora | |
2019-11-27 | Merge pull request #33921 from Faless/enet/no_relay | Rémi Verschelde | |
Add ENet option to disable server relaying. | |||
2019-11-27 | Add ENet option to disable server relaying. | Fabio Alessandrelli | |
It's useless when building fully authoritative servers, and prevents various kinds of abuse. | |||
2019-11-26 | Remove type hint from the @GDScript class documentation | Hugo Locurcio | |
The current consensus in the Godot documentation is to avoid using type hints unless they're relevant to the behavior explained. | |||
2019-11-26 | Fix memory leak in NetworkedMultiplayerENet. | Fabio Alessandrelli | |
Dynamically allocated ids of peers where not correctly freed when calling close_connection and disconnect_peer (with now=true). | |||
2019-11-25 | Added missing documentation for yield() | Zak Stam | |
Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume). | |||
2019-11-23 | Merge pull request #33828 from neikeq/貴様 | Rémi Verschelde | |
Mono/C#: Prevent SCons from building API solutions in parallel | |||
2019-11-22 | Mono/C#: Prevent SCons from building API solutions in parallel | Ignacio Etcheverry | |
2019-11-22 | Style: Add missing copyright headers | Rémi Verschelde | |