Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-11 | Merge pull request #52570 from williamd67/GPULightmapper-improvements | Clay John | |
GPULightmapper's triangles and their bounding box will be in-sync | |||
2021-09-11 | Merge pull request #52504 from V-Sekai/gltf_8_uv | Juan Linietsky | |
8 uvs for glTF2, URI decode and Vertex Custom api | |||
2021-09-11 | GPULightmapper's triangles and their bounding box will be in-sync | William Deurwaarder | |
Previously the bounding boxes and triangles were maintained in two separate arrays (Vectors). As the triangle vector was sorted and the bounding-box array was not , the order of both arrays differed. This meant that the index in one was different than the other, which caused lookup issues. To prevent this, the bounding-box is now part of the triangle structure so that there is a single structure that cannot become out-of-sync anymore. | |||
2021-09-10 | Merge pull request #52406 from ellenhp/libvorbis | Juan Linietsky | |
Replace stb_vorbis with libvorbis | |||
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma | |
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com> | |||
2021-09-10 | Merge pull request #52531 from V-Sekai/remove-gltf-packed-scene | K. S. Ernest (iFire) Lee | |
Remove packed scene gltf. | |||
2021-09-10 | Remove packed scene gltf | K. S. Ernest (iFire) Lee | |
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code. | |||
2021-09-10 | Merge pull request #52063 from KoBeWi/double_comma_of_doom | George Marques | |
Fix crash with consecutive commas in Dictionary | |||
2021-09-10 | Merge pull request #49897 from Blackiris/fix-dollar-point-crash-on-editor | George Marques | |
Fix crash when writing $. in the editor | |||
2021-09-10 | Merge pull request #51456 from SaracenOne/super_init_fix | George Marques | |
Call _init on base class if one does not exist. | |||
2021-09-10 | Fix crash with consecutive commas in Dictionary | kobewi | |
2021-09-10 | Merge pull request #51593 from KoBeWi/if | George Marques | |
Prevent crash when awaiting in a getter/setter | |||
2021-09-10 | Merge pull request #52081 from ThreeRhinosInAnElephantCostume/fixmatchfreeze | George Marques | |
Fix gdscript pattern matching expressions | |||
2021-09-09 | Replace stb_vorbis with libogg+libvorbis | Ellen Poe | |
2021-09-09 | Merge pull request #52492 from raulsntos/fix-csharp-array-properties | Ignacio Roldán Etcheverry | |
Fix properties arrays in C# bindings generator | |||
2021-09-08 | Merge pull request #52246 from Paulb23/verbatim-string | Max Hilbrunner | |
Syntax highlight c# verbatim string literal | |||
2021-09-08 | Merge pull request #52480 from mhilbrunner/network-rename | Fabio Alessandrelli | |
Multiplayer networking renames/simplification | |||
2021-09-08 | Merge pull request #52106 from Paulb23/text-edit-optimisation | Gilles Roudière | |
Optimise TextEdit get line height and width | |||
2021-09-08 | Fix properties arrays in C# bindings generator | Raul Santos | |
2021-09-08 | Multiplayer networking renames/simplification | Max Hilbrunner | |
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. | |||
2021-09-07 | Merge pull request #51964 from bruvzg/request_camera_permission | Max Hilbrunner | |
[macOS] Request camera permission before session init. | |||
2021-09-07 | Merge pull request #52237 from ellenhp/polyphony | Juan Linietsky | |
Add optional polyphonic playback to built-in audio player nodes | |||
2021-09-07 | Merge pull request #52267 from williamd67/lookup-symbol-builtin-functions | Max Hilbrunner | |
Show help for built-in functions (@GlobalScope) | |||
2021-09-07 | Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef | Max Hilbrunner | |
Remove `#ifdefs` for handling compilation with Visual Studio < 2015 | |||
2021-09-07 | Add polyphony to Audio Stream Player nodes | Ellen Poe | |
2021-09-07 | Merge pull request #52442 from Faless/mp/4.x_rpc_manager | Max Hilbrunner | |
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI. | |||
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-09-07 | Merge pull request #52205 from BastiaanOlij/blit_source_rect | Bastiaan Olij | |
Add source rectangle to blit | |||
2021-09-06 | Merge pull request #52271 from nekomatata/query-layer-default-mask | Camille Mohr-Daurat | |
Harmonize default value for collision mask in ray/shape queries | |||
2021-09-04 | Merge pull request #52341 from Calinou/scons-fix-missing-sconscript-warning | Max Hilbrunner | |
Fix missing SConscript warning when building using SCons | |||
2021-09-03 | Add documentation to GodotSharp | Raul Santos | |
- Adds documentation to almost every class and member in `GodotSharp` - Fixes some old documentation to more closely follow the XML comments convention | |||
2021-09-03 | Fix constant tag documentation in C# bindings generator | Raul Santos | |
2021-09-03 | Fix PackedInt64Array typo in bindings_generator.h | Raul Santos | |
2021-09-03 | Merge pull request #50872 from aaronfranke/cs-format-mini-2 | Ignacio Roldán Etcheverry | |
Some more C# formatting and style fixes | |||
2021-09-03 | Merge pull request #52342 from Faless/enet/4.x_no_close_error | Fabio Alessandrelli | |
[Net] Silence ENetMultiplayerPeer close_connection. | |||
2021-09-03 | Merge pull request #52329 from ↵ | Max Hilbrunner | |
ZuBsPaCe/gdscript-unused-private-class-variable-fix GDScript: Fix for UNUSED_PRIVATE_CLASS_VARIABLE | |||
2021-09-03 | GDScript: Count usages of member variables. | ZuBsPaCe | |
Otherwise private member variables will always lead to UNUSED_PRIVATE_CLASS_VARIABLE. | |||
2021-09-03 | Added tests for expression matching | ThreeRhinosInAnElephantCostume | |
2021-09-02 | Some more C# formatting | Aaron Franke | |
2021-09-02 | [Net] Silence ENetMultiplayerPeer close_connection. | Fabio Alessandrelli | |
Used to print an error when it was not active, now it just returns immediately as per the documentation. | |||
2021-09-02 | Fix missing SConscript warning when building using SCons | Hugo Locurcio | |
2021-09-02 | Check for GDScript member and class naming conflicts in a variety of conditions. | SaracenOne | |
2021-09-01 | Merge pull request #51639 from Ev1lbl0w/gsoc21-dap | Fabio Alessandrelli | |
Implement more advanced features for DAP | |||
2021-09-01 | Merge pull request #52270 from KoBeWi/goodbye_polar | George Marques | |
Remove cartesian2polar and polar2cartesian | |||
2021-09-01 | Merge pull request #48237 from KoBeWi/they_came_from_angle | George Marques | |
Add Vector2.from_angle() method | |||
2021-08-31 | Remove `#ifdefs` for handling compilation with Visual Studio < 2015 | Hugo Locurcio | |
Godot 3.3 and later require Visual Studio 2017 to be compiled. | |||
2021-08-31 | Implemented advanced features of DAP | Ev1lbl0w | |
Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms | |||
2021-08-31 | Add Vector2.from_angle() method | kobewi | |
2021-08-30 | Merge pull request #52240 from Rubonnek/rename-rel-path | Juan Linietsky | |
Rename `String::is_rel_path` to `String::is_relative_path` | |||
2021-08-30 | Harmonize default value for collision mask in ray/shape queries | PouleyKetchoupp | |
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending on the cases. Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear) in order to use all layers by default. |