index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2019-10-22
Merge pull request #32893 from Nehluxhes/delete_gridmap
Rémi Verschelde
2019-10-21
Fix gridmap palette remaining invisible
Nehluxhes
2019-10-21
Mesh preview now scales + grid update on cell size change
Nehluxhes
2019-10-21
Merge pull request #32750 from Faless/js/fix_ws_refactor
Rémi Verschelde
2019-10-21
Merge pull request #32863 from JFonS/navmesh_from_group
Rémi Verschelde
2019-10-19
GDScript: Add _ prefix on class name in type compatibility check
George Marques
2019-10-19
Fix wrong counting of function argument usage
George Marques
2019-10-18
Remove duplicate valid value check in gdscript_tokenizer.cpp.
Marcel Admiraal
2019-10-18
Disable gridmap selection actions when nothing is selected
Nehluxhes
2019-10-17
Fix autocompletion for singletons
EbbDrop
2019-10-16
Trim protocol field from spaces in WS classes.
Fabio Alessandrelli
2019-10-16
Add option to create navmesh from objects in group
jfons
2019-10-15
Fix HTML5 build after 67a4c30.
Fabio Alessandrelli
2019-10-15
Merge pull request #32830 from timoschwarzer/remove-redundant-compiler-direct...
Rémi Verschelde
2019-10-15
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
Rémi Verschelde
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
Remove redundant compiler directives
Timo Schwarzer
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-14
Call activate function when setting RigidBodyBullet activation state.
Marcel Admiraal
2019-10-12
C#: Fix regression from #32732 caused a crash on domain reload
Ignacio Etcheverry
2019-10-12
Merge pull request #32641 from nekomatata/change-collision-layer
Rémi Verschelde
2019-10-11
Mono: Fix template build after #32732
Rémi Verschelde
2019-10-11
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
Rémi Verschelde
2019-10-11
fix #32588 crash in language server
HaSa1002
2019-10-11
doc: Sync classref with current source
Rémi Verschelde
2019-10-11
Merge pull request #32683 from Faless/ws/improve_pr
Rémi Verschelde
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-10-10
Decrease polling frequency to 20 Hz in the GDScript language server
Hugo Locurcio
2019-10-10
Remove dependency on the editor directory being in the build's include path.
Marcel Admiraal
2019-10-09
Merge pull request #32673 from aaronfranke/vs-inheritance
Rémi Verschelde
2019-10-09
Merge pull request #32684 from Faless/crypto/self_signed_cert_key_check
Rémi Verschelde
2019-10-09
Fix crash when passing invalid key to Crypto.
Fabio Alessandrelli
2019-10-09
Document all this new improvements.
Fabio Alessandrelli
2019-10-09
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
Implement WebSocketServer SSL support.
Fabio Alessandrelli
2019-10-09
WebSocketClient can now use custom SSL certificate
Fabio Alessandrelli
2019-10-09
Re-implement WebSocket get host/port.
Fabio Alessandrelli
2019-10-09
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
Rémi Verschelde
2019-10-09
Make VisualScript check inheritance for port info
Aaron Franke
2019-10-09
lsp: Send godot class tree to clients
Geequlim
2019-10-08
[Mono] Change Plane intersect methods to return nullable Vector3
Aaron Franke
2019-10-09
lsp: Fix signature of void returned functions in native methods
Geequlim
2019-10-08
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-10-07
Document the GDNative singleton method prefix being changeable
Hugo Locurcio
2019-10-06
Document GDNativeLibrary
sheepandshepherd
2019-10-05
Fixed some obvious typos in error messages
noname1477
2019-10-05
Merge pull request #32544 from GodotExplorer/gdscript-lsp-show_native_symbol
Rémi Verschelde
2019-10-05
Format documentations to markdown only when needed
geequlim
[prev]
[next]