Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-09 | Merge pull request #6436 from djrm/icons | Rémi Verschelde | |
Tweaked some icons, including xform one | |||
2016-09-08 | Tweaked some icons, including xform one | Daniel J. Ramirez | |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | |
documentation more clearly and also make it easier to bind to C# | |||
2016-09-06 | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | |
-Added ability for LineEdit to expand to fit text | |||
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | |
2016-09-06 | Should Fix Compiling Export Templates | ISylvox | |
- Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet) | |||
2016-09-05 | Clean up GDScript template | Răzvan Cosmin Rădulescu | |
2016-09-04 | Removed script_variables/ prefix to VS properties, made them easier to ↵ | Juan Linietsky | |
access from GD and Expression nodes | |||
2016-09-04 | Added expression nodes to visual script, please test. | Juan Linietsky | |
2016-09-03 | small fix | Juan Linietsky | |
2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky | |
2016-09-03 | Made basic call nodes unsequenced, since they are like gdscript and most ↵ | Juan Linietsky | |
return const. | |||
2016-09-02 | Basic type constants for visual script | Juan Linietsky | |
2016-09-01 | made visual script switch more flexible | Juan Linietsky | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-31 | -Reworked constant nodes better | Juan Linietsky | |
-Added simple switch node, removed InputEventFilter | |||
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-30 | VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 | J08nY | |
2016-08-29 | Fixed compilation | Daniel J. Ramirez | |
2016-08-29 | Merge pull request #6303 from Marqin/enet_bind_ip_rebased | Rémi Verschelde | |
add NetworkedMultiplayerENet::set_bind_ip | |||
2016-08-29 | Merge pull request #6223 from RandomShaper/improve-gridmap-edit | Rémi Verschelde | |
Improve/fix GridMap editor | |||
2016-08-29 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-28 | Colors for VS sockets and icons | Daniel J. Ramirez | |
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | |
2016-08-27 | Merge pull request #6108 from djrm/vs_type_icons_2 | Rémi Verschelde | |
Icons for VScript types | |||
2016-08-27 | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz | |
which allows ENet to bind on custom IP. | |||
2016-08-26 | Even more work on visual script editor: | Juan Linietsky | |
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | Icons for VScript types | Daniel J. Ramirez | |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-22 | enet: Fix build on android and iphone platforms | Rémi Verschelde | |
Fixes #6156. | |||
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-08-21 | Improve/fix GridMap editor | Pedro J. Estébanez | |
Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter | |||
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | |
2016-08-20 | ENet windows compilation fixes. | Juan Linietsky | |
For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot. | |||
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-15 | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb | |
Fixes #6022. | |||
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. | |||
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde | |
Allow documenting unexposed return types in bind_native_method | |||
2016-08-08 | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde | |
Fix #5891 by not expecting the script instance to be a GDInstance | |||
2016-08-08 | -Show proper node name in subcall | Juan Linietsky | |
-Implemented Ctrl-F to focus script type search | |||
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-07 | Added ability to create custom nodes from script. | Juan Linietsky | |
2016-08-07 | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky | |
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-06 | Added yield() signal smart autocompletion. | Juan Linietsky | |