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2022-05-03Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizesRémi Verschelde
Decrease default sizes of some primitive and CSG meshes for consistency
2022-05-03Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03Merge pull request #60714 from Calinou/typedef-remove-refRémi Verschelde
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03Merge pull request #60689 from trollodel/use_collisionobject3d_in_navmeshgenRémi Verschelde
2022-05-03Merge pull request #60444 from snailrhymer/expand-websocketclient-error-messagesFabio Alessandrelli
Add detail to some error messages in wsl_client
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-05-02Use CollisionObject3D API when baking the navmesh with static colliders, ↵trollodel
instead of collecting CollisionShape3D nodes
2022-05-01Validate image size for Noise get image methodsHaoyu Qiu
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵bruvzg
Windows. Implement TextServer word break method.
2022-04-28Fix cppcheck const parametersMarkus Sauermann
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h
2022-04-27Decrease default sizes of some primitive and CSG meshes for consistencyHugo Locurcio
2022-04-27Merge pull request #59582 from Faless/net/4.x_tcp_explicit_pollRémi Verschelde
2022-04-27Merge pull request #60396 from vnen/gdscript-self-lambdaRémi Verschelde
2022-04-27Merge pull request #59381 from gaudecker/fix-csg-gizmosRémi Verschelde
2022-04-27Merge pull request #59613 from PastMoments/dict-arr-const-fixRémi Verschelde
2022-04-27Merge pull request #60384 from timothyqiu/noise-skirtRémi Verschelde
2022-04-27Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menuRémi Verschelde
2022-04-27Merge pull request #60481 from V-Sekai/animation-library-gltfRémi Verschelde
2022-04-27Merge pull request #60385 from timothyqiu/openxr-set-arrayRémi Verschelde
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-27Merge pull request #60312 from Geometror/improve-noise-2Rémi Verschelde
Restructure and refine the noise module
2022-04-26Create NavMap thread pool only when it's used, to prevent creating excessive ↵bruvzg
amount of running threads.
2022-04-26Merge pull request #60359 from adamscott/nav-map-thread-work-poolRémi Verschelde
2022-04-26Merge pull request #60418 from ShimmyShaman/masterRémi Verschelde
2022-04-25Merge pull request #60436 from Scony/fix-map-get-path-crashRémi Verschelde
Fix crash in `GodotNavigationServer::map_get_path`
2022-04-25Merge pull request #60445 from nathanfranke/minor-changesRémi Verschelde
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25Merge pull request #60394 from Chaosus/fix_range_docRémi Verschelde
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-24GDScript: Allow using self in lambdasGeorge Marques
2022-04-24Merge pull request #59763 from ↵K. S. Ernest (iFire) Lee
Gallilus/Improve-VisualScript-search-and-instancing-of-nodes Improve VisualScript search and instancing of nodes
2022-04-23Discard images from gltf import for the animation library.K. S. Ernest (iFire) Lee
This is an optimization.
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-22improve OS.get_name classref, misc/scripts fixes, remove trailing quoteNathan Franke
2022-04-22Add detail to some error messages in wsl_clientSnailRhymer
Add messages, and add expected and actual values to other messages in _verify_headers for easier troubleshooting.
2022-04-22Fix crash in `GodotNavigationServer::map_get_path`Pawel Lampe
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-22improved error msg for gdscript load_source_codeShimmyShaman
2022-04-20Fix typo in `GDScript::range` docYuri Roubinsky
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-20Validate input in OpenXR array setterHaoyu Qiu
2022-04-20Validate input in NoiseTexture::set_seamless_blend_skirt()Haoyu Qiu
2022-04-19Use ThreadWorkPool instead of thread_process_array in NavMapAdam Scott
2022-04-19Restructure and refine the noise moduleHendrik Brucker
2022-04-19Fixes GDScript define nested dictionary and array as constants #50285PastMoments
2022-04-18Merge pull request #59984 from BastiaanOlij/more_storage_20220407Clay John
More work on splitting up RendererStorage
2022-04-17Improve VisualScript search and instancing of nodesDavid Cambré
Constructors are more accessible. Basic type methods are now based on ClassDB and not registerd_node_names. Selecting search_classes now automatically changes the scope.