Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-24 | Merge pull request #71932 from raulsntos/dotnet/lin2db-to-math | Rémi Verschelde | |
C#: Move `LinearToDb` and `DbToLinear` to Mathf | |||
2023-01-23 | Merge pull request #71931 from bruvzg/ts_s | Rémi Verschelde | |
[TextServer] Fix ICU data loading and exporting with `internationalization/locale/include_text_server_data` setting. | |||
2023-01-23 | C#: Move `LinearToDb` and `DbToLinear` to Mathf | Raul Santos | |
2023-01-23 | [TextServer] Fix ICU data loading and exporting with ↵ | bruvzg | |
`internationalization/locale/include_text_server_data` setting. | |||
2023-01-23 | [TextServer] Add fallback code in case of missing ICU data. | bruvzg | |
2023-01-23 | Merge pull request #70948 from vnen/gdscript-ptr-method-name-in-debug | George Marques | |
2023-01-23 | Merge pull request #71914 from vnen/gdscript-no-continue-match | Rémi Verschelde | |
GDScript: Remove function of `continue` for match statement | |||
2023-01-23 | Merge pull request #63251 from ↵ | Rémi Verschelde | |
SaracenOne/disable_data_generation_on_foreign_resources Disable navmesh, lightmap, and VoxelGI generation on foreign data | |||
2023-01-23 | GDScript: Add names for disassembling function pointers | George Marques | |
When instructions use function pointers, it's not possible to retrieve their original names in the disassembly. This stores the names in vectors (in debug builds) so they can be shown. | |||
2023-01-23 | Merge pull request #71909 from bruvzg/utf16_bidi_override_fix | Rémi Verschelde | |
Fix BiDi override for the characters outside BMP (e.g., emojis). | |||
2023-01-23 | Fix BiDi override for the characters outside BMP (e.g., emojis). | bruvzg | |
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Merge pull request #71900 from SaracenOne/blendshape_track_import_flag | Rémi Verschelde | |
Fix duplicating imported blendshape tracks | |||
2023-01-23 | Merge pull request #71676 from vnen/gdscript-unicode-identifiers | Rémi Verschelde | |
Add support for Unicode identifiers in GDScript and Expression | |||
2023-01-23 | Adds missing method call to set blendshape tracks as 'imported' when ↵ | SaracenOne | |
importing from a GLTF. | |||
2023-01-22 | GDScript: Remove function of `continue` for match statement | George Marques | |
The keyword is confusing and rarely is used in the intended way. It is removed now in favor of a future feature (pattern guards) to avoid breaking compatibility later. | |||
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Add support for Unicode identifiers in GDScript | George Marques | |
This is using an adapted version of UAX#31 to not rely on the ICU database (which isn't available in builds without TextServerAdvanced). It allows most characters used in diverse scripts but not everything. | |||
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. | |||
2023-01-20 | call update_exports from LSP didSave function | Adam Wardell | |
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave | |||
2023-01-20 | Remove references to compiled GDScript in export | George Marques | |
This feature was removed from GDScript so it should not be present on the interface nor in the saved export presets. | |||
2023-01-20 | Merge pull request #71708 from dsnopek/openxr-opengl-steamvr-2 | Rémi Verschelde | |
Get OpenXR with OpenGL working on SteamVR | |||
2023-01-20 | Merge pull request #69181 from fire/gltf-runtime-image-fallback | Rémi Verschelde | |
Fixes cases where the runtime ResourceLoader cannot load gltf images. | |||
2023-01-19 | Add depth and color formats to get OpenXR with OpenGL working on SteamVR | David Snopek | |
2023-01-19 | Merge pull request #70363 from V-Sekai/astcenc-standalone | Rémi Verschelde | |
Add astcenc compression and decompression. | |||
2023-01-19 | Merge pull request #71314 from stmSi/fix-ogg-packet-out-of-bound | Rémi Verschelde | |
Fix OGG page_data out of bound index crash | |||
2023-01-19 | Merge pull request #71598 from bruvzg/gdscript_bidi_override | Rémi Verschelde | |
Implement BiDi override mode for GDScript source. | |||
2023-01-19 | Fixes cases where the runtime ResourceLoader cannot load gltf images. | K. S. Ernest (iFire) Lee | |
2023-01-19 | Add ASTC compression and decompression with Arm astcenc. | K. S. Ernest (iFire) Lee | |
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-19 | Remove duplicate ucaps code from TextServerFallback. | bruvzg | |
2023-01-19 | [GDExtension] Expose some low level functions and String operators. | bruvzg | |
2023-01-19 | Merge pull request #71620 from adamscott/move-icon-to-top | Rémi Verschelde | |
Update `@icon` and `@tool` definitions to add a note | |||
2023-01-19 | Merge pull request #71450 from BastiaanOlij/fix_openxr_init_failure | Rémi Verschelde | |
Fixes issue where failed start of OpenXR causes issues | |||
2023-01-19 | Merge pull request #67661 from cooperra/bmp-2bpp-loader | Rémi Verschelde | |
BMP loader: Fix 2 bits-per-pixel images | |||
2023-01-18 | Update `@icon` definition to add a note | Adam Scott | |
2023-01-18 | Merge pull request #71638 from raulsntos/dotnet/export-plugin | Rémi Verschelde | |
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage | |||
2023-01-18 | Merge pull request #71569 from raulsntos/dotnet/sync-vectors | Rémi Verschelde | |
Sync C# vectors with Core | |||
2023-01-18 | C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor | Raul Santos | |
Also documents the .NET project settings. | |||
2023-01-18 | Implement BiDi override mode for GDScript source. | bruvzg | |
2023-01-18 | C#: Implement `ExportPlugin::_get_name` | Raul Santos | |
2023-01-18 | Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function | Rémi Verschelde | |
Remove set_drag_forwarding_compat() | |||
2023-01-18 | Fix unnammed enum crash regression | ocean (they/them) | |
2023-01-17 | Sync C# vectors with Core | Raul Santos | |
- Remove `Vector2.Lerp` overload that takes a weight parameter of type `Vector2`. - Remove `Vector3.Lerp` overload that takes a weight parameter of type `Vector3`. - Remove `Color.Lerp` overload that takes a weight parameter of type `Color`. - Remove `Angle` method from `Vector2i`. - Remove `AngleTo` method from `Vector2i`. - Remove `AngleToPoint` method from `Vector2i`. - Remove `Cross` method from `Vector2i`. - Remove `DistanceSquaredTo` method from `Vector2i` and `Vector3i`. - Remove `DistanceTo` method from `Vector2i` and `Vector3i`. - Remove `Dot` method from `Vector2i` and `Vector3i`. - Remove `PosMod` method from `Vector2i` and `Vector3i`. - Remove `Orthogonal` method from `Vector2i`. - Remove `&` operator from `Vector2i` and `Vector3i`. | |||
2023-01-17 | Merge pull request #71516 from raulsntos/dotnet/property-accessors | Rémi Verschelde | |
C#: Make property accessors internal | |||
2023-01-17 | Merge pull request #71534 from Faless/mp/4.x_nested_spawn | Rémi Verschelde | |
[MP] Fix nested spawning during "ready". | |||
2023-01-17 | [MP] Fix nested spawning during "ready". | Fabio Alessandrelli | |
We want our spawns to be notified after ready, but we need to notify them in the order they entered tree, so that nested spawners can be used during "ready" (instead of having to await a frame). | |||
2023-01-16 | Merge pull request #71279 from vonagam/fix-iterator-number-type | Rémi Verschelde | |
GDScript: Fix typing of iterator in for loop | |||
2023-01-16 | Merge pull request #67774 from aaronfranke/script-annotations | Rémi Verschelde | |
Make script annotations be placed before `class_name` and `extends` | |||
2023-01-16 | Merge pull request #71434 from ↵ | Rémi Verschelde | |
adamscott/fix-reduce-identifier-from-base-class-script-retrieval Fix cyclic reference errors while reducing identifiers |