Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-24 | Properly report a valid error instead of reporting as a bug, closes #3841 | Juan Linietsky | |
2016-06-20 | Property reporty base type when a function fails, fixes #4581 probably also ↵ | Juan Linietsky | |
closes other issues | |||
2016-06-19 | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | |
Removed lots of prints | |||
2016-06-19 | Merge pull request #5268 from brakhane/fix-floating-bug | Rémi Verschelde | |
correctly parse floats in scientific notation (Fix #5267) | |||
2016-06-18 | Removed lots of prints | Daniel J. Ramirez | |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-18 | correctly parse floats in scientific notation | Dennis Brakhane | |
GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267 | |||
2016-06-18 | Add @GDScript.type_exists | Geequlim | |
2016-06-17 | reverted to ==, if a line is missing a statement, we'll have to make sure to ↵ | Juan Linietsky | |
add it | |||
2016-06-17 | changed == for >= since some statements may not store a line (if line is empty) | Juan Linietsky | |
this is added to #5204 | |||
2016-06-17 | Merge pull request #5204 from vnen/fix-completion-crash | Juan Linietsky | |
Fix crash in code completion | |||
2016-06-18 | Fix type hint for the seed argument | Rémi Verschelde | |
Closes #5260. | |||
2016-06-13 | Fix crash in code completion | George Marques | |
Fix #4641 | |||
2016-06-13 | Merge pull request #5139 from zaps166/init_navigation_pointer | George Marques | |
GridMap: Initialize "navigation" pointer | |||
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | |
use and also fixes #4756 | |||
2016-06-12 | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵ | Juan Linietsky | |
size. Fixes many issues, closes #4907 | |||
2016-06-11 | gdscript tokenizer will dislike use of case, closes #4991 | Juan Linietsky | |
2016-06-11 | remove unnecesary found bug? print, closes #5028 | Juan Linietsky | |
2016-06-11 | Made many built-in gdscript functions return more descriptive errors, closes ↵ | Juan Linietsky | |
#5150 | |||
2016-06-11 | -All variables from script are visible through get_property_list(), not just ↵ | Juan Linietsky | |
those with export() -Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script -closes #5146 | |||
2016-06-10 | GridMap: Initialize "navigation" pointer | Błażej Szczygieł | |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | |
2016-06-06 | Revert "Fix implicit GDScript Reference inheritance" | punto- | |
2016-06-05 | Fix implicit GDScript Reference inheritance | eska | |
2016-06-03 | Fix Color8 constructor using wrong value range | George Marques | |
Fix #5015 | |||
2016-06-01 | missed ifdef that broke android build | Juan Linietsky | |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-05-31 | Some cleanup to GDScript | Juan Linietsky | |
separated GDFunction (VM) from GDScript in two different files | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-23 | Fix #4748: proper call to base class function | Ignacio Armenteros | |
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-05-17 | GDScript: Fix method info for is_nan and is_inf | Rémi Verschelde | |
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented | |||
2016-05-11 | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | |
2016-05-01 | GridMap: Fix backwards rotate hotkeys (#4498) | Rémi Verschelde | |
Fixes #1237 | |||
2016-04-20 | Merge pull request #4302 from Anarchid/gridmap-navmesh | Rémi Verschelde | |
Navmesh support for GridMaps | |||
2016-04-20 | manually fix indent | Anarchid | |
2016-04-20 | Implement GridMap support for navigation meshes | Anarchid | |
2016-04-09 | Subclasses can now extend from other subclasses contained in scripts derived ↵ | Saracen | |
from relative paths. | |||
2016-04-06 | Merge pull request #4169 from slapin/ik | Rémi Verschelde | |
InverseKinematics node, basic features | |||
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-31 | Now parameters can be changed real time | Sergey Lapin | |
2016-03-31 | Added speed setting | Sergey Lapin | |
2016-03-31 | InverseKinematics node, basic features | Sergey Lapin | |
I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-01 | Revert "Merge pull request #3814 from est31/iterators_for_for" | Rémi Verschelde | |
This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d. | |||
2016-02-29 | -wip on addon editor | Juan Linietsky | |
-fixes instantiable subclasses not working, as reported in #3871 | |||
2016-02-28 | Use xrange for common "for i in range(...)" use case | est31 | |
Make the parser eliminate a wasteful allocation and initialisation of a possibly large array. | |||
2016-02-28 | Add xrange builtin function | est31 | |
Also update classes.xml in order to document xrange | |||
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! |