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2020-01-24Merge pull request #35527 from neikeq/issue-35259Rémi Verschelde
2020-01-24Merge pull request #35524 from neikeq/issue-35496Rémi Verschelde
2020-01-24Mono/C#: Fix _update_exports possible crash with Reference typesIgnacio Etcheverry
2020-01-24Fix C# preprocessor infinite loop and incorrect parsing of `#if!`Ignacio Etcheverry
2020-01-24Add explanations for errors related to Vector/Quat normalizationHugo Locurcio
2020-01-23Merge pull request #35491 from neikeq/issue-35450Rémi Verschelde
2020-01-23Mono/C#: Lighten up unsafe reference checksIgnacio Etcheverry
2020-01-23Merge pull request #35478 from neikeq/issue-32260Rémi Verschelde
2020-01-23Mono/C#: Add setting to include I18N assemblies in the exported gameIgnacio Etcheverry
2020-01-23Merge pull request #35473 from neikeq/default-to-net47Rémi Verschelde
2020-01-23Merge pull request #35472 from neikeq/issue-35448Ignacio Roldán Etcheverry
2020-01-23Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checksIgnacio Etcheverry
2020-01-23Mono/C#: Default to net47 for new projectsIgnacio Etcheverry
2020-01-23Finish documenting CSG* and *probesclayjohn
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-22Merge pull request #35412 from DaividFrank/check_overriding_selfRémi Verschelde
2020-01-22GDScript: Added checks in assign operations to disable re-assigning 'self'DaividFrank
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-21Merge pull request #35408 from Faless/ws/fix_packet_countRémi Verschelde
2020-01-21Fix MultiplayerAPI crash when peer impl misbehave.Fabio Alessandrelli
2020-01-21Merge pull request #35407 from neikeq/issue-27285Ignacio Roldán Etcheverry
2020-01-21Make script class parser errors to not abort the buildIgnacio Etcheverry
2020-01-21Add dummy preprocessor for the C# script class parserIgnacio Etcheverry
2020-01-21Bullet: Prevent potential division by zeroRémi Verschelde
2020-01-20Mono/C#: Fix error when parsing nested genericsIgnacio Etcheverry
2020-01-19Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclassRémi Verschelde
2020-01-19Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry
2020-01-18Fix subclass finding in extend statement for sub-sub classesDani Frank
2020-01-17Merge pull request #35224 from ChibiDenDen/constant_lookup_through_subclass_i...Rémi Verschelde
2020-01-17Fix constant access in base class through subclass instanceChibiDenDen
2020-01-16Merge pull request #34789 from Faless/enet/disconnect_relayRémi Verschelde
2020-01-16Merge pull request #35218 from bojidar-bg/26691-parse-error-errorsRémi Verschelde
2020-01-16Merge pull request #35208 from neikeq/mono-lazy-thread-attachIgnacio Roldán Etcheverry
2020-01-16Fix errors raised when showing parse errors in the editorBojidar Marinov
2020-01-16Mono/C#: Script interface calls now attach the current threadIgnacio Etcheverry
2020-01-16Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instanceRémi Verschelde
2020-01-16Merge pull request #35199 from dalexeev/masterRémi Verschelde
2020-01-16Merge pull request #35203 from timothyqiu/image-loader-nullRémi Verschelde
2020-01-16Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclassRémi Verschelde
2020-01-16Validate instances of objects before trying to check their type in GDScriptBojidar Marinov
2020-01-16Merge pull request #35198 from bojidar-bg/27575-poolarrayexport-defaultRémi Verschelde
2020-01-16Adds NULL check before using image loaderHaoyu Qiu
2020-01-16Fix slight problems related to default values of exported typed arraysBojidar Marinov
2020-01-16Fix function arguments hint format in GDScript editorDanil Alexeev
2020-01-16Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde
2020-01-15Mono/C#: Fix false positive in unsafe reference checksIgnacio Etcheverry
2020-01-15Keep a weak reference to orphan subclasses to reuse on class reloadChibiDenDen
2020-01-15Merge pull request #35156 from MadEqua/fix-grid-mapRémi Verschelde
2020-01-15Fix GridMap getter of baked meshes.Bruno Lourenço
2020-01-15Mono: Fix parsing assembly names as UTF-8Rémi Verschelde