Age | Commit message (Expand) | Author |
2020-02-18 | Added utility functions to the new NavigationServer: | Andrea Catania |
2020-02-18 | Merge pull request #36296 from Faless/dtls/enet_vulkan | Rémi Verschelde |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-18 | Mono: Fix build after ObjectID and Texture2D changes | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-17 | Add documentation for new DTLS features. | Fabio Alessandrelli |
2020-02-17 | NetworkedMultiplayerENet dtls support. | Fabio Alessandrelli |
2020-02-17 | New PacketPeerDTLS and DTLSServer classes. | Fabio Alessandrelli |
2020-02-16 | Move mbedlts print func to SSLMbedTLSContext. | Fabio Alessandrelli |
2020-02-15 | Merge pull request #35862 from Calinou/improve-enet-error-messages | Rémi Verschelde |
2020-02-15 | Merge pull request #36250 from Faless/ws/fix_js_status | Rémi Verschelde |
2020-02-15 | Fix EMWSClient::get_connection_status(), try catch | Fabio Alessandrelli |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-15 | Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD | Haoyu Qiu |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-13 | basis_universal: Update to upstream commit from Jan 4, 2020 | Rémi Verschelde |
2020-02-13 | Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff | Rémi Verschelde |
2020-02-13 | Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t | Rémi Verschelde |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-13 | Merge pull request #36174 from akien-mga/byebye-openghell-3 | Rémi Verschelde |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-13 | Remove deprecated sync and slave networking keywords | Rémi Verschelde |
2020-02-12 | Merge pull request #36142 from akien-mga/remove-deprecated-decimals | Rémi Verschelde |
2020-02-12 | GDNative: Make godot_int an int64_t | Rémi Verschelde |
2020-02-12 | Fix Mono and GDNative builds after changes to ObjectID | Rémi Verschelde |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-12 | Merge pull request #35522 from AndreaCatania/rpc_opt_2 | Rémi Verschelde |
2020-02-12 | Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0 | Rémi Verschelde |
2020-02-12 | Remove deprecated decimals builtin | Rémi Verschelde |
2020-02-12 | Optmized data sent during RPC and RSet calls. | Andrea Catania |
2020-02-12 | Merge pull request #36135 from akien-mga/doc-update | Rémi Verschelde |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-12 | Remove deprecated Color::gray | Hanif Bin Ariffin |
2020-02-12 | Fix hover symbol content position | geequlim |
2020-02-11 | Fix assign instead of comparison in image_save_tinyexr.cpp. | Marcel Admiraal |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg |
2020-02-11 | basis_universal: Use proper basisu_transcoder.h header, fixes Clang build | Rémi Verschelde |
2020-02-11 | Fixes to Basis Universal. | Juan Linietsky |
2020-02-11 | glslang: Disable warnings and allow unbundling | Rémi Verschelde |
2020-02-11 | basis_universal: Fix py3 build and document license and provenance | Rémi Verschelde |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |