Age | Commit message (Collapse) | Author |
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The specific `_append_xml_*` methods implement the logic that generates
the proper XML documentation for the given BBCode tag and target and
appends it to the output.
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- Outputs errors for missing members or methods when generating the C#
documentation.
- Hardcodes a special case for the `_init` method, in C# we'll reference
the constructor.
- Ignores properties with slashes (since they are not declared in C# and
can't be referenced in the documentation).
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Tries to find the referenced constants in the GlobalScope
if not found in the target class or if no class is specified.
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Describe usage of float in range documentation
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This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
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Sorts the script variables in alphabetical order to display them
in VisualScriptEditor.
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autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body
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Add add Vector3 operator in Vector3i.
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Fixes https://github.com/godotengine/godot/issues/53771.
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crashes
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Default material is assigned to meshes without material for glTF export
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Fix infinite recursion when seeking Ogg Vorbis file
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Convert _notification methods to switch - Chunk C
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