summaryrefslogtreecommitdiff
path: root/modules
AgeCommit message (Collapse)Author
2020-03-06assimp: Clean and document buildsystem, prepare for unbundlingRémi Verschelde
- Improve the SCsub to allow unbundling and remove unnecessary code. - Move files around to match upstream source. - Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23 to ensure we don't have local modifications. - Doesn't actually build against current version 5.0.1 due to the lack of the new ArmaturePopulate API that Gordon authored. We'll have to wait for a public release with that API (5.1?) to enable unbundling.
2020-03-05Mono: Fix detection of Apple platforms in build scriptRémi Verschelde
2020-03-04Merge pull request #36657 from van800/rpl3Rémi Verschelde
On Windows find Rider installed for CurrentUser
2020-03-02Fix OGG audio loopsFabio Iotti
2020-03-02Fix missing null check in Mono Binding of GD.printRaul Santos
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01Merge pull request #36695 from clayjohn/ETC-mipmaps-4Rémi Verschelde
Force mipmaps off when importing RGBA4444 textures
2020-02-29Force mipmaps off when importing RGBA4444 texturesclayjohn
2020-02-29Merge pull request #36422 from madmiraal/fix-csgRémi Verschelde
Fix multiple issues with CSG module.
2020-02-28On Windows find Rider installed for CurrentUserIvan Shakhov
2020-02-28Merge pull request #36640 from reduz/resource-loader-refactorRémi Verschelde
Removed ResourceInteractiveLoader, add built-in threaded loading.
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class.
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-28Merge pull request #36622 from Calinou/doc-upnp-duration-unitRémi Verschelde
Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28Merge pull request #36623 from Calinou/doc-improve-regexRémi Verschelde
Improve the RegEx class documentation
2020-02-28Merge pull request #36620 from Calinou/doc-linear2db-exampleRémi Verschelde
Add a practical example for `@GDScript.linear2db()`
2020-02-28Merge pull request #36619 from Calinou/doc-improve-inverse-lerpRémi Verschelde
Improve the `@GDScript.inverse_lerp()` documentation
2020-02-28Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-27Improve the RegEx class documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2522.
2020-02-27Mention the `duration` parameter unit in `UPNP.add_port_mapping()`Hugo Locurcio
2020-02-27Add a practical example for `@GDScript.linear2db()`Hugo Locurcio
One of its most common applications in games is for volume sliders. See https://www.dr-lex.be/info-stuff/volumecontrols.html for more information.
2020-02-27Improve the `@GDScript.inverse_lerp()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2589.
2020-02-27Merge pull request #36602 from van800/jetbrains_msbuildRémi Verschelde
Allow using Rider MSBuild on Windows, when Rider is selected as external editor
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-27use Rider MSBuild on Windows, when Rider is selected as external editorIvan Shakhov
2020-02-27Support toolbox custom "Tools install location", by reading .settings.jsonIvan Shakhov
2020-02-27Merge pull request #36545 from nathanwfranke/syntax-highlight-int-typesRémi Verschelde
Fix autocomplete and highlighting for new integer types
2020-02-26Fix autocomplete and GDScript Highlighting for typesnathanwfranke
Types include new integer types and others
2020-02-26Merge pull request #33690 from Phischermen/area-enhancementRémi Verschelde
Bullet: Fix detection of concave shape in Area
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
Main: - It's now implemented thanks to `<mutex>`. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky
2020-02-26Merge pull request #36551 from AndreaCatania/navigation_destruction_flushRémi Verschelde
Flushes commands just before the navigation server is destroyed
2020-02-26Flushes commands just before the navigation server is destroyedAndrea Catania
2020-02-26Merge pull request #36521 from rafaeldelboni/masterRémi Verschelde
Improve LSP completion using scene owner
2020-02-25Improve LSP completion using scene ownerRafael Delboni
Fixes: #36473
2020-02-25Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
Fixed remove region method.
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-24Fixed remove region method.Andrea Catania
2020-02-24Enabled concave collision detection with Areas in Bullet.Phischermen
2020-02-24Merge pull request #36488 from Chaosus/capsule_yRémi Verschelde
Changed default capsule axis to vertical
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
Co-authored-by: Hugo Locurcio <https://hugo.pro>
2020-02-23Fix crash after closing a GDScript LSP sessionOliver Frank
2020-02-23Merge pull request #36478 from qarmin/supsicious_operators_everywhereRémi Verschelde
Fix suspicious | and + operators
2020-02-23Fix suspicious | and + operatorsRafał Mikrut