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2020-07-03Merge pull request #39958 from aaronfranke/gridmap-vec3iRémi Verschelde
Update GridMap to use Vector3i instead of three ints
2020-07-03Merge pull request #40050 from naithar/feature/ios-gdnative-master-2Rémi Verschelde
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-02Update GridMap to use Vector3i instead of three intsAaron Franke
2020-07-02Merge pull request #39415 from SkyLucilfer/PotGenerationRémi Verschelde
Add POT generation feature in Editor
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
Refactor physics force and impulse code to use (force, position) order
2020-07-02Merge pull request #40049 from hinlopen/remove-pane-dragRémi Verschelde
Remove unused class PaneDrag
2020-07-02GDNative export: do not add fake lookup table if static lib is not usedSergey Minakov
2020-07-02Add translation parser plugin supportSkyJJ
2020-07-02Remove unused class PaneDragStijn Hinlopen
2020-07-02GDNative Editor: Support selecting frameworks for iOSSergey Minakov
2020-07-02GDNative: support dynamic loading of iOS frameworksSergey Minakov
2020-07-02Merge pull request #30424 from raphael10241024/fix_noiseRémi Verschelde
Fix OpenSimplexNoise get_image() swap axes
2020-07-01Merge pull request #39788 from bruvzg/macos_apple_siliconRémi Verschelde
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-07-01Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde
Make all String integer conversion methods be 64-bit
2020-07-01Fix OpenSimplexNoise get_image() swap axesRaphaelHunter
2020-06-30Change assembly watcher after notification changesG'lek
Fixed Mono not building after #39986 was merged due to a constant that got renamed.
2020-06-30Merge pull request #39986 from reduz/app-inout-notificationRémi Verschelde
Add a separate application focus/in notification
2020-06-30Merge pull request #38920 from paulherman/tgaRémi Verschelde
Expose loading TGA images in Image.
2020-06-30Add a separate application focus/in notification out from Window focus ↵Juan Linietsky
notification.
2020-06-29Use is_equal_approx() instead of vertex_snap when checking if ray isMarcel Admiraal
colliding with equiplanar CSG faces.
2020-06-29Create degenerate triangles when inserting an edge into a CSG face.Marcel Admiraal
They will be deleted when the faces are merged, but their edges are needed for merging faces.
2020-06-29[macOS] Add support for the Apple Silicon (ARM64) build target.bruvzg
2020-06-28Improve the preload and load descriptionsTomasz Chabora
2020-06-28VideoStreamGDNative: close file in cleanupMark Kuo
We should close the file handle when we are done.
2020-06-26Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-intRémi Verschelde
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
2020-06-26Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restoreRémi Verschelde
Mono/C#: Use /restore instead of /t:restore when building
2020-06-25Mono/C#: Use /restore instead of /t:restore when buildingIgnacio Etcheverry
Documentation recommends not to use /t:restore together with other targets (like /t:build), as it messes with the environment.
2020-06-25Mono/C#: Fix InvalidCast because of attempt to unbox long as intIgnacio Etcheverry
2020-06-25Mono/C#: Fix unhandled exception not being printedIgnacio Etcheverry
For some reason `mono_unhandled_exception` is not printing the exception as its comment claims. Use `mono_print_unhandled_exception` instead.
2020-06-25Style: Fix copyright headersRémi Verschelde
2020-06-24Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-castRémi Verschelde
fix underlying type of enum crashing cast in RiderPathManager
2020-06-24Merge pull request #39779 from naithar/feature/ios-modules-masterRémi Verschelde
Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24Mono: fix bad long casts and wrong underlying enum types in GodotToolsMichael Belousov
2020-06-24Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fixRémi Verschelde
C#: Fix completion request with case insensitive resource path
2020-06-23C#: Fix completion request with case insensitive resource pathIgnacio Etcheverry
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases.
2020-06-23SCons: Enable iOS modules for ARKit and CameraSergey Minakov
2020-06-22Merge pull request #39755 from Faless/crypto/encryption_pr_4.0Rémi Verschelde
Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-22Merge pull request #39747 from nekomatata/fix-crash-space-queryRémi Verschelde
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
2020-06-22Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queriesPouleyKetchoupp
2020-06-21Merge pull request #34236 from madmiraal/enable-bullet-debugRémi Verschelde
Enable Bullet DEBUG on debug builds.
2020-06-21Merge pull request #34219 from madmiraal/check-motion-before-bullet-sweepRémi Verschelde
Check for motion in cast_motion() before doing Bullet convexSweepTest().
2020-06-21Check for motion in cast_motion() before doing Bullet convexSweepTest().Marcel Admiraal
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
2020-06-21Check if point's index exists before adding it to the list of pointsMarcel Admiraal
that need to split faces when avoiding creating degenerate faces while merging CSG faces.
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Merge pull request #39678 from akien-mga/universae-fenestrasRémi Verschelde
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19Merge pull request #39652 from paulloz/generics-getnodesingroupRémi Verschelde
[mono] Implement generics GetNodesInGroup
2020-06-19Export: Rename 'Windows Universal' to 'UWP'Rémi Verschelde
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP).
2020-06-19[mono] implement generics GetNodesInGroupPaul Joannon
2020-06-19Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-monoRémi Verschelde
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-18Implement RSA encryption/decryption.Fabio Alessandrelli