Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-18 | Merge pull request #42306 from madmiraal/fix-39947 | Camille Mohr-Daurat | |
Update Bullet Area overlaps when Area properties or shapes change. | |||
2021-11-18 | Merge pull request #44726 from madmiraal/fix-44644 | Camille Mohr-Daurat | |
Ignore Bullet collision contact points with distance = 0 | |||
2021-11-17 | Fix `randfn` in visual scripts | Yuri Roubinsky | |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky | |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-15 | Fix mono build after invalid rename of `KEY_READ` | Stefan Boronczyk | |
Follow-up to #51684. | |||
2021-11-14 | Add path to functions that return iporter options | reduz | |
-Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly. | |||
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | |
2021-11-12 | Add a minimal template build to CI | Aaron Franke | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde | |
2021-11-11 | Show built-in script names in the debugger | kobewi | |
2021-11-11 | [GDScript] Check string literals for Unicode direction control characters. | bruvzg | |
2021-11-10 | Merge pull request #54840 from Calinou/mono-move-exception-policy-setting | Rémi Verschelde | |
2021-11-10 | Move Mono unhandled exception setting to be located within a subsection | Hugo Locurcio | |
Settings that aren't within a subsection are difficult to reach when other settings do have a subsection. This also adds documentation for the project setting. | |||
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp | |
In all physics servers, body_get_direct_state() now silently returns nullptr when the body has been already freed or is removed from space, so the client code can detect this state and invalidate the body rid. In 2D, there is no change in behavior (just no more errors). In 3D, the Bullet server returned a valid direct body state when the body was removed from the physics space, but in this case it didn't make sense to use the information from the body state. | |||
2021-11-10 | Merge pull request #54676 from Chaosus/gds_restrict_names | Rémi Verschelde | |
2021-11-10 | Merge pull request #54358 from ↵ | Rémi Verschelde | |
Shawak/feature-allow-root-node-paths-without-quote | |||
2021-11-10 | fix pingpong in math | Silc 'Tokage' Renew | |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | |
Improve save handling for built-in scripts | |||
2021-11-09 | Allow using $/root node paths | Maximilian | |
format fix shadowing use match instead of comparison Update gdscript_parser.cpp | |||
2021-11-09 | Merge pull request #54798 from Calinou/gdscript-opcode-no-hash | Rémi Verschelde | |
2021-11-09 | Remove hash symbol in front of opcode error messages in GDScript | Hugo Locurcio | |
The hash symbol creates spurious issue references on GitHub if the message is posted outside a code block, which means some issues have a lot more references than originally intended. | |||
2021-11-09 | Merge pull request #47600 from qarmin/enable_mono_editor | Rémi Verschelde | |
2021-11-09 | Enable mono editor build in CI | qarmin | |
2021-11-09 | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | |
2021-11-09 | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | |
2021-11-08 | Merge pull request #54473 from briansemrau/no-debug-functions-on-thread | Rémi Verschelde | |
2021-11-08 | Prevent identifiers from naming as built-in funcs and global classes | Yuri Roubinsky | |
2021-11-08 | Merge pull request #54118 from ↵ | Rémi Verschelde | |
Pineapple/dont-ignore-type-mismatch-in-setter-master | |||
2021-11-08 | Merge pull request #54663 from ↵ | Rémi Verschelde | |
Gallilus/VisualScript-sync-and-improve-variable-anb-property | |||
2021-11-07 | Improve save handling for built-in scripts | kobewi | |
2021-11-07 | Fix LSP crash when parsing signal symbols. | Francois Belair | |
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters. Fixes #54720 . | |||
2021-11-06 | Fix example in `NoiseTexture` doc | Yuri Roubinsky | |
2021-11-06 | VisualScript-sync-and-improve-variable-and-property | David Cambré | |
2021-11-04 | Add documentation to operators for math types | Aaron Franke | |
Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2021-11-04 | Fix Quaternion multiplication operator | Aaron Franke | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Fixes copy-paste issue in the visual script editor | David Cambré | |
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position. | |||
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-11-02 | Merge pull request #54471 from rafallus/callable_area_monitor | Rémi Verschelde | |
2021-11-02 | Merge pull request #54346 from mhilbrunner/used-what-instead-of-what | Rémi Verschelde | |
2021-11-02 | Merge pull request #54494 from lyuma/fix_override_materials | Rémi Verschelde | |
glTF: Fix override materials and non-empty arrays | |||
2021-11-01 | glTF: Fix override materials and non-empty arrays | Lyuma | |
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object. Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec. | |||
2021-11-01 | Use `Callable` in Area monitor callback | rafallus | |