Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-30 | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D | eska | |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-07-22 | Set proper line into operators when parsing GDScript, fixes #5822 | Juan Linietsky | |
2016-07-20 | Fixed reloading of tool scripts within editor, they should work much better ↵ | Juan Linietsky | |
now, closes #3194 | |||
2016-07-17 | Forgot to clear signals on recompile, closes #5729 | Juan Linietsky | |
2016-07-10 | Allow semicolon after 'pass' keyword | George Marques | |
2016-07-08 | Revert removing of function call in gd_parser | George Marques | |
The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes. | |||
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-07-01 | Merge pull request #5407 from RandomShaper/opt-self-indexing | Juan Linietsky | |
Optimize member access with self | |||
2016-06-30 | Only check for constants when parsing constants, should close #5497 | Juan Linietsky | |
2016-06-29 | Ability to put constants in constant expressions, closes #5264 | Juan Linietsky | |
2016-06-29 | Warn instad of crashing when class instance is gone after yield. Closes ↵ | Juan Linietsky | |
#5247 , probably closes other yield related crashes | |||
2016-06-28 | Properly show the source:line even in inner clases, closes #3766 | Juan Linietsky | |
2016-06-28 | Fix bug in inner class reference, closes #1411 | Juan Linietsky | |
2016-06-28 | Fixed bug related to resolving constants in a class, closes #1110 | Juan Linietsky | |
2016-06-28 | Fix extends issue, closes #4026 | Juan Linietsky | |
2016-06-26 | Fix cscript module syntax errors for MSVC compiler | George Marques | |
2016-06-26 | missing files | Juan Linietsky | |
2016-06-26 | -Fix crashes with thread_exit() | Juan Linietsky | |
-Added draft of C script API (still disabled and unused) | |||
2016-06-25 | Optimize member access with self | Pedro J. Estébanez | |
Let the compiler take the fast path when a member is superfluously accessed with `self.`. | |||
2016-06-24 | Add "bool" to GDScript reserverd keywords | Andreas Haas | |
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false` | |||
2016-06-24 | Properly report a valid error instead of reporting as a bug, closes #3841 | Juan Linietsky | |
2016-06-20 | Property reporty base type when a function fails, fixes #4581 probably also ↵ | Juan Linietsky | |
closes other issues | |||
2016-06-19 | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | |
Removed lots of prints | |||
2016-06-19 | Merge pull request #5268 from brakhane/fix-floating-bug | Rémi Verschelde | |
correctly parse floats in scientific notation (Fix #5267) | |||
2016-06-18 | Removed lots of prints | Daniel J. Ramirez | |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-18 | correctly parse floats in scientific notation | Dennis Brakhane | |
GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267 | |||
2016-06-18 | Add @GDScript.type_exists | Geequlim | |
2016-06-17 | reverted to ==, if a line is missing a statement, we'll have to make sure to ↵ | Juan Linietsky | |
add it | |||
2016-06-17 | changed == for >= since some statements may not store a line (if line is empty) | Juan Linietsky | |
this is added to #5204 | |||
2016-06-17 | Merge pull request #5204 from vnen/fix-completion-crash | Juan Linietsky | |
Fix crash in code completion | |||
2016-06-18 | Fix type hint for the seed argument | Rémi Verschelde | |
Closes #5260. | |||
2016-06-13 | Fix crash in code completion | George Marques | |
Fix #4641 | |||
2016-06-13 | Merge pull request #5139 from zaps166/init_navigation_pointer | George Marques | |
GridMap: Initialize "navigation" pointer | |||
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | |
use and also fixes #4756 | |||
2016-06-12 | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵ | Juan Linietsky | |
size. Fixes many issues, closes #4907 | |||
2016-06-11 | gdscript tokenizer will dislike use of case, closes #4991 | Juan Linietsky | |
2016-06-11 | remove unnecesary found bug? print, closes #5028 | Juan Linietsky | |
2016-06-11 | Made many built-in gdscript functions return more descriptive errors, closes ↵ | Juan Linietsky | |
#5150 | |||
2016-06-11 | -All variables from script are visible through get_property_list(), not just ↵ | Juan Linietsky | |
those with export() -Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script -closes #5146 | |||
2016-06-10 | GridMap: Initialize "navigation" pointer | Błażej Szczygieł | |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | |
2016-06-06 | Revert "Fix implicit GDScript Reference inheritance" | punto- | |
2016-06-05 | Fix implicit GDScript Reference inheritance | eska | |
2016-06-03 | Fix Color8 constructor using wrong value range | George Marques | |
Fix #5015 | |||
2016-06-01 | missed ifdef that broke android build | Juan Linietsky | |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky | |
2016-05-31 | Some cleanup to GDScript | Juan Linietsky | |
separated GDFunction (VM) from GDScript in two different files |