Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) | |
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above. | |||
2020-07-26 | Merge pull request #33760 from nekomatata/script-editor-init-optimization | Rémi Verschelde | |
Optimized ScriptEditor initialization when many scripts are loaded | |||
2020-07-25 | Modules: update modules to be built for iOS | Sergey Minakov | |
Using 'available' checks to fix deprecation compilation errors Additional checks for simulator | |||
2020-07-24 | GDScript: Allow "new()" to be called in non-static functions | George Marques | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-22 | Fix typos in GodotSharp code docs | mega-bit | |
2020-07-22 | VisualScript: Fix -Wduplicate-branches warning | Rémi Verschelde | |
When VSDEBUG is a no-op (default), those branches did the same (nothing). | |||
2020-07-22 | Wrap up GDScript 2.0 base implementation | George Marques | |
2020-07-22 | C#: Fix restore not called when building game projects | Ignacio Etcheverry | |
2020-07-21 | Fix XML in Plane.cs | Aaron Franke | |
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-07-20 | Reintroduce code completion | George Marques | |
2020-07-20 | Reenable GDScript LSP server | George Marques | |
2020-07-20 | Added support for enums to be used as types in GDScript | George Marques | |
2020-07-20 | Add warning checks in GDScript analyzer | George Marques | |
Reenable checking those when validating code. | |||
2020-07-20 | Add new GDScript type checker | George Marques | |
2020-07-20 | Add better local variable detection in GDScript parser | George Marques | |
Also store Variant operator to avoid needing to do it repeatedly in later compiling stages. | |||
2020-07-20 | Add GDScript cache singleton | George Marques | |
2020-07-20 | Add support for properties | George Marques | |
2020-07-20 | Fix comments in beginning of file | George Marques | |
Also improve error for unknown characters. | |||
2020-07-20 | New GDScript tokenizer and parser | George Marques | |
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this. | |||
2020-07-18 | Use difference in position to check whether motion in Bullet is too close | Marcel Admiraal | |
to zero. | |||
2020-07-17 | Optimized ScriptEditor initialization when many scripts are loaded | PouleyKetchoupp | |
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata) | |||
2020-07-15 | Merge pull request #40291 from hinlopen/dialog-size | Rémi Verschelde | |
Resize various dialogs | |||
2020-07-15 | Merge pull request #40386 from ↵ | Rémi Verschelde | |
touilleMan/correct-Reference-is_reference-api.json Correct is_reference attribute in api.json for Reference class | |||
2020-07-15 | Merge pull request #40392 from ↵ | Rémi Verschelde | |
touilleMan/missing-has_default_value-signals-api_json Add missing has_default_value field for signals in api.json | |||
2020-07-14 | Add missing has_default_value field for signals in api.json | Emmanuel Leblond | |
2020-07-14 | Correct is_reference attribute in api.json for Reference class | Emmanuel Leblond | |
2020-07-14 | Merge pull request #40374 from Faless/udp/server_abstraction | Rémi Verschelde | |
UDPServer uses single socket, abstract clients. | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-07-14 | Funnel refuse_new_connections to Godot ENet. | Fabio Alessandrelli | |
2020-07-14 | Include gdscript warning name in LSP message. | Ryan Roden-Corrent | |
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor. | |||
2020-07-14 | Revert "Include gdscript warning name in the warning message." | Ryan Roden-Corrent | |
This reverts commit de3ad3b30ecb8de1aa112df7d61630102f077b5b. | |||
2020-07-14 | Merge pull request #40218 from aaronfranke/mono-docs | Rémi Verschelde | |
Add C# XML documentation to core C# math types | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-14 | Merge pull request #40335 from aaronfranke/formatting-gh-actions | Rémi Verschelde | |
Use GitHub Actions for file formatting and style checks | |||
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-14 | Fix overlappingObjects vector crash | volzhs | |
use clear_overlaps() instead of clearing overlappingObjects directly | |||
2020-07-13 | Merge pull request #40261 from bruvzg/macos_mono_build | Rémi Verschelde | |
[macOS, Mono] Fix "Wdeprecated-declarations" build error. | |||
2020-07-13 | Merge pull request #40308 from madmiraal/fix-40283 | Rémi Verschelde | |
Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space. | |||
2020-07-13 | Improve the ENet channels documentation in NetworkedMultiplayerENet | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3598. | |||
2020-07-12 | Set isScratchedSpaceOverrideModificator to false when removing a | Marcel Admiraal | |
RigidBodyBullet from a space. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-11 | Add C# XML documentation to core C# math types | Aaron Franke | |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-10 | [macOS, Mono] Fix "Wdeprecated-declarations" build error. | bruvzg | |