Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-22 | Mono/C#: Allow debugging exported games | Ignacio Etcheverry | |
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms. | |||
2020-04-21 | Merge pull request #38041 from ThakeeNathees/class-name-check-enhance | Rémi Verschelde | |
GDScript class name existance check enhanced | |||
2020-04-21 | Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn | Rémi Verschelde | |
Line marked unsafe when base known and index unkonwn | |||
2020-04-21 | Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-types | Rémi Verschelde | |
Autocompleting with indexing for builtin types added | |||
2020-04-21 | Add ability to bind typed arrays to script API | Juan Linietsky | |
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers) | |||
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky | |
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. | |||
2020-04-20 | Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor | Rémi Verschelde | |
Subgroups were added in #37678 but not properly handled everywhere where PROPERTY_USAGE_GROUP is. | |||
2020-04-20 | DocData: Skip unexposed classes | Rémi Verschelde | |
Properly expose classes that we actually want accessible. | |||
2020-04-20 | GDScript class name existance check enhanced | Thakee Nathees | |
2020-04-18 | Mono: Fix include for Android support | Rémi Verschelde | |
This was a typo in #37153. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-04-17 | line unsafe for indexing with known base type & unkown identifier | Thakee Nathees | |
2020-04-17 | autocompleting with indexing for native types added | Thakee Nathees | |
Fix: #37768 | |||
2020-04-14 | Change MATH_POSMOD return type back to INT | Nico Mitchell | |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Merge pull request #37826 from nekomatata/direct-body-state-sleep | Rémi Verschelde | |
Fix set_sleep_state in Bullet body direct state | |||
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp | |
It was inverted, it should set the body to be active when sleep is disabled. | |||
2020-04-13 | Change round return type to float | Nico Mitchell | |
2020-04-13 | Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete | Rémi Verschelde | |
autocomplete for disconnect implemented | |||
2020-04-13 | autocomplete for disconnect, is_connected implemented | Thakee Nathees | |
2020-04-13 | Improve error explanations related to UPNP and UPNPDevice | Rudigus | |
2020-04-12 | Merge pull request #37542 from swarnimarun/patch_vs_02 | Rémi Verschelde | |
Update visualscript graph nodes on visual script variable edit | |||
2020-04-10 | Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fix | Rémi Verschelde | |
`:=` fails on some nodes fix: #37357 | |||
2020-04-10 | Merge pull request #37530 from swarnimarun/patch_vs_01 | Rémi Verschelde | |
VisualScript support for newly added Variant types | |||
2020-04-10 | Merge pull request #37629 from lupoDharkael/noise-unref | Rémi Verschelde | |
NoiseTexture: prevent race condition because of Ref::unref() | |||
2020-04-10 | Merge pull request #37693 from lupoDharkael/remove-hint | Rémi Verschelde | |
Remove obsolete enums | |||
2020-04-09 | Merge pull request #37467 from HaSa1002/fix-vsproj | Rémi Verschelde | |
fixed modules not beeing added to vsproj | |||
2020-04-09 | fixed modules not beeing added to vsproj | HaSa1002 | |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-04-08 | Remove obsolete enums | lupoDharkael | |
2020-04-08 | Merge pull request #37644 from JFonS/gizmos_rename | Rémi Verschelde | |
Rename all gizmo classes, using the 4.0 node names. | |||
2020-04-07 | Rename all gizmo classes, using the 4.0 node names. | jfons | |
2020-04-06 | NoiseTexture: prevent race condition because of Ref::unref() | lupoDharkael | |
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora | |
2020-04-03 | Update vsnodes on editing vs variables | Swarnim Arun | |
2020-04-03 | Fix C# bindings after recent breaking changes | Ignacio Etcheverry | |
2020-04-03 | VisualScript styling for new Variant Types | Swarnim Arun | |
2020-04-02 | Deconstruct VSNodes for new Variant types | Swarnim Arun | |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde | |
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde | |
Fix array out of bounds access caused by uninitialised variables | |||
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut | |
2020-04-01 | Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight | Rémi Verschelde | |
Remove syntax highlighting for C# verbatim strings due to bugs | |||
2020-04-01 | Remove syntax highlighting for C# verbatim strings due to bugs | Hugo Locurcio | |
This closes #32336. | |||
2020-04-01 | Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs | Rémi Verschelde | |
Add missing docs for assert message in GDScript | |||
2020-03-31 | Add missing docs for assert message in GDScript | Thomas ten Cate | |
Seems like this was overlooked in PR #31142. See also issue #17082. | |||
2020-03-31 | Merge pull request #37153 from neikeq/mono_ios-4.0 | Rémi Verschelde | |
[master] Mono/C#: Add iOS support | |||
2020-03-31 | Fix more -Wmaybe-uninitialized warnings with target=release_debug | Rémi Verschelde | |
I have no idea why those don't get triggered in target=debug builds. Fixes #37461. | |||
2020-03-31 | Mono/C#: Add iOS support | Ignacio Etcheverry | |
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. | |||
2020-03-31 | Mono/C#: Fix MinGW build not supporting `.lib` libraries | Ignacio Etcheverry | |
MinGW should support both its own format `.a` and MSVC's format `.lib`, but Mono's module was only using the former. With this change it's now possible to build with MinGW and link the official Mono for Windows which is built with MSVC. |