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2020-08-21Merge pull request #41410 from neikeq/no-bom-on-csproj-creationRémi Verschelde
C#: Save newly created csproj files without BOM
2020-08-21Merge pull request #41409 from neikeq/fix-null-in-msbuild-loggerRémi Verschelde
C#: Fix null exception in our MSBuild logger
2020-08-21C#: Save newly created csproj files without BOMIgnacio Etcheverry
2020-08-21C#: Fix null exception in our MSBuild loggerIgnacio Etcheverry
2020-08-21Mono/C#: Fix editor using wrong project assembly path in rare casesIgnacio Etcheverry
We were removing invalid path characters from the name in C++ code, but the C# editor code wasn't.
2020-08-19Merge pull request #41381 from vnen/gdscript-2-fixesRémi Verschelde
A few more GDScript fixes
2020-08-19GDScript: Make subscript access be properly type checkedGeorge Marques
2020-08-19GDScript: Show error when function return type is missingGeorge Marques
2020-08-19GDScript: Fix signal parameters not respecting commasGeorge Marques
2020-08-19GDScript: Check duplicate keys in dictionaries and enumsGeorge Marques
2020-08-19GDScript: Allow preload() to be used with constant expressionsGeorge Marques
2020-08-19GDScript: Allow keywords to be used in $ notationGeorge Marques
2020-08-19Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-requestRémi Verschelde
C#: Fix editor unable to play game after IDE PlayRequest
2020-08-19C#: Fix editor unable to play game after IDE PlayRequestIgnacio Etcheverry
The editor wasn't clearing the debugger agent settings properly after a processing a play request from an IDE. This caused consequent play attempts to fail if not launched from the IDE, as the game would still attempt and fail to connect to the debugger. The concrete cause: Forgetting to clear the `GODOT_MONO_DEBUGGER_AGENT` environment variable.
2020-08-18Merge pull request #41352 from Calinou/bmp-loader-error-explanationsRémi Verschelde
Add more error explanations in the BMP image loader
2020-08-18GDScript: Allow enum values to be set to constant expressionsGeorge Marques
Also allow them to access previous values wihout referencing the enum.
2020-08-18GDScript: Allow supertype objects to be assigned to a subtype variableGeorge Marques
It allows `get_node()` to be used with typed variables This is marked as unsafe to warn the user.
2020-08-18Add more error explanations in the BMP image loaderHugo Locurcio
This closes #32166 and closes #30629.
2020-08-18GDScript: Allow implicit type conversion when constructing variantsGeorge Marques
Incidentally fix error message when no valid constructor is found which was missing an end parenthesis.
2020-08-18GDScript: Add script to cache on reloadGeorge Marques
This ensures that scripts created without a resource loader are properly included in the cache (such as builtin scripts) and are not tried to be loaded from the disk.
2020-08-17GDScript: Allow empty files to be valid scriptsGeorge Marques
2020-08-17GDScript: Fix crash when superclass file is non-existentGeorge Marques
Incidentally, allow EOF to be an end of statement.
2020-08-17GDScript: Fix LSP getting wrong union value on unnamed enumsGeorge Marques
2020-08-17GDScript: Fix editor crash when writing @tool annotationGeorge Marques
2020-08-17GDSript: Prevent crash when completing unary operatorsGeorge Marques
2020-08-17GDScript: Allow "match" to be used as an identifierGeorge Marques
This is needed to call the String.match() function.
2020-08-17GDScript: Fix wrong argument check for formatting operatorGeorge Marques
2020-08-16Port ClassDB tests to use doctestAndrii Doroshenko (Xrayez)
Extracted the most minimal core initialization functionality from `setup()` and `setup2()` so that `ClassDB` could be tested properly (input, audio, rendering, physics etc, are excluded). Display and rendering servers/singletons are not initialized at all. Due to the fact that most subsystems are disabled, fixed various crashes in the process (in order): - `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while `register_scene_types()`); - `make_default_theme` which depends on `RenderingServer`; - `XRServer` singleton access while calling `register_modules_types()`; - hidden bug in a way joypads are cleaned up (MacOS and Linux only). Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`. ClassDB tests: Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-13Merge pull request #41229 from madmiraal/fix-csgRémi Verschelde
Don't attempt to insert points into degenerate triangles when creating CSG shapes.
2020-08-13Don't attempt to insert points into degenerate triangles.Marcel Admiraal
Use a simpler degenerate triangle check that calculates area.
2020-08-13Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-workingGeorge Marques
Fix: ctrl + click not working on script member
2020-08-13Fix: ctrl + click not workingThakee Nathees
2020-08-13Merge pull request #41199 from madmiraal/fix-38001Rémi Verschelde
Mark the first shape as inside, not the second shape, when CSG shapes are co-planer.
2020-08-12Merge pull request #41104 from vnen/gdscript-assignment-tidyGeorge Marques
Tidy up assignment operator check
2020-08-12Mark the first shape as inside, not the second shape, when CSG shapes areMarcel Admiraal
co-planer.
2020-08-11Merge pull request #41055 from snichols/null-callee-fixRémi Verschelde
Fix crash with null callee
2020-08-11Merge pull request #40935 from hoontee/master-3Rémi Verschelde
Transform CSGShape collision when necessary
2020-08-11Merge pull request #40919 from hoontee/master-2Rémi Verschelde
Properly handle empty CSGCombiners
2020-08-08Fix colour region continuation over blank lines, issue 41120Paulb23
2020-08-08Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validationGeorge Marques
GDScript operator evaluation validation bug fix
2020-08-08Merge pull request #40951 from bruvzg/gds_cleanupGeorge Marques
[GDScript] Add static HashMap cleanup.
2020-08-08GDScript: Tidy up assignment operator checkGeorge Marques
The operator is already gathered by the parser, no need to do it again in the analyzer.
2020-08-06Merge pull request #41062 from ↵George Marques
ThakeeNathees/unsafe-arithmatic-assignment-bug-fix GDScript: unsafe arithmetic assignment bug fix
2020-08-06GDScript: unsafe arithmetic assignment bug fixThakee Nathees
Fix: #41051
2020-08-05Adding error message for empty grouping expressionStephen Nichols
2020-08-05Fixing null callee crash.Stephen Nichols
2020-08-05Merge pull request #40989 from madmiraal/fix-40739Andrea Catania
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05Fixes leak when creating bullet shapeRafał Mikrut
2020-08-03Merge pull request #40690 from ↵George Marques
ThakeeNathees/arithmetic-assign-type-check-bug-fix GDScript arithmetic assignment type check bug fix
2020-08-03Reload Bullet space override modifier even when RigidBody is inactive.Marcel Admiraal