Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-25 | [GDNative] disable -fPIC flag with msvc compiler | Emmanuel Leblond | |
2017-11-25 | Fix mono build after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-24 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-23 | Removed shape margin | AndreaCatania | |
2017-11-23 | Merge pull request #13202 from AndreaCatania/master | Rémi Verschelde | |
Space override scratching when body is add to world | |||
2017-11-23 | Space override scratching when body is add to world | AndreaCatania | |
Fixes #13182 | |||
2017-11-22 | Merge pull request #13159 from AndreaCatania/ray | Rémi Verschelde | |
Removed type_mask and fixed some variable name | |||
2017-11-22 | Merge pull request #13161 from Hinsbart/mono_case | Rémi Verschelde | |
Mono: Use PascalCase in core types. | |||
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | |
Proper GDNative export on Android | |||
2017-11-21 | Mono: Use PascalCase in core types. | Andreas Haas | |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Merge pull request #13149 from touilleMan/gdnative-fix-scsub-generator | Thomas Herzog | |
[GDNative] fix gdnative_api_struct.gen.h generation | |||
2017-11-21 | Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generation | Emmanuel Leblond | |
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Merge pull request #13145 from AndreaCatania/grav | Rémi Verschelde | |
Set gravity on change body mode | |||
2017-11-21 | Set gravity on change body mode | AndreaCatania | |
Fixes #13140 | |||
2017-11-21 | Merge pull request #11933 from cxong/master | Juan Linietsky | |
Use "Command" instead of "Meta" for macOS (#1619) | |||
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | |
2017-11-21 | Merge pull request #12590 from poke1024/bsearch | Rémi Verschelde | |
Add bsearch and bsearch_custom to Array | |||
2017-11-21 | Merge pull request #12573 from poke1024/macostouchpad | Rémi Verschelde | |
Native pan and zoom for macOS + InputEventGesture | |||
2017-11-21 | Revert this change, we need to export symbols on the library side | Bastiaan Olij | |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-21 | Add bsearch and bsearch_custom to Array | poke1024 | |
2017-11-20 | Merge pull request #12754 from MillionOstrich/compress-image-etc | Rémi Verschelde | |
Attempt at fixing size mismatch in _compress_etc | |||
2017-11-20 | Fix size mismatch in _compress_etc | MillionOstrich | |
Use j for inner loop | |||
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-20 | Allow to extends constant variable | sanikoyes | |
2017-11-20 | Merge pull request #11783 from endragor/ios-export-frameworks | Rémi Verschelde | |
Allow exporting third-party iOS Frameworks | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | bullet cast_motion: reordered null check | muiroc | |
2017-11-20 | Merge pull request #13094 from karroffel/gdnative-api-register-nativecall | Thomas Herzog | |
[GDNative] add a way to register call types | |||
2017-11-20 | Merge pull request #13093 from karroffel/gdnative-static-linking-is-kill | Thomas Herzog | |
[GDNative] removed static linking fields | |||
2017-11-20 | [GDNative] add a way to register call types | Karroffel | |
2017-11-20 | [GDNative] removed static linking fields | Karroffel | |
2017-11-20 | Revert "Added loop_begin and loop_end to OggVorbisStream" | Juan Linietsky | |
2017-11-20 | Merge pull request #13060 from karroffel/gdnative-version-error | Thomas Herzog | |
[GDNative] (version-) error reporting + small API change | |||
2017-11-20 | [GDNative] removed godot_string_c_str | Karroffel | |
2017-11-20 | [GDNative] loading error and version error procs | Karroffel | |
2017-11-20 | Merge pull request #12644 from mrcdk/ogg_loop | Rémi Verschelde | |
Added loop_begin and loop_end to OggVorbisStream | |||
2017-11-20 | Merge pull request #12952 from bojidar-bg/12392-export-enums | Rémi Verschelde | |
Allow exporting enums from GDScript | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Add initial support for the XDG Base Directory spec | Rémi Verschelde | |
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513. | |||
2017-11-19 | Merge pull request #13046 from AndreaCatania/kinfix | Rémi Verschelde | |
Some Bullet bug fix | |||
2017-11-19 | Added null check in Bullet cast_motion API | AndreaCatania | |