Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-18 | Merge pull request #16326 from NathanWarden/fix_basis_mono | Ignacio Etcheverry | |
[Mono] Basis values now marshalled in the correct order. | |||
2018-02-18 | Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix | Ignacio Etcheverry | |
Makes project manager never initialize mono debug. | |||
2018-02-18 | Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcase | Ignacio Etcheverry | |
Makes NodePath and RID follow PascalCase in C#. | |||
2018-02-18 | Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring | Ignacio Etcheverry | |
Give C# NodePath a ToString(). | |||
2018-02-17 | Merge pull request #16770 from paulloz/csharp-signal-attribute | Rémi Verschelde | |
C# Signal attribute | |||
2018-02-17 | implement signal related methods in csharp_script so signals can be used ↵ | Paul Joannon | |
with emit | |||
2018-02-17 | add a [Signal] attribute to CSharpScripts | Paul Joannon | |
2018-02-17 | Mono: Fix build status icons | Ignacio Etcheverry | |
2018-02-16 | Makes project manager never initialize mono debug. | Pieter-Jan Briers | |
The heuristic whether we're in the project manager inside GDMono didn't work if the project manager was launched by not having any path to run. This is fixed now by making a Main::is_project_manager(). | |||
2018-02-16 | Makes NodePath and RID follow PascalCase in C#. | Pieter-Jan Briers | |
Fixes #15685 | |||
2018-02-16 | Give C# NodePath a ToString(). | Pieter-Jan Briers | |
It already had an implicit cast operator to string, but this doesn't get used in say string formatting. So now something like $"path: {GetPath()}" works. | |||
2018-02-14 | Merge pull request #15379 from ianb96/delete_key_fix | Rémi Verschelde | |
Filesystem and Visual Script Members delete key fix | |||
2018-02-14 | Merge pull request #15574 from paulloz/mono-build-project-button | Rémi Verschelde | |
Change 'Build Project' button style in Mono panel | |||
2018-02-14 | Merge pull request #16176 from vnen/gdscript-default-args | Rémi Verschelde | |
Show default values in docs for GDScript built-in functions | |||
2018-02-14 | Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-mono | Rémi Verschelde | |
Fixed Mono builds on macOS (pkgconfig detection of mono) | |||
2018-02-14 | Merge pull request #14804 from ColinKinloch/master | Rémi Verschelde | |
Fixed android arm64v8 | |||
2018-02-14 | Merge pull request #16681 from AndreaCatania/kin_t | Rémi Verschelde | |
Added return true o collide when no rusult is NULL | |||
2018-02-14 | Added return true o collide when no rusult is NULL | Andrea Catania | |
2018-02-14 | Merge pull request #16547 from Dar13/kinematic_gravity_fix | Rémi Verschelde | |
Fixes gravity calculation for kinematic bodies in Bullet | |||
2018-02-14 | Allow building with system wide mbedtls on X11 | Fabio Alessandrelli | |
Using builtin_mbedtls=yes is still the default as many distributions do not ship with mbedtls included. | |||
2018-02-14 | Deleting OpenSSL module and library | Fabio Alessandrelli | |
2018-02-14 | lws module now uses mbedtls as OpenSSL replacement | Fabio Alessandrelli | |
2018-02-14 | Add mbedtls module | Fabio Alessandrelli | |
2018-02-13 | Fixes gravity calculation for kinematic bodies in Bullet | Neil Moore | |
2018-02-13 | Merge pull request #16551 from sctincman/xbuild_fallback-fix | Rémi Verschelde | |
Add and use mono build variables with cloned environment. | |||
2018-02-13 | Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints | Rémi Verschelde | |
Remove debugging prints related to the asset library | |||
2018-02-13 | Merge pull request #16424 from AndreaCatania/phyj | Rémi Verschelde | |
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet | |||
2018-02-11 | gdnative_api.json: Change argument name to r_dest | tilpner | |
This reflects its usage as an output argument, consistent with the other godot_variant_new functions | |||
2018-02-10 | Add and use mono build variables with cloned environment. | Jonathan Tinkham | |
2018-02-10 | Merge pull request #16539 from eska014/gdnative-macwarn | Thomas Herzog | |
Fix GDNATIVE_API_INIT() warning about sign mismatch | |||
2018-02-10 | Fix GDNATIVE_API_INIT() warning about sign mismatch | Leon Krause | |
2018-02-09 | add initial NativeScript 1.1 extension | karroffel | |
This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data | |||
2018-02-09 | generate proper API structs for GDNative extension extensions | karroffel | |
The GDNative C API gets passed to libraries in a struct of function pointers. To provide stable binary compatibility, each extension not part of the core API is separated into its own sub-struct. These structs aren't meant to be changed in order to keep binary compatibility. In case of an API extension, the structs include a `next` pointer which can point to a new struct with additional function pointers. Godot's build system generates the API structs automatically at build time, but so far there has no support for the mentioned `next` pointers. This commit changes the API struct generation in such a way that code that used previous headers will compile without problem with the new headers. The new extension-extensions (weird name, but that's what it is) get generated recursively and include the version in the struct-name. | |||
2018-02-07 | Merge pull request #14888 from Faless/websocket | Rémi Verschelde | |
Websocket module | |||
2018-02-06 | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | |
2018-02-06 | Add websocket module. | Fabio Alessandrelli | |
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. | |||
2018-02-05 | Remove debugging prints related to the asset library | Hugo Locurcio | |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-02 | [Mono] Basis values now marshalled in the correct order. | Nathan Warden | |
2018-02-02 | GDScriptParser: Remove debug prints. | Andreas Haas | |
2018-02-03 | Fix pkgconfig detection of mono | Benjamin Dobell | |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-02-01 | Merge pull request #16258 from NathanWarden/fix_mono_decimals_method | Rémi Verschelde | |
[Mono] Fix an infinite recursion in the Mathf.Decimals method when using floats. | |||
2018-02-01 | Merge pull request #16205 from neikeq/issue-15053 | Rémi Verschelde | |
Mono: Remove automatic script multilevel calls | |||
2018-02-01 | Merge pull request #16002 from bruvzg/mono_loading_form_res | Rémi Verschelde | |
[Mono] Allow loading assemblies (including mscorlib) from resources. | |||
2018-02-01 | Merge pull request #16175 from NathanWarden/add_async_and_await | Rémi Verschelde | |
Added async and await as C# keywords. | |||
2018-01-31 | Fix an infinite recursion in the Mathf.Decimals method when using floats. | Nathan Warden | |
2018-01-31 | Mono: Allow loading `mscorlib` from resources. | bruvzg | |
2018-01-30 | Added async and await as C# keywords. | Nathan Warden | |
2018-01-30 | Mono: Remove automatic script multilevel calls | Ignacio Etcheverry | |