Age | Commit message (Collapse) | Author |
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GDScript operator evaluation validation bug fix
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[GDScript] Add static HashMap cleanup.
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ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
GDScript: unsafe arithmetic assignment bug fix
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Fix: #41051
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Reload Bullet space override modifier even when RigidBody is inactive.
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ThakeeNathees/arithmetic-assign-type-check-bug-fix
GDScript arithmetic assignment type check bug fix
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Improve JSON-related documentation
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This closes https://github.com/godotengine/godot-docs/issues/3848.
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Fix crash in ENet changing refuse_new_connections
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When the host is not started.
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Document how to perform advanced string splitting using RegEx
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This closes https://github.com/godotengine/godot-docs/issues/3607.
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Make all String float conversion methods be 64-bit
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Fix EditorTranslationParser leak
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SCons: Refactor running commands through builders
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Pop from front to avoid infinite loop with nested classes
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A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.
Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
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This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4.
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Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix.
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Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
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GDScript: "Object" datatype changed from BUILTIN to NATIVE
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- Flushing Areas before anything else.
- Make sure to correctly fetch gravity when the integrate_forces function is used
- Lazy reload body when layer and mask changes
- Shapes are reloaded just before the physics step starts.
- Improved some other parts of the code.
- Added override keyword
- Using LocalVector
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C#: Switch games to MSBuild Sdks and .NET Standard
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Until https://github.com/psf/black/pull/1328 makes it in a stable release,
we have to use the latest from Git.
Apply new style fixes done by latest black.
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GDScript: Clarified/fixed inaccuracies in the built-in function docs.
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Make unsaved scripts in the script editor more user-friendly
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Remove multilevel calls
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Ensure Bullet HeightMapShape3D data width and depth are at least 2.
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Enable support for C++ modules tests
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Modules-specific tests can be written under respective module folders.
Each module should have "tests" folder created with the tests implemented
as `doctest` headers, so they can be collected by the buildsystem and
included directly in `tests/test_main.cpp` to be compiled.
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Unsaved scripts were previously displayed with blank tabs, which are
mostly a result of deleted or improperly moved scripts.
This patch makes sure that those kind of scripts are displayed as
"[unsaved]" now, and ensures that scripts are removed from the list
while deleting scripts from the filesystem dock preventing the unsaved
tabs to appear in the first place (a user is already prompted with
"no undo" warning while deleting any file).
A user is always prompted to save those "[unsaved]" scripts if they
attempt to close them without saving in any case except as described
above.
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Optimized ScriptEditor initialization when many scripts are loaded
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Fix: #40656
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Fix: #40686
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Using 'available' checks to fix deprecation compilation errors
Additional checks for simulator
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The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.
Clarified what it means to be approximately equal.
nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.
Added a few examples/clarifications/edge-cases.
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