index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2021-12-14
Avoid a crash in the gdscript analyser
Gilles Roudière
2021-12-13
Fix incorrect placement of default value editor in visual scripts
Yuri Roubinsky
2021-12-13
Fix shadowed global identifier warning duplication
Yuri Roubinsky
2021-12-10
Fix OGG streams never ending playback
Ellen Poe
2021-12-10
Revert "Fix auto reload scripts on external change"
Rémi Verschelde
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
Misc build system fixes
Aaron Franke
2021-12-10
Fix "Lookup Symbol" on global class members
cdemirer
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Merge pull request #55700 from Razoric480/raz/lsp-extraneous-code
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
Merge pull request #55299 from nathanfranke/renames
Rémi Verschelde
2021-12-09
Merge pull request #49473 from cptchuckles/fix-auto-reload-scripts
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
Remove extraneous return to LSP
Francois Belair
2021-12-07
Various fixes to C# documentation
Raul Santos
2021-12-07
Merge pull request #55675 from raulsntos/csharp-basis-quaternion
Ignacio Roldán Etcheverry
2021-12-06
Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
Rename C# `Quaternion()` -> `GetQuaternion()`
Raul Santos
2021-12-06
Merge pull request #55655 from raulsntos/csharp-items-count
Ignacio Roldán Etcheverry
2021-12-06
Merge pull request #55624 from Razoric480/raz/cs-lsp-signal
Rémi Verschelde
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-06
Merge pull request #34005 from aaronfranke/minmax
Rémi Verschelde
2021-12-06
Merge pull request #55651 from Calinou/remove-more-debug-prints
Rémi Verschelde
2021-12-06
Replace deprecated GetItemCount() with ItemsCount
Raul Santos
2021-12-06
Merge pull request #55597 from raulsntos/csharp-source-generators-generics
Ignacio Roldán Etcheverry
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-05
Merge pull request #55559 from pycbouh/docs-overridden-cross-linked
Rémi Verschelde
2021-12-05
Bump Godot.NET.Sdk and SourceGenerators versions
Raul Santos
2021-12-05
Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-12-04
Auto-Increment Debugger Port
Nathan Franke
2021-12-04
Prevent LSP adding signal func to non GDScripts
Francois Belair
2021-12-04
Merge pull request #55563 from raulsntos/csharp-delegates-for-generic-class
Ignacio Roldán Etcheverry
2021-12-04
Fix get_all_delegates method for generic classes
Raul Santos
2021-12-03
Fix typo in `gdscript_parser`
Raul Santos
2021-12-03
Make overridden properties link to parent definition
Yuri Sizov
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-03
AudioStreamMP3: expose loop properties to the editor
Vincent
2021-12-03
NavigationMeshInstance: Fix typo to 'vertices'
Rémi Verschelde
2021-12-02
Let MultiMeshInstances affect NavigationMeshes
Carlo Cabanilla
2021-12-02
Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-02
Merge pull request #55529 from raulsntos/rename-vector-params
Rémi Verschelde
2021-12-01
Merge pull request #55533 from nekomatata/bullet-query-shape-index
Rémi Verschelde
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-12-01
Fix shape index in multiple physics queries with Bullet
PouleyKetchoupp
2021-12-01
Fix crash when loading an invalid mp3 file
Vincent
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
[next]