index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2020-07-25
Modules: update modules to be built for iOS
Sergey Minakov
2020-07-24
GDScript: Allow "new()" to be called in non-static functions
George Marques
2020-07-24
Merge pull request #40598 from vnen/gdscript-2.0
Rémi Verschelde
2020-07-22
Fix typos in GodotSharp code docs
mega-bit
2020-07-22
VisualScript: Fix -Wduplicate-branches warning
Rémi Verschelde
2020-07-22
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-22
C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-21
Fix XML in Plane.cs
Aaron Franke
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-20
Reintroduce code completion
George Marques
2020-07-20
Reenable GDScript LSP server
George Marques
2020-07-20
Added support for enums to be used as types in GDScript
George Marques
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-20
Add new GDScript type checker
George Marques
2020-07-20
Add better local variable detection in GDScript parser
George Marques
2020-07-20
Add GDScript cache singleton
George Marques
2020-07-20
Add support for properties
George Marques
2020-07-20
Fix comments in beginning of file
George Marques
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-07-18
Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-15
Merge pull request #40291 from hinlopen/dialog-size
Rémi Verschelde
2020-07-15
Merge pull request #40386 from touilleMan/correct-Reference-is_reference-api....
Rémi Verschelde
2020-07-15
Merge pull request #40392 from touilleMan/missing-has_default_value-signals-a...
Rémi Verschelde
2020-07-14
Add missing has_default_value field for signals in api.json
Emmanuel Leblond
2020-07-14
Correct is_reference attribute in api.json for Reference class
Emmanuel Leblond
2020-07-14
Merge pull request #40374 from Faless/udp/server_abstraction
Rémi Verschelde
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
Funnel refuse_new_connections to Godot ENet.
Fabio Alessandrelli
2020-07-14
Include gdscript warning name in LSP message.
Ryan Roden-Corrent
2020-07-14
Revert "Include gdscript warning name in the warning message."
Ryan Roden-Corrent
2020-07-14
Merge pull request #40218 from aaronfranke/mono-docs
Rémi Verschelde
2020-07-14
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Rémi Verschelde
2020-07-14
Merge pull request #40335 from aaronfranke/formatting-gh-actions
Rémi Verschelde
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-14
Fix overlappingObjects vector crash
volzhs
2020-07-13
Merge pull request #40261 from bruvzg/macos_mono_build
Rémi Verschelde
2020-07-13
Merge pull request #40308 from madmiraal/fix-40283
Rémi Verschelde
2020-07-13
Improve the ENet channels documentation in NetworkedMultiplayerENet
Hugo Locurcio
2020-07-12
Set isScratchedSpaceOverrideModificator to false when removing a
Marcel Admiraal
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-11
Add C# XML documentation to core C# math types
Aaron Franke
2020-07-11
Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-10
[macOS, Mono] Fix "Wdeprecated-declarations" build error.
bruvzg
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-08
Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
[next]