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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-13
Merge pull request #53689 from reduz/remove-animation-transform3d-track
Rémi Verschelde
2021-10-13
Error check GLTFDocumentExtensionConvertImporterMesh::import_post.
K. S. Ernest (iFire) Lee
2021-10-13
Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop
Rémi Verschelde
2021-10-13
Merge pull request #53743 from williamd67/GPULightmapper-process-rays-to-sky
Rémi Verschelde
2021-10-13
Merge pull request #53322 from williamd67/GPULightmapper-skip-smoothen-positi...
Rémi Verschelde
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
GPULightmapper: prevent loop with max iterations
William Deurwaarder
2021-10-12
GPULightmapper: process rays to sky in all bounces as active
William Deurwaarder
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
GPULightmapper: skip smoothen positions for flat triangles
William Deurwaarder
2021-10-12
Merge pull request #53720 from vnen/gdscript-typed-array-custom-class
Rémi Verschelde
2021-10-12
GDScript: Fix typed array with custom classes
George Marques
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
GDScript: Make setter parameter type same as variable type
George Marques
2021-10-12
Merge pull request #53697 from bruvzg/ts_string_names
Rémi Verschelde
2021-10-12
Move static feature set and number system `StringName`s to the singleton.
bruvzg
2021-10-12
Merge pull request #52736 from aaronfranke/lgtm-mult
Rémi Verschelde
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-12
Fixed a typo in csg module
M. Huri
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
Rémi Verschelde
2021-10-11
Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion
Yuri Roubinsky
2021-10-11
Move add_syntax_highlighter bind to ScriptEditorBase
Paulb23
2021-10-11
Fix autocompletion of built-in functions in GDScript
Yuri Roubinsky
2021-10-11
Merge pull request #53430 from DavidSichma/typed_safe_setter
George Marques
2021-10-11
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
George Marques
2021-10-11
Remove redundant String operation from GDScript enum exports
Yuri Sizov
2021-10-10
Fix C# List<T> marshalling
Raul Santos
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Enhance and cleanup stringify for Vector
mashumafi
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Only emit typed member setters if safe to do so
David Sichma
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-10-08
GDScript: Report property type errors
ZuBsPaCe
2021-10-08
Support marshaling generic Godot.Object
Raul Santos
2021-10-08
Support arrays of StringName, NodePath and RID in mono
Raul Santos
2021-10-08
Merge pull request #53536 from Faless/mp/4.x_rpc_config
Max Hilbrunner
2021-10-08
Merge pull request #53336 from briansemrau/gdscript-i'm-not-my-own-local-class
George Marques
2021-10-08
[Net] Rename RPCConfig.sync to call_local.
Fabio Alessandrelli
2021-10-07
GDScript: Use getter return type for the property type
George Marques
2021-10-07
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
Rémi Verschelde
2021-10-07
Merge pull request #53545 from vnen/gdscript-release
Rémi Verschelde
2021-10-07
GDScript: Fix method ptrcall on release
George Marques
2021-10-07
Change print_line() to use any number of Variants
kobewi
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie
Rémi Verschelde
2021-10-06
GDScript: Set status on parsing steps beforehand
George Marques
2021-10-06
Fix outdated no_call_local, use call_remote
Max Hilbrunner
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