Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-22 | Fix internal editor not updating when using external editor via LSP | Rindbee | |
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. | |||
2023-01-20 | call update_exports from LSP didSave function | Adam Wardell | |
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave | |||
2023-01-20 | Remove references to compiled GDScript in export | George Marques | |
This feature was removed from GDScript so it should not be present on the interface nor in the saved export presets. | |||
2023-01-20 | Merge pull request #71708 from dsnopek/openxr-opengl-steamvr-2 | Rémi Verschelde | |
Get OpenXR with OpenGL working on SteamVR | |||
2023-01-20 | Merge pull request #69181 from fire/gltf-runtime-image-fallback | Rémi Verschelde | |
Fixes cases where the runtime ResourceLoader cannot load gltf images. | |||
2023-01-19 | Add depth and color formats to get OpenXR with OpenGL working on SteamVR | David Snopek | |
2023-01-19 | Merge pull request #70363 from V-Sekai/astcenc-standalone | Rémi Verschelde | |
Add astcenc compression and decompression. | |||
2023-01-19 | Merge pull request #71314 from stmSi/fix-ogg-packet-out-of-bound | Rémi Verschelde | |
Fix OGG page_data out of bound index crash | |||
2023-01-19 | Merge pull request #71598 from bruvzg/gdscript_bidi_override | Rémi Verschelde | |
Implement BiDi override mode for GDScript source. | |||
2023-01-19 | Fixes cases where the runtime ResourceLoader cannot load gltf images. | K. S. Ernest (iFire) Lee | |
2023-01-19 | Add ASTC compression and decompression with Arm astcenc. | K. S. Ernest (iFire) Lee | |
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-19 | Remove duplicate ucaps code from TextServerFallback. | bruvzg | |
2023-01-19 | [GDExtension] Expose some low level functions and String operators. | bruvzg | |
2023-01-19 | Merge pull request #71620 from adamscott/move-icon-to-top | Rémi Verschelde | |
Update `@icon` and `@tool` definitions to add a note | |||
2023-01-19 | Merge pull request #71450 from BastiaanOlij/fix_openxr_init_failure | Rémi Verschelde | |
Fixes issue where failed start of OpenXR causes issues | |||
2023-01-19 | Merge pull request #67661 from cooperra/bmp-2bpp-loader | Rémi Verschelde | |
BMP loader: Fix 2 bits-per-pixel images | |||
2023-01-18 | Update `@icon` definition to add a note | Adam Scott | |
2023-01-18 | Merge pull request #71638 from raulsntos/dotnet/export-plugin | Rémi Verschelde | |
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage | |||
2023-01-18 | Merge pull request #71569 from raulsntos/dotnet/sync-vectors | Rémi Verschelde | |
Sync C# vectors with Core | |||
2023-01-18 | C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor | Raul Santos | |
Also documents the .NET project settings. | |||
2023-01-18 | Implement BiDi override mode for GDScript source. | bruvzg | |
2023-01-18 | C#: Implement `ExportPlugin::_get_name` | Raul Santos | |
2023-01-18 | Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function | Rémi Verschelde | |
Remove set_drag_forwarding_compat() | |||
2023-01-18 | Fix unnammed enum crash regression | ocean (they/them) | |
2023-01-17 | Sync C# vectors with Core | Raul Santos | |
- Remove `Vector2.Lerp` overload that takes a weight parameter of type `Vector2`. - Remove `Vector3.Lerp` overload that takes a weight parameter of type `Vector3`. - Remove `Color.Lerp` overload that takes a weight parameter of type `Color`. - Remove `Angle` method from `Vector2i`. - Remove `AngleTo` method from `Vector2i`. - Remove `AngleToPoint` method from `Vector2i`. - Remove `Cross` method from `Vector2i`. - Remove `DistanceSquaredTo` method from `Vector2i` and `Vector3i`. - Remove `DistanceTo` method from `Vector2i` and `Vector3i`. - Remove `Dot` method from `Vector2i` and `Vector3i`. - Remove `PosMod` method from `Vector2i` and `Vector3i`. - Remove `Orthogonal` method from `Vector2i`. - Remove `&` operator from `Vector2i` and `Vector3i`. | |||
2023-01-17 | Merge pull request #71516 from raulsntos/dotnet/property-accessors | Rémi Verschelde | |
C#: Make property accessors internal | |||
2023-01-17 | Merge pull request #71534 from Faless/mp/4.x_nested_spawn | Rémi Verschelde | |
[MP] Fix nested spawning during "ready". | |||
2023-01-17 | [MP] Fix nested spawning during "ready". | Fabio Alessandrelli | |
We want our spawns to be notified after ready, but we need to notify them in the order they entered tree, so that nested spawners can be used during "ready" (instead of having to await a frame). | |||
2023-01-16 | Merge pull request #71279 from vonagam/fix-iterator-number-type | Rémi Verschelde | |
GDScript: Fix typing of iterator in for loop | |||
2023-01-16 | Merge pull request #67774 from aaronfranke/script-annotations | Rémi Verschelde | |
Make script annotations be placed before `class_name` and `extends` | |||
2023-01-16 | Merge pull request #71434 from ↵ | Rémi Verschelde | |
adamscott/fix-reduce-identifier-from-base-class-script-retrieval Fix cyclic reference errors while reducing identifiers | |||
2023-01-16 | Merge pull request #71496 from raulsntos/dotnet/sincos | Rémi Verschelde | |
C#: Implement `Mathf.SinCos` | |||
2023-01-16 | C#: Make property accessors internal | Raul Santos | |
2023-01-16 | Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class | George Marques | |
Fixes https://github.com/godotengine/godot/issues/69941 | |||
2023-01-16 | C#: Implement `Mathf.SinCos` | Raul Santos | |
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`, this allows us to use the `SinCos` method more conveniently with `real_t`. Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin` and `Math.Cos`, and they are often used together. | |||
2023-01-16 | Merge pull request #71461 from snoopdouglas/snoopdouglas/master | Rémi Verschelde | |
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks | |||
2023-01-16 | Merge pull request #70504 from KoBeWi/the_choosen_antipattern | Rémi Verschelde | |
Add EditorUndoRedoManager singleton | |||
2023-01-16 | Merge pull request #71477 from aaronfranke/gltf-append-doc | Rémi Verschelde | |
Improve the documentation of GLTFDocument's append methods | |||
2023-01-16 | Merge pull request #71458 from raulsntos/dotnet/quaternion | Rémi Verschelde | |
C#: Make `Length` and `LengthSquared` into methods in `Quaternion`. | |||
2023-01-16 | Merge pull request #71456 from raulsntos/dotnet/sync-plane | Rémi Verschelde | |
C#: Sync `Plane` with Core | |||
2023-01-16 | Merge pull request #71445 from raulsntos/dotnet/transforms | Rémi Verschelde | |
C#: Add missing `Transform{2D,3D}` and `Basis` constructors | |||
2023-01-16 | Merge pull request #71431 from raulsntos/dotnet/scale-and-rotation | Rémi Verschelde | |
C#: Replace `Rotation` and `Scale` properties with get methods | |||
2023-01-16 | Merge pull request #70684 from filiperinaldi/fix_arm64_build_clang | Rémi Verschelde | |
Fix arm64 build when using Clang | |||
2023-01-15 | Fix cyclic reference errors while reducing identifiers. | Adam Scott | |
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com> | |||
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-15 | Improve the documentation of GLTFDocument's append methods | Aaron Franke | |
2023-01-15 | C#: Sync `Plane` with Core | Raul Santos | |
- Add `Plane(Vector3)` constructor. - Rename `IntersectRay` to `IntersectsRay`. - Rename `IntersectSegment` to `IntersectsSegment`. - Replace `Center` property with `GetCenter` method. - Add and fix documentation about the _normal_ parameter to Core and C# documentation. |