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2019-07-11Merge pull request #30129 from fire/xatlas_updateRémi Verschelde
[WIP] Update xatlas to latest upstream commit (1efe581).
2019-07-11Some small fixes to warnings in python scriptsunknown
2019-07-11pcre2: Update to upstream version 10.33Rémi Verschelde
2019-07-10Merge pull request #30502 from neikeq/chotto-matte-kudasaiIgnacio Roldán Etcheverry
Mono: Fix Api HintPath and update old game projects
2019-07-10Merge pull request #30501 from neikeq/dispose-godotsharpexportIgnacio Roldán Etcheverry
Mono: Fix null dereference in EditorExportPlatformAndroid
2019-07-10Mono: Fix Api HintPath and update old game projectsIgnacio Etcheverry
Fixed Api assembly references with more than one HintPath. Also made the editor update old C# projects use the new Api assembly HintPaths.
2019-07-10Mono: Fix null dereference in EditorExportPlatformAndroidIgnacio Etcheverry
We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing.
2019-07-10Merge pull request #30486 from neikeq/fix-indexoutofbounds-msbuildfinderIgnacio Roldán Etcheverry
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10Merge pull request #30455 from qarmin/const_referenceRémi Verschelde
Pass by reference to const
2019-07-10Merge pull request #30489 from neikeq/fix-nullexc-on-gengameprojIgnacio Roldán Etcheverry
Mono: Fix null exception in GenerateGameProject
2019-07-10Mono: Fix null exception in GenerateGameProjectIgnacio Etcheverry
Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
2019-07-10Merge pull request #30485 from neikeq/remove-frameworkpathoverride-from-sconsIgnacio Roldán Etcheverry
SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindowsIgnacio Etcheverry
2019-07-10SCons no longer passes FrameworkPathOverride to MSBuildIgnacio Etcheverry
2019-07-10Mono: Add missing GodotTools.slnIgnacio Etcheverry
2019-07-10Use reference to constant in functionsqarmin
2019-07-09Update xatlas to b7d7bb.K. S. Ernest (iFire) Lee
2019-07-09Fix EditorNavigationMeshGenerator registered in Core APIIgnacio Etcheverry
Also added an option to output a json file with all the ClassDB registered classes and its members. This can be used to compare the API of two different builds by a simple diff.
2019-07-09Merge pull request #30463 from neikeq/fix-search-dirsRémi Verschelde
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
2019-07-09Make SCons check for System MSBuild before Mono'sIgnacio Etcheverry
2019-07-09Fix export templates ignoring assemblies in 'res://.mono/assemblies'Ignacio Etcheverry
2019-07-09Merge pull request #30438 from Calinou/use-color-constructorsRémi Verschelde
Use base `Color()` constructors instead of `Color::html()`
2019-07-09Merge pull request #30434 from Faless/ws/wslay_fix_handshake_breakRémi Verschelde
Fix WebSocketClient consuming data during hanshake
2019-07-09Merge pull request #30428 from neikeq/gitcheckout-bRémi Verschelde
Misc Mono Fixes
2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-07-08Fix WebSocketClient consuming data during hanshakeFabio Alessandrelli
Was missing a break of the while loop on connection. This potentially caused early data frames to be trashed.
2019-07-08Mono: Fix build errors with tools=noIgnacio Etcheverry
2019-07-08C#: Fix some crashes during assemblies reloadingIgnacio Etcheverry
2019-07-08Fix Godot.Object.ToString() infinite recursionIgnacio Etcheverry
Should not be using Variant to String conversion as that would call ToString() again
2019-07-08Fix --generate-mono-glue bug when directory doesn't existIgnacio Etcheverry
DirAccess::get_full_path(path) only works if the path exists. Implement our own abspath function.
2019-07-08Fix C# bindings detection of abstract classesIgnacio Etcheverry
ClassDB::can_instance was changed recently breaking our code, as the editor is not yet initialized. Check ClassInfo::creation_func directly.
2019-07-08Fix InvalidCastException when loading script metadataIgnacio Etcheverry
Old value wasn't string so we have to keep that in mind
2019-07-08Merge pull request #30419 from Faless/ws/wslay_server_protoRémi Verschelde
(Re-)Implement subprotocols in websocket server.
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
Fixes minor issues found by static analyzer
2019-07-08(Re-)Implement subprotocols in websocket server.Fabio Alessandrelli
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-06DOC: Fix spellingRemi Rampin
See also https://github.com/godotengine/godot-docs/pull/2595
2019-07-06Merge pull request #30352 from bojidar-bg/28727-enum-value-checkRémi Verschelde
Fix parsing of enums allowing for juxtaposed identifiers
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
2019-07-05Fix parsing of enums allowing for juxtaposed identifiersBojidar Marinov
Fixes #28727
2019-07-05Merge pull request #30334 from Calinou/improve-csg-gizmo-drawingRémi Verschelde
Improve the CSG shape gizmo drawing
2019-07-05Merge pull request #30282 from neikeq/editor_in_cs_equals_winRémi Verschelde
Re-write mono module editor code in C#
2019-07-05Merge pull request #24086 from RandomShaper/bundle-pck-to-executableRémi Verschelde
Enhance game export
2019-07-05Script API methods must return Ref<T> instead of Reference*Ignacio Etcheverry
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05Re-write mono module editor code in C#Ignacio Etcheverry
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05Improve the CSG shape gizmo drawingHugo Locurcio
The gizmo colors now depend on the operation. Subtraction will result in an inverted gizmo color, whereas intersection is now displayed as white. A solid translucent overlay is now drawn over a selected node to make it easier to distinguish.
2019-07-04Merge pull request #30263 from Faless/ws/wslay_prRémi Verschelde
Use wslay as a WebSocket library
2019-07-04Optimize header reads (avoid extra allocs)Fabio Alessandrelli
2019-07-04Remove libwebsocket. No longer used, yay!Fabio Alessandrelli
2019-07-04WebSocket module now uses wslay library.Fabio Alessandrelli
Both client and server are supported on native builds (as usual). SSL server is still not supported, but will soon be possible with this new library. The API stays the same, we just need to work out potential issues due to this big library switch.