Age | Commit message (Expand) | Author |
2016-09-03 | Patch thirdy-party libraries to build for WinRT | George Marques |
2016-08-30 | VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 | J08nY |
2016-08-29 | Fixed compilation | Daniel J. Ramirez |
2016-08-29 | Merge pull request #6303 from Marqin/enet_bind_ip_rebased | Rémi Verschelde |
2016-08-29 | Merge pull request #6223 from RandomShaper/improve-gridmap-edit | Rémi Verschelde |
2016-08-29 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-28 | Colors for VS sockets and icons | Daniel J. Ramirez |
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky |
2016-08-27 | Merge pull request #6108 from djrm/vs_type_icons_2 | Rémi Verschelde |
2016-08-27 | add NetworkedMultiplayerENet::set_bind_ip | Hubert Jarosz |
2016-08-26 | Even more work on visual script editor: | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Icons for VScript types | Daniel J. Ramirez |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-22 | enet: Fix build on android and iphone platforms | Rémi Verschelde |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky |
2016-08-21 | Improve/fix GridMap editor | Pedro J. Estébanez |
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky |
2016-08-20 | ENet windows compilation fixes. | Juan Linietsky |
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-15 | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ... | Juan Linietsky |
2016-08-08 | Merge pull request #6055 from eska014/native-bind-rettype | Rémi Verschelde |
2016-08-08 | Merge pull request #6045 from bojidar-bg/extends-on-placeholders | Rémi Verschelde |
2016-08-08 | -Show proper node name in subcall | Juan Linietsky |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ... | Juan Linietsky |
2016-08-07 | Added ability to create custom nodes from script. | Juan Linietsky |
2016-08-07 | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky |
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky |
2016-08-06 | Added yield() signal smart autocompletion. | Juan Linietsky |
2016-08-06 | Reverted printable null object, seems to cause bugs around and not sure why. | Juan Linietsky |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-08-06 | Allow documenting unexposed return types in bind_native_method | eska |
2016-08-05 | Fix #5891 by not expecting the script instance to be a GDInstance | Bojidar Marinov |
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky |
2016-08-03 | More work on visual scripting.. | Juan Linietsky |
2016-08-03 | More progress on visual script editing | Juan Linietsky |
2016-08-03 | Fix translatable strings in VisualScript | Rémi Verschelde |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-30 | Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D | eska |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many iss... | Juan Linietsky |
2016-07-22 | Set proper line into operators when parsing GDScript, fixes #5822 | Juan Linietsky |
2016-07-20 | Fixed reloading of tool scripts within editor, they should work much better n... | Juan Linietsky |
2016-07-17 | Forgot to clear signals on recompile, closes #5729 | Juan Linietsky |
2016-07-10 | Allow semicolon after 'pass' keyword | George Marques |