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AgeCommit message (Expand)Author
2016-09-03Patch thirdy-party libraries to build for WinRTGeorge Marques
2016-08-30VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325J08nY
2016-08-29Fixed compilationDaniel J. Ramirez
2016-08-29Merge pull request #6303 from Marqin/enet_bind_ip_rebasedRémi Verschelde
2016-08-29Merge pull request #6223 from RandomShaper/improve-gridmap-editRémi Verschelde
2016-08-29Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-28Colors for VS sockets and iconsDaniel J. Ramirez
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-27Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde
2016-08-27add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz
2016-08-26Even more work on visual script editor:Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Icons for VScript typesDaniel J. Ramirez
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-22enet: Fix build on android and iphone platformsRémi Verschelde
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-21Improve/fix GridMap editorPedro J. Estébanez
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-20ENet windows compilation fixes.Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-15VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky
2016-08-08Merge pull request #6055 from eska014/native-bind-rettypeRémi Verschelde
2016-08-08Merge pull request #6045 from bojidar-bg/extends-on-placeholdersRémi Verschelde
2016-08-08-Show proper node name in subcallJuan Linietsky
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-07Added ability to create custom nodes from script.Juan Linietsky
2016-08-07Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
2016-08-06Added yield() signal smart autocompletion.Juan Linietsky
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-06Allow documenting unexposed return types in bind_native_methodeska
2016-08-05Fix #5891 by not expecting the script instance to be a GDInstanceBojidar Marinov
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-03Fix translatable strings in VisualScriptRémi Verschelde
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-30Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2Deska
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky
2016-07-22Set proper line into operators when parsing GDScript, fixes #5822Juan Linietsky
2016-07-20Fixed reloading of tool scripts within editor, they should work much better n...Juan Linietsky
2016-07-17Forgot to clear signals on recompile, closes #5729Juan Linietsky
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques