summaryrefslogtreecommitdiff
path: root/modules
AgeCommit message (Collapse)Author
2020-09-26Avoid infinite loop in GDScript at shutdownPedro J. Estébanez
2020-09-25Style: Fix black formatting after #42332Rémi Verschelde
Somehow it did not run CI checks so we missed that one. Also pin `black` version to latest upstream release.
2020-09-25Enable the `copy_mono_root` SCons option by defaultHugo Locurcio
This closes #41652.
2020-09-24Merge pull request #42283 from Calinou/doc-print-push-error-warningRémi Verschelde
Improve documentation related to printing error/warning messages
2020-09-24Merge pull request #42070 from Razoric480/ignore-cancel-requestRémi Verschelde
Make LSP ignore $/cancelRequest msgs
2020-09-24Improve documentation related to printing error/warning messagesHugo Locurcio
2020-09-24Merge pull request #42293 from ricardoalcantara/fix_basis_csharpRémi Verschelde
Basis RotationQuat should be public.
2020-09-24Basis RotationQuat should be public.Ricardo Alcantara
2020-09-23Merge pull request #42259 from zaevi/fix-mono-IsAbsPathRémi Verschelde
Fix C# string.IsAbsPath()
2020-09-23Merge pull request #42126 from Calinou/doc-videoplayer-formatsRémi Verschelde
Improve documentation about VideoPlayer video formats
2020-09-23Improve documentation about VideoPlayer video formatsHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4021.
2020-09-23Merge pull request #42195 from extrawurst/patch-1Rémi Verschelde
add iOS Simulator platform
2020-09-23Fix C# string.IsAbsPath()Zae
2020-09-20Merge pull request #41426 from madmiraal/fix-bullet-zero-scaleRémi Verschelde
Check and correct for zero scaling when unscaling Bullet basis.
2020-09-19add iOS Simulator platform Stephan Dilly
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-18Merge pull request #41861 from Razoric480/fix-vscript-value-by-typeRémi Verschelde
Add a function to sanitize variant values in visual script
2020-09-18Add a VScript func to sanitize variant valuesFrancois Belair
Fixes #27611
2020-09-18Merge pull request #41930 from RandomShaper/fix_gdscript_leaksRémi Verschelde
Fix leaks in GDScript
2020-09-18Fix typos with codespellRémi Verschelde
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2020-09-16Fix ExprMatch stackoverflowRaul Santos
2020-09-15Fix certificate generation with mbedtls 2.16.8 .Fabio Alessandrelli
When generating certificates with `Crypto.generate_self_signed_certificate` we generate the PEM in a buffer via `mbedtls_x509write_crt_pem`. Since version 2.16.8, mbedtls adds spurious data at the end of the buffer due to internal optimizations, this breaks our logic when we try to immediately parse it and return a proper `X509Certificate` object. This commit updates the code to find the actual PEM length to parse using `strlen`, takes extra caution always adding the terminator to the buffer, and slightly improve error messages.
2020-09-15Make LSP ignore $/ messagesFrancois Belair
Fixes #38814
2020-09-15Merge pull request #42061 from madmiraal/fix-41743Rémi Verschelde
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-14Fix RigidBodyBullet areasWhereIam element shift.Marcel Admiraal
2020-09-14Several documentation improvementsDanil Alexeev
2020-09-13Add mono log message to error for fatal errorsTom Daffin
2020-09-13Merge pull request #42000 from aaronfranke/cs-arr-concatRémi Verschelde
Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13C#: Fix csproj not synced on file move/removal from FS dockIgnacio Etcheverry
When NormalizePath was called with an absolute path (with drive letter) on Windows, it would prepend a file path separator to the path, e.g.: '\C:\Program Files\'. Apparently this was still accepted as a valid path by DotNetGlob and it stopped working when we switched to MSBuildGlob.
2020-09-12Add concatenation support and a new ctor to Godot.Collections.ArrayAaron Franke
2020-09-11Move GDNative `String` tests to respective moduleAndrii Doroshenko (Xrayez)
GDNative-specific tests moved out of main `tests/` folder into `modules/gdnative/tests`. Include path for GDNative headers are still hardcoded in `tests/SCsub`, but made conditional now. Also fixed test case tag typos. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11Remove unused Python local variables.Marcel Admiraal
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Merge pull request #41806 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
Avoid adding margin twice along capsule Y axis
2020-09-10Remove unused Python imports.Marcel Admiraal
2020-09-10Ensure cyclic dependencies between scripts are broken at exitPedro J. Estébanez
2020-09-10Prevent cyclic reference between script and its membersPedro J. Estébanez
2020-09-09Make EXR import format support all depths and channel configurationsreduz
2020-09-09stb_vorbis: Increase max alloc buffer size for big Vorbis commentsRémi Verschelde
The previous max worked OK for audio data, but stb_vorbis recently gained support for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art encoded as base64). We use 2^30 as max which should be sufficient for most files. Fixes #41913.
2020-09-09Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlockRémi Verschelde
GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09GDScript: Fix MutexLock usage, fixes Clang 6 compatRémi Verschelde
Fixes #41852.
2020-09-08Change inequality comparison operators to use exact equalityAaron Franke
2020-09-08Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fixRémi Verschelde
Fixed parser error when indexing a dictionary.
2020-09-08Merge pull request #41888 from neikeq/sln-bomRémi Verschelde
C#: Use BOM when creating a solution
2020-09-08C#: Use BOM when creating a solutionIgnacio Etcheverry
At least on Windows there seems to be issues if the solution has no BOM and contains a project with cyrillic chars.
2020-09-08C#: Fix endless reload loop if project has unicode charsIgnacio Etcheverry
The assembly modified time wasn't picked properly as the path was treated as latin-1, so the file watcher was constantly firing the event.
2020-09-08Merge pull request #41875 from nekomatata/webrtc-doc-turn-serverRémi Verschelde
Fix TURN server example in WebRTC documentation
2020-09-08Fix TURN server example in WebRTC documentationPouleyKetchoupp
WebRTC GDNative plugin uses `credential` and not `credentials`. https://github.com/godotengine/webrtc-native/blob/74f2c78db5cdffa5b2b6ba9cd041061d7694400c/src/WebRTCLibPeerConnection.cpp#L35-L37
2020-09-07Merge pull request #38308 from bruvzg/sad_security_circusRémi Verschelde
Adds PCK encryption support (using script encryption key for export).
2020-09-06Merge pull request #41813 from madmiraal/add-missing-header-guardsRémi Verschelde
Fix header guards in modules.
2020-09-06Fix header guards in modules:Marcel Admiraal
- Add missing header guards to various modules' register_types.h - Add header guard to basis_universal/texture_basisu.h. - Ensure header guard encloses entire header in webrtc/webrtc_data_channel_js.h.