Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-16 | Merge pull request #7532 from tagcup/pcg_prng | Rémi Verschelde | |
Replace the existing PRNG (Xorshift31) with (minimal) PCG-32. | |||
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-16 | Style: No break before list brace | Rémi Verschelde | |
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty` | |||
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-15 | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant ↵ | Ferenc Arn | |
with 32-bit output, 64-bit state). PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed. | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-15 | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-14 | Compile error when duplicate key in dictionery literal #7034 | James Mintram | |
2017-01-14 | Merge pull request #6845 from karroffel/master | Juan Linietsky | |
Adds pattern matching to GDScript | |||
2017-01-14 | Merge pull request #4918 from jjay/f/error_on_redefine | Juan Linietsky | |
Redefine var results in an error | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-12 | Must now register with set_transform_notify() to get ↵ | Juan Linietsky | |
NOTIFICATION_TRANSFORM_CHANGED | |||
2017-01-12 | some class renames | Juan Linietsky | |
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||
2017-01-12 | Implicit inheritance now defaults to Resource, will error for node scripts ↵ | Juan Linietsky | |
if extends not used. | |||
2017-01-11 | More efficient iteration syntax, and range() is converted behind the scenes ↵ | Juan Linietsky | |
to it. | |||
2017-01-11 | Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint | Rémi Verschelde | |
Allow typing hints for Array class (in GDScript and Inspector) | |||
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-11 | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde | |
Add named colors to GDScript/Visual Script/core. | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-11 | pattern matcher: Implemented backend | Karroffel | |
changed comments | |||
2017-01-11 | pattern matcher: Implemented transformations | Karroffel | |
2017-01-11 | pattern matching: implemented parser | Karroffel | |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky | |
2017-01-10 | uses the global thread to protect the instacnes map in GDScript, closes #4615 | Juan Linietsky | |
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | |
container! | |||
2017-01-09 | -All types have editable script now in properties | Juan Linietsky | |
-Changed clip to a property in Control which can be set by the user | |||
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | |
2017-01-08 | Removed Musepack, it's a pretty obsolete format nowadays. | Juan Linietsky | |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky | |
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | |
2017-01-08 | -Fix bugs related to PoolVector crashes | Juan Linietsky | |
-Added ability to request nodes using $Name in GDScript :) | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | -GDScript support for accessing properties directly | Juan Linietsky | |
-Added code lookup and code completion support for properties too | |||
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. ↵ | Ferenc Arn | |
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-02 | Revert expression reduction from #7390 | Rémi Verschelde | |
Fixes #7412. | |||
2017-01-02 | Merge pull request #7390 from bojidar-bg/gdscript-assign-error | Rémi Verschelde | |
Disallow assignment to constants and expressions | |||
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |