Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-08 | Fix colour region continuation over blank lines, issue 41120 | Paulb23 | |
2020-08-08 | Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation | George Marques | |
GDScript operator evaluation validation bug fix | |||
2020-08-08 | Merge pull request #40951 from bruvzg/gds_cleanup | George Marques | |
[GDScript] Add static HashMap cleanup. | |||
2020-08-06 | Merge pull request #41062 from ↵ | George Marques | |
ThakeeNathees/unsafe-arithmatic-assignment-bug-fix GDScript: unsafe arithmetic assignment bug fix | |||
2020-08-06 | GDScript: unsafe arithmetic assignment bug fix | Thakee Nathees | |
Fix: #41051 | |||
2020-08-05 | Merge pull request #40989 from madmiraal/fix-40739 | Andrea Catania | |
Reload Bullet space override modifier even when RigidBody is inactive. | |||
2020-08-05 | Fixes leak when creating bullet shape | Rafał Mikrut | |
2020-08-03 | Merge pull request #40690 from ↵ | George Marques | |
ThakeeNathees/arithmetic-assign-type-check-bug-fix GDScript arithmetic assignment type check bug fix | |||
2020-08-03 | Reload Bullet space override modifier even when RigidBody is inactive. | Marcel Admiraal | |
2020-08-03 | Fixed tiny grammar issues in error messages | unknown | |
2020-08-01 | [GDScript] Add static HashMap cleanup. | bruvzg | |
2020-07-31 | Merge pull request #40903 from Calinou/doc-json | Rémi Verschelde | |
Improve JSON-related documentation | |||
2020-07-31 | Improve JSON-related documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3848. | |||
2020-07-30 | doc: Fix typo in BBcode tag | Rémi Verschelde | |
2020-07-30 | Ensure CSG parent's _make_dirty() is called when entering a tree. | Marcel Admiraal | |
2020-07-29 | Refix GDScriptTranslationParser leak | SkyJJ | |
2020-07-29 | Merge pull request #40838 from Faless/dtls/enet_refuse_fix | Rémi Verschelde | |
Fix crash in ENet changing refuse_new_connections | |||
2020-07-29 | Fix crash in ENet changing refuse_new_connections | Fabio Alessandrelli | |
When the host is not started. | |||
2020-07-29 | Merge pull request #40823 from Calinou/doc-string-split-regex | Rémi Verschelde | |
Document how to perform advanced string splitting using RegEx | |||
2020-07-29 | Document how to perform advanced string splitting using RegEx | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3607. | |||
2020-07-29 | GDScript: Fix crash caused by inconsistent get_member | Lyuma | |
2020-07-28 | Merge pull request #40678 from aaronfranke/string-float64 | Rémi Verschelde | |
Make all String float conversion methods be 64-bit | |||
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-28 | Merge pull request #40762 from SkyLucilfer/PackedSceneLeak | Rémi Verschelde | |
Fix EditorTranslationParser leak | |||
2020-07-28 | Merge pull request #40771 from Xrayez/scons-verbose-builders | Rémi Verschelde | |
SCons: Refactor running commands through builders | |||
2020-07-28 | Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload | Rémi Verschelde | |
Pop from front to avoid infinite loop with nested classes | |||
2020-07-28 | SCons: Refactor running commands through builders | Andrii Doroshenko (Xrayez) | |
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders. | |||
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde | |
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4. | |||
2020-07-27 | Pop from front to avoid infinite loop with nested classes | Nhiqill | |
2020-07-27 | GDScript: Fix crash on 'await' completion | George Marques | |
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Merge pull request #40252 from AndreaCatania/flush | Rémi Verschelde | |
Improved Bullet Physics flush algorithm, Lazy collision filter reload, Shape reload regression fix. | |||
2020-07-27 | Merge pull request #40706 from akien-mga/style-fix-file_format-macos | Rémi Verschelde | |
Fix code format scripts compat with non-GNU Unices | |||
2020-07-27 | Style: Fix code format scripts compat with non-GNU Unices | Rémi Verschelde | |
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces. | |||
2020-07-27 | Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix | Rémi Verschelde | |
GDScript: "Object" datatype changed from BUILTIN to NATIVE | |||
2020-07-27 | - Enhanced the flush mechanism by flushing only needed thing. | Andrea Catania | |
- Flushing Areas before anything else. - Make sure to correctly fetch gravity when the integrate_forces function is used - Lazy reload body when layer and mask changes - Shapes are reloaded just before the physics step starts. - Improved some other parts of the code. - Added override keyword - Using LocalVector | |||
2020-07-26 | Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard | Rémi Verschelde | |
C#: Switch games to MSBuild Sdks and .NET Standard | |||
2020-07-26 | CI: Install master version of psf/black | Rémi Verschelde | |
Until https://github.com/psf/black/pull/1328 makes it in a stable release, we have to use the latest from Git. Apply new style fixes done by latest black. | |||
2020-07-26 | Merge pull request #39898 from Meriipu/master_gdscript | Rémi Verschelde | |
GDScript: Clarified/fixed inaccuracies in the built-in function docs. | |||
2020-07-26 | Merge pull request #40647 from Xrayez/blank-tabs-fix | Rémi Verschelde | |
Make unsaved scripts in the script editor more user-friendly | |||
2020-07-26 | Merge pull request #40670 from vnen/remove-multilevel-call | Rémi Verschelde | |
Remove multilevel calls | |||
2020-07-26 | Merge pull request #40655 from madmiraal/fix-40636 | Rémi Verschelde | |
Ensure Bullet HeightMapShape3D data width and depth are at least 2. | |||
2020-07-26 | Merge pull request #40720 from Xrayez/modules-tests | Rémi Verschelde | |
Enable support for C++ modules tests | |||
2020-07-26 | Enable support for C++ modules tests | Andrii Doroshenko (Xrayez) | |
Modules-specific tests can be written under respective module folders. Each module should have "tests" folder created with the tests implemented as `doctest` headers, so they can be collected by the buildsystem and included directly in `tests/test_main.cpp` to be compiled. | |||
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) | |
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above. | |||
2020-07-26 | Merge pull request #33760 from nekomatata/script-editor-init-optimization | Rémi Verschelde | |
Optimized ScriptEditor initialization when many scripts are loaded | |||
2020-07-26 | GDScript: "Object" datatype changed from BUILTIN to NATIVE | Thakee Nathees | |
Fix: #40656 | |||
2020-07-26 | GDScript arithmetic assignment type check bug fixed | Thakee Nathees | |
Fix: #40686 | |||
2020-07-25 | Modules: update modules to be built for iOS | Sergey Minakov | |
Using 'available' checks to fix deprecation compilation errors Additional checks for simulator |